157 results on '"Milosz, Marek"'
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2. Ontological approach for competency-based curriculum analysis
3. Special Issue on 3D Information Technologies for Tangible and Intangible Cultural Heritage—Motivations, Overview of Published Works, and Perspectives for the Future
4. Virtual scientific expedition for 3D scanning of museum artifacts in the COVID-19 period – The methodology and case study
5. 3D technologies for intangible cultural heritage preservation—literature review for selected databases
6. An Automated Support System in a Remote Laboratory in the Context of Online Learning
7. Testing the Quality of the Mobile Application Interface Using Various Methods—A Case Study of the T1DCoach Application.
8. LLM-Powered Natural Language Text Processing for Ontology Enrichment.
9. 3D scanning and modeling of highly detailed and geometrically complex historical architectural objects: the example of the Juma Mosque in Khiva (Uzbekistan)
10. Three-Dimensional Digitization of Documentation and Perpetual Preservation of Cultural Heritage Buildings at Risk of Liquidation and Loss—The Methodology and Case Study of St Adalbert’s Church in Chicago
11. Documenting the geometry of large architectural monuments using 3D scanning – the case of the dome of the Golden Mosque of the Tillya-Kori Madrasah in Samarkand
12. Virtual and interactive museum of archaeological artefacts from Afrasiyab – An ancient city on the silk road
13. Determination of ceramic tile colour surface areas on the medieval Sher-Dor Madrasah mosaic in Samarkand – Problems and solutions
14. An Automated Support System in a Remote Laboratory in the Context of Online Learning
15. Investments Decision Making on the Basis of System Dynamics
16. The Perception of the One-Semester International Academic Mobility Programme by Students of Computer Science
17. Acquiring the History of the City with Collaborative Game Based Learning
18. The 'Architectural Jewels of Lublin' Game as a Tool for Collaborative Interactive Learning of History
19. The Optimal Control Problem with Fixed-End Trajectories for a Three-Sector Economic Model of a Cluster
20. A Real-Time Dynamic Gesture Variability Recognition Method Based on Convolutional Neural Networks
21. Continuous Sign Language Recognition and Its Translation into Intonation-Colored Speech
22. Computer Science Studies in English from the Perspective of Students and Business
23. Modeling and Optimization of the Production Cluster
24. The Use of Steganography to Control Multimedia Players
25. Finite-State Transducers with Multivalued Mappings for Processing of Rich Inflectional Languages
26. Analysis of the Consistency of Prerequisites and Learning Outcomes of Educational Programme Courses by Using the Ontological Approach
27. Investments Decision Making on the Basis of System Dynamics
28. The “Architectural Jewels of Lublin” Game as a Tool for Collaborative Interactive Learning of History
29. The Perception of the One-Semester International Academic Mobility Programme by Students of Computer Science
30. Acquiring the History of the City with Collaborative Game Based Learning
31. Special Issue on 3D Information Technologies in Cultural Heritage Preservation and Popularization—Motivations, Works Overview, and the Future
32. Special Issue on 3D Information Technologies in Cultural Heritage Preservation and Popularization—Motivations, Works Overview, and the Future.
33. Development of an algorithm for solving the problem of optimal control on a finite interval for a nonlinear system of a three-sector economic cluster
34. Preliminary Application of the Algorithm Highlighting Petroglyph Patterns
35. Modeling and Optimization of the Production Cluster
36. Computer Science Studies in English from the Perspective of Students and Business
37. Methodology of 3D Scanning of Intangible Cultural Heritage—The Example of Lazgi Dance
38. Eye Tracking—An Innovative Tool in Medical Parasitology
39. Architectural Jewels of Lublin
40. An inexpensive environmental monitoring system with IoT agents
41. 3D Scanning and Visualization of Large Monuments of Timurid Architecture in Central Asia -- A Methodical Approach
42. Identification of the oculo-motor system based on the Volterra model using eye tracking technology
43. Development of Extensive Polish Handwritten Characters Database for Text Recognition Research
44. KYRGYZ STUDENTS' WILLINGNESS AND EXPECTATIONS TO UNDERTAKE JOINT INTERNATIONAL MASTER’S STUDIES IN COMPUTER SCIENCE
45. 3D INFORMATION TECHNOLOGIES IN CULTURAL HERITAGE PRESERVATION AND POPULARIZATION - A SERIES OF SEMINARS FOR MUSEOLOGISTS MADE BY COMPUTER SCIENTISTS
46. Usability Testing of e-Government Online Services Using Different Methods – a Case Study
47. Gamification in Engineering Education – a Preliminary Literature Review
48. Overseas Use of the Remote Laboratory NetLab
49. ICT STUDIES IN ENGLISH – A STUDY OF A PHENOMENON DYNAMIC AMONG KAZAKH STUDENTS
50. ADJUSTING THE UNDERGRADUATE COMPUTER SCIENCE CURRICULA TO LABOUR MARKET REQUIREMENTS BASED ON THE ACM/IEEE MODEL
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