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1. Playful Lenses: Using Twine to Facilitate Open Social Scholarship through Game-based Inquiry, Research, and Scholarly Communication.

2. The Impact of Digital Research: Thinking about the MARK16 Project.

3. Research issues in the humanities and social sciences in Africa in the 21st Century: challenges and opportunities

4. The Impact of Digital Research: Thinking about the MARK16 Project

5. From Research Ethics to Researching Ethics in an Online Specific Context

6. Are sciences essential and humanities elective? Disentangling competing claims for humanities’ research public value