1. The Development of a Social Norms Adherence Intervention for Adolescents with Epilepsy
- Author
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Jack Stevens, Anup D. Patel, Andrea Debs, Sara E. Wetter, Constance A. Mara, Matthew Schmidt, Evelynne Wentzel, Avani C. Modi, Leah M. Heckaman, and Ana M. Gutierrez-Colina
- Subjects
Adolescent ,Applied psychology ,Behavioral economics ,Login ,Article ,Compliance (psychology) ,law.invention ,Medication Adherence ,03 medical and health sciences ,Behavioral Neuroscience ,0302 clinical medicine ,Randomized controlled trial ,law ,Intervention (counseling) ,Social Norms ,Humans ,030212 general & internal medicine ,Text Messaging ,Epilepsy ,business.industry ,Usability ,Focus Groups ,Focus group ,Test (assessment) ,Neurology ,Caregivers ,Neurology (clinical) ,business ,Psychology ,030217 neurology & neurosurgery - Abstract
Introduction Adherence is suboptimal in adolescents with epilepsy. Social norms comparison (i.e., feedback about someone else’s behavior related to one’s own behavior) strategies may be beneficial in improving medication adherence. Using a novel model of behavioral intervention development, the aim of the current study was to create a social norms intervention for adolescents with epilepsy via focus groups and usability studies. Methods A focus group, individual interviews, short-term usability, and extended usage testing studies were conducted. Across all study phases, content and images of intervention components were displayed to participants as mock-ups in PowerPoint slide decks. After each phase, updated iterations were shown to participants to refine the intervention. Several questionnaires were completed by adolescents and caregivers to characterize the samples. Results Twelve adolescents participated in the focus group/individual interviews and usability studies. The final Behavioral Economic Adherence for Teens (BEAT) intervention consists of a text messaging system and a graphical user interface. General feedback indicated the need for simplicity and ease of use regarding obtaining the graphical messages (e.g., no extra login and passwords); engaging visual images; and weekly comparisons of a target patient’s medication adherence to other adolescents’ performance. The average system usability system (SUS) rating was 88.3 + 3.8. Conclusions Our final intervention had high usability ratings and was perceived as engaging and easy to understand. An important next step is to test the BEAT intervention in a Phase 2 randomized trial.
- Published
- 2020