255 results on '"Delfabbro P"'
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2. Examining the Role of Sports Betting Marketing in Youth Problem Gambling
3. Assessing the Risk of Online Gambling Products: A Replication and Validation of Behavioural Markers of Harm Using the Problem Gambling Severity Index
4. The Harmful Consequences of Cryptocurrency Speculation and Associated Risk Factors
5. Mapping Youth Awareness of Sports Betting Advertising During the 2022 FIFA World Cup
6. Behavioural Tracking and Profiling Studies Involving Objective Data Derived from Online Operators: A Review of the Evidence
7. Gambling Harm Experienced by Children Exposed to Parental Gambling: An Online Survey of Australians
8. Profiling the Potential Risks and Benefits of Emerging “Play to Earn” Games: a Qualitative Analysis of Players’ Experiences with Axie Infinity
9. The predictive power of impaired control after controlling for correlates of gaming disorder
10. Young People’s Perceptions of the Effects and Value of Sports Betting Inducements
11. The Effectiveness of a Scientific Reasoning Intervention for Conspiracy Theory Beliefs
12. Understanding the Risks and Individual Difference Factors Associated with Engagement in Monetised (Play-to-Earn) Gaming
13. Cognitive Factors that Predict Gambling Fallacy Endorsement
14. Behavioural Markers of Harm and Their Potential in Identifying Product Risk in Online Gambling
15. Emotional labour and burnout in the hair and beauty industry: A narrative review
16. Cross-national comparisons of the prevalence of gambling, problem gambling in young people and the role of accessibility in higher risk gambling: A study of Australia, Canada, Croatia and Israel
17. What Contributes to Public Stigma Towards Problem Gambling?: A Comparative Analysis of University Students in Australia, Canada, Croatia and Israel
18. An Evaluation of Gaming-Related Harms in Relation to Gaming Disorder and Loot Box Involvement
19. Is There a Continuum of Behavioural Dependence in Problem Gambling? Evidence from 15 Years of Australian Prevalence Research
20. Impaired control over gaming scale (ICOGS): Development, confirmatory factor validation, and psychometric evaluation
21. Conspiracy Theory Beliefs, Scientific Reasoning and the Analytical Thinking Paradox
22. Snacking motivations and behaviour in Australian adults: The role of personality traits
23. Addressing Intergenerational Trauma in an Adolescent Reunification Program: Case Studies Illustrating Service Innovation
24. Demographic Insights into the Decline in Electronic Gaming Machine Participation in South Australia
25. Toward a delineation of the differences between high engagement and problem gaming
26. “Get a red-hot poker and open up my eyes, it's so boring”1: Employee perceptions of cybersecurity training
27. Perceptions of Psychological Momentum in Basketball
28. Empirical Evidence Relating to the Relative Riskiness of Scratch-Card Gambling
29. Gambling in Rural and Remote South Australia
30. Latent profile analysis of schizotypy, autistic traits and conspiracy theory beliefs: Associations with cognitive flexibility and scientific reasoning performance
31. Early Versus Late Contact with the Youth Justice System: Differences in Characteristics Measured at Birth, Child Protection System Contact and Adolescent Mental Health Outcomes.
32. Measuring Gambling Harm: The Influence of Response Scaling on Estimates and the Distribution of Harm Across PGSI Categories
33. Prevention Strategies to Address Problematic Gaming: An Evaluation of Strategy Support Among Habitual and Problem Gamers
34. On the Limits and Challenges of Public Health Approaches in Addressing Gambling-Related Problems
35. Don't Say the ‘P’ Word: Problem Gambling Is More than Harm
36. Do EGMs have a Stronger Association with Problem Gambling than Racing and Casino Table Games? Evidence from a Decade of Australian Prevalence Studies
37. Encouraging Employee Engagement With Cybersecurity: How to Tackle Cyber Fatigue
38. Conspiracy-Beliefs and Receptivity to Disconfirmatory Information: A Study Using the BADE Task
39. A Comparison of Psychological and Work Outcomes in Open-Plan and Cellular Office Designs: A Systematic Review
40. The Cognitive Reflection Test: how much more than Numerical Ability?
41. Challenges in the Conceptualisation and Measurement of Gambling-Related Harm
42. Video Game Monetization (e.g., ‘Loot Boxes’): a Blueprint for Practical Social Responsibility Measures
43. Individual differences in anchoring: numerical ability, education and experience
44. Is Self-Reported Propensity for Everyday Illusions of Control Higher in Gamblers and Is It Associated With Gambling-Specific Erroneous Beliefs?
45. Early versus late contact with the youth justice system: opportunities for prevention and diversion.
46. Service Approaches to Young People with Complex Needs Leaving Out-of-Home Care
47. Maladaptive Coping Styles in Adolescents with Internet Gaming Disorder Symptoms
48. Gender Differences in the Presentation of Observable Risk Indicators of Problem Gambling
49. Prevalence, perceptions and predictors of alcohol consumption and abstinence among South Australian school students: a cross-sectional analysis
50. Trajectories of abstinence-induced Internet gaming withdrawal symptoms: A prospective pilot study
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