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2. Simulating Classroom Interactions at Scale for the Improvement of Practice-Based Teacher Education. WCER Working Paper No. 2022-3
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University of Wisconsin-Madison, Wisconsin Center for Education Research (WCER), Bell, Courtney, Phelps, Geoffrey, McCaffrey, Dan, Liu, Shuangshuang, Weren, Barbara, Glazer, Nancy, and Forzani, Francesca
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The recent turn toward core practices and practice-based teacher education has been accompanied by a growing literature on the definitions, pedagogies to teach, and assessments of core practices. Despite these developments, the field lacks core practices performance assessments designed to be used across course sections, courses, and subjects. This paper provides an existence proof of this type of assessment and investigates the affordances and constraints of the approach. The study describes three types of mixed-reality simulation-based performance tasks of three core practices. More than 400 novices in 64 teacher preparation programs in the United States reported that they were able to use the simulation environment and believed the tasks measure important teaching skills. Scores on the tasks were positively related to novices' prior academic and teacher education experiences. Implications for the formative use of such simulations are discussed.
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- 2022
3. CALL and Professionalisation: Short Papers from EUROCALL 2021 (29th, Online, August 26-27, 2021)
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Research-publishing.net (France), Zoghlami, Naouel, Brudermann, Cédric, Sarré, Cedric, Grosbois, Muriel, Bradley, Linda, Thouësny, Sylvie, Zoghlami, Naouel, Brudermann, Cédric, Sarré, Cedric, Grosbois, Muriel, Bradley, Linda, Thouësny, Sylvie, and Research-publishing.net (France)
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The 2021 EUROCALL conference engaged just under 250 speakers from 40 different countries. Cnam Paris and Sorbonne Université joined forces to host and organise the event despite the challenging context due to the COVID-19 pandemic. Originally programmed to be held on site in the heart of Paris, France, the EUROCALL organising team and executive committee agreed to opt for a blended and then for a fully online conference. The theme of the 2021 EUROCALL conference was "CALL & Professionalisation". This volume, a selection of 54 short papers by some of the EUROCALL 2021 presenters, offers a combination of research studies as well as practical examples fairly representative of the theme of the conference. [This content is provided in the format of an e-book. Individual papers are indexed in ERIC.]
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- 2021
4. Exploring Gender-Based Effects of Virtual Laboratory against Paper-Based Practices towards Real Chemistry Practical in Tanzanian Secondary Schools
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Majuto Clement Manyilizu
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Gender inequality is strongly linked with poor performance in science and mathematics for female students in secondary schools owing to socio-economic and cultural issues as well as learning strategies. According to the Certificate of Secondary Education Examination results of 2021 in Tanzania, the failure rate for female students was higher than that for male students, and such failure in chemistry was associated with inadequate knowledge about the tested concepts, failure to identify the requirements of the respective questions and lack of adequate mathematical skills. Real practical sessions are integral parts of chemistry to enhance the learning environments for both female and male students. However, the real laboratory practices especially for chemistry are challenged with the costs of the construction of physical laboratory infrastructure and reagents, and the time-consuming and physical demands on personnel during real practical sessions. Thus, this study explores gender-based effects of the chemistry virtual laboratory against a paper-based approach towards a real chemistry practical in Tanzanian secondary schools. The results indicate that the combined exposures of virtual laboratory and paper-based practicals improve real practical performance for both female and male students. Moreover, the performance of real practical practices progressively improved for female students when they were first exposed to the virtual laboratory and then the paper-based practical. Such improvements can be associated with the virtual laboratory providing interactive learning environments which support female students to connect and engage.
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- 2023
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5. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (43rd, Online, 2020). Volume 1
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Association for Educational Communications and Technology (AECT), Simonson, Michael, and Seepersaud, Deborah
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For the forty-third time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online during the annual AECT Convention. Volume 1 contains 37 papers dealing primarily with research and development topics. Papers dealing with the practice of instructional technology including instruction and training issues are contained in Volume 2. [For Volume 2, see ED617422.]
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- 2020
6. Interactive Books for Preschool Children: From Traditional Interactive Paper Books to Augmented Reality Books: Listening to Children's Voices through Mosaic Approach
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Polyzou, Stamoulia, Botsoglou, Kafenia, Zygouris, Nikolaos C., and Stamoulis, George
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The preference of preschool children for interactive traditional paper books has long been proved. More novel than traditional interactive books are the Augmented Reality (AR) books, which took a place in the book market for more than a decade now. For this study, we have used the Mosaic approach as a form of participatory research. The main methods used included children's presentations, interviews, observations, photo-taking, and taking part in a voting procedure. Our findings showed that the requirements for using AR books are not yet met by mobile devices that the youngest users have, so their audience is still limited. Even though the AR book seemed to be more promising for engaging children's attention longer, this was not possible because of the constraints imposed by the very delicate screen handling and children expressed their preference for the traditional interactive book.
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- 2023
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7. Virtual Exchange and 21st Century Teacher Education: Short Papers from the 2019 EVALUATE Conference (León, Spain, September 2019)
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Research-publishing.net (France), Hauck, Mirjam, Müller-Hartmann, Andreas, Hauck, Mirjam, Müller-Hartmann, Andreas, and Research-publishing.net (France)
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The Evaluating and Upscaling Telecollaborative Teacher Education (EVALUATE) project was a European policy experiment funded by Erasmus+ between 2017 and 2019. The EVALUATE consortium trained teacher trainers and organised virtual exchanges which involved over 1,000 student teachers at over 34 initial teacher education institutions in Europe and beyond. Following the successful capstone conference of the EVALUATE project in September 2019, a number of colleagues answered our call for submissions to the proceedings. The articles you find here provide a window into the multifaceted contributions not only to the conference, but to the field of telecollaboration and virtual exchange at large. We hope you enjoy finding out about the many different ways in which our colleagues engage with this innovative pedagogical approach that combines the deep impact of intercultural dialogue and exchange with the broad reach of digital technology. [This content is provided in the format of an e-book. Individual papers are indexed in ERIC.]
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- 2020
8. CALL and Complexity: Short Papers from EuroCALL 2019 (27th, Louvain-la-Neuve, Belgium, August 28-31, 2019)
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Research-publishing.net (France), Meunier, Fanny, Van de Vyver, Julie, Bradley, Linda, Thouësny, Sylvie, Meunier, Fanny, Van de Vyver, Julie, Bradley, Linda, Thouësny, Sylvie, and Research-publishing.net (France)
- Abstract
The 27th European Association of Computer-Assisted Language Learning (EUROCALL) conference was hosted by UCLouvain in Louvain-la-Neuve (Belgium), in collaboration with KU Leuven, from the 28th to the 31st of August 2019. The theme selected for the 2019 EuroCALL conference held in Louvain-la-Neuve was "CALL and complexity." As languages are known to be intrinsically and linguistically complex, as are the many determinants of learning (additional) languages, conference organizers wanted to view complexity as a challenge to be embraced collectively. The 2019 conference paid tribute to providers of Computer Assisted Language Learning (CALL) solutions and recognized the complexity of their task, acknowledged the notion of complexity to ensure the provision of ad hoc CALL solutions, and drew both learners' and teachers' attention to complexity issues so that they can make the most of their learning/teaching experience. The conference program included 189 paper presentations, 4 symposia, 10 workshops, and 46 posters. All of these activities were divided into the following sub-themes in CALL: social inclusion, computer mediated communication and telecollaboration, corpora and language learning, digital bi- and multi-literacies, digital game-based language learning, intelligent CALL, mobile assisted language learning, natural language processing applications, open educational resources and practices, research trends, second language acquisition principles, task complexity, teacher education and professional development, the complexity, accuracy, and fluency framework, and virtual reality and gamification.
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- 2019
9. CFD simulations for paper-based DNA amplification reaction (LAMP) of Mycobacterium tuberculosis-point-of-care diagnostic perspective.
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Das D and Panigrahi PK
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- Humans, Numerical Analysis, Computer-Assisted, Porosity, Reproducibility of Results, Computer Simulation, DNA, Bacterial genetics, Diagnostic Tests, Routine, Hydrodynamics, Mycobacterium tuberculosis genetics, Nucleic Acid Amplification Techniques, Paper, Point-of-Care Systems
- Abstract
Loop-mediated isothermal amplification or LAMP has been identified to be an efficient technology for point-of-care diagnostics. Paper-based LAMP technique has tremendous potential in replacing the existing tube-based technology as the manufacturing cost of a paper-based device is comparatively lower and easy-to-use. LAMP-based paper diagnostic device for Mycobacterium tuberculosis (MTB) detection is of extreme importance as it will help in early and rapid diagnosis of the affected patients. The fabrication of these devices requires assessment of design parameters on the extent of LAMP amplification reaction. Hence, CFD studies would be extremely beneficial from the design perspective. The current work presents an insight into the CFD simulations for LAMP amplification reaction on a porous paper membrane (nitrocellulose membrane). The convection-diffusion-reaction model is solved on a COMSOL Multiphysics 5.0 platform. Studies on effect of pore size, aspect ratio and initial DNA concentration on the extent of DNA amplification reaction have been carried out. The current paper-based technique is effective in detecting a minimum of 5 copies of DNA contrasting the previous semi-quantitative technique which demonstrated the detection of minimum 98 copies. Overall, the simulation results displayed almost 96% enhancement in the DNA amplification rate on paper membrane. Graphical abstract Graphical abstract for the computational study of DNA amplification reaction via LAMP technique on a porous paper membrane.
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- 2020
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10. Annual Proceedings of Selected Papers on the Practice of Educational Communications and Technology Presented at the Annual Convention of the Association for Educational Communications and Technology (42nd, Las Vegas, Nevada, 2019). Volume 2
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Association for Educational Communications and Technology, Simonson, Michael, and Seepersaud, Deborah
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For the forty-second time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains papers dealing primarily with research and development topics. Twenty-three papers dealing with the practice of instructional technology including instruction and training issues are contained in Volume 2. [For Volume 1, see ED609416.]
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- 2019
11. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (40th, Jacksonville, Florida, 2017). Volume 1
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Association for Educational Communications and Technology, Simonson, Michael, and Seepersaud, Deborah
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For the fortieth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains 19 papers dealing primarily with research and development topics. Fourteen papers dealing with the practice of instructional technology including instruction and training issues are contained in Volume 2. Volume 1 contains the following 19 papers: (1) Gamification for Change: A New Approach to Investigate Students' Attitudes toward Educational Gamification in Online Learning Environments (Sumayah Abu-Dawood); (2) Facilitating Higher Levels of Thinking and Deeper Cognitive Processing of Course Text Using Reciprocal Teaching Strategies in Asynchronous Discussion Forums (Jenifer R. Marquis and Ginger S. Watson); (3) Online Learning Design and Implementation Models: A Model Validation Study Using Expert Instructional Designers (Ann Armstrong and Albert Gale); (4) Tracking the Design and Development of a Six Module miniMOOC for Quality Graduate Supervision (Hawazen Alharbi and Michele Jacobsen); (5) Diversity Training in Organization Settings: Effective and Ethical Approaches for Change Leaders (Ashley McArthur and Nancy B. Hastings); (6) Hey, Want to Play? "Kahooting" to Win the Learning Game (Papia Bawa); (7) An Examination of Prior Knowledge and Cueing Effects in an Animation (Ismahan Arslan-Ari); (8) Teacher Perceptions of the Adaptation of the New Computer Science (CS) Curriculum: An Evaluation of CS Curriculum Implementation (Suhkyung Shin, Jongpil Cheon, and Sungwon Shin); (9) Multimedia Video Resolution, Camera Angle, and the Impact on Instructor Credibility and Immediacy (Miguel Ramlatchan and Ginger S. Watson); (10) The Effects of Visible-Annotation Tool on the Learning Process and Learning Outcome in CSCL (Yoonhee Shin, Jaewon Jung, and Dongsik Kim); (11) Pre-Service ICT Teachers' Recommendations for School Internet Safety (Sanser Bulu, Melike Kavuk-Kalender, and Hafize Keser); (12) Turkish Schools' Readiness for Preventing Cyberbullying (Melike Kavuk-Kalender, Hafize Keser, and Sanser Bulu); (13) Examining Technology Integration Decision-Making Processes and Identifying Professional Development Needs of International Teachers (Medha Dalal, Leanna Archambault, and Catharyn Shelton); (14) Integrating Learning Analytics into Workforce Education to Develop Self-Assessment Competency (Lin Zhong); (15) Ensuring Academic Integrity in Online Courses: A Case Analysis in Three Testing Environments (Berhane Teclehaimanot, Sue Ann Hochberg, Diana Franz, Mingli Xiao, and Jiyu You); (16) Changing Student Performance and Perceptions through Productive Failure: Active Learning for Applied Chemistry in Pharmaceutics (Dan Cernusca and Sanku Mallik); (17) The Construction of Sentiment Lexicon in Educational Field Based on Word2vec (Xiang Feng and Longhui Qiu); (18) Blended Instruction by Using Simulation Method Teaching to Enhance Digital Literacy for Student Teachers in Thailand (Sumalee Chuachai); and (19) Social Network Use Preferences of Pre-Service ICT Teachers (Omer Faruk Islim and Nese Sevim Cirak). (Individual papers contain references.) [For Volume 2, see ED580817.]
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- 2017
12. Professional Development in CALL: A Selection of Papers
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Research-publishing.net (France), Giannikas, Christina Nicole, Constantinou, Elis Kakoulli, Papadima-Sophocleous, Salomi, Giannikas, Christina Nicole, Constantinou, Elis Kakoulli, Papadima-Sophocleous, Salomi, and Research-publishing.net (France)
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This volume gives readers insights on the use of technology in professional development programmes and content knowledge that can enrich teacher education. Every chapter of the book builds, through research, an analysis and discussion of CALL [Computer Assisted Language Learning] matters and professional development. The purpose of the EuroCALL Teacher Education Special Interest Group's (SIG) edited volume, supported by the Language Centre of the Cyprus University of Technology, is to respond to the needs of language educators, teacher trainers and training course designers through relevant research studies that provide technological, pedagogical, and content knowledge. The book concentrates on professional development in CALL, the use of technology in primary, secondary, and tertiary education, e-learning facilitators, the integration of personal learning environments, the use of MALL [Mobile Assisted Language Learning], the applications of virtual reality, materials design, the use of ICT [Information and Communications Technologies] in task-based language teaching, and the integration of social media networks in language education. "Professional Development in CALL: A Selection of Papers" is a collection of newly-commissioned chapters which unifies theoretical understanding and practical experience. The EuroCALL Teacher Education SIG hopes that the present contribution will be viewed as a valuable addition to the literature and a worthy scholarly achievement. [Support for this publication was provided by the EuroCALL Association and the Language Centre of the Cyprus University of Technology.]
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- 2019
13. Current and Future Uses of Augmented Reality in Higher Education. IDEA Paper #81
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IDEA Center, Thomas, Rebecca, Linder, Kathryn E., Harper, Nick, Blyth, Warren, and Lee, Victor
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Augmented-reality (AR) technology, and its impacts on teaching and learning, have already made their way into elementary, secondary, and higher-education classrooms. The authors discuss why AR matters in the higher-education context, and they describe current examples of AR use that can enhance teaching and learning across multiple fields in higher education, including but not limited to medical education, language learning, and science. They also review AR's pedagogical benefits as well as its challenges and conclude by offering tips for implementing AR in higher education. Although some may be hesitant to adjust their curriculum to accommodate AR, higher-education professionals should at least be aware of how augmented reality can shape teaching and learning, especially as current elementary and secondary students become accustomed to using similar technology in the classroom.
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- 2019
14. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (41st, Kansas City, Missouri, 2018). Volume 1
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Association for Educational Communications and Technology, Simonson, Michael, and Seepersaud, Deborah
- Abstract
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven papers dealing primarily with research and development topics. Twenty-one papers dealing with the practice of instructional technology including instruction and training issues are contained in Volume 2. [For Volume 2, see ED600552.]
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- 2018
15. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (39th, Las Vegas, Nevada, 2016). Volume 1
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Association for Educational Communications and Technology and Simonson, Michael
- Abstract
For the thirty-ninth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains 24 papers dealing primarily with research and development topics. Fifteen papers dealing with the practice of educational communications and technology are contained in Volume 2. The 24 papers included in Volume 1 are: (1) New Definition of Educational Technology (Jafar Ahmadigol); (2) Using Concept Mapping as Note Taking Strategies in Undergraduate Science Courses (Danilo M. Baylen, Erin Duckett, Runeshia Parker, and Elvira Arellano); (3) An eLearning Strategy for New Media Literacy Within a Participatory Culture (Berkay Bulus, J. Ana Donaldson, and Aytekin Isman); (4) Turning Passive Watching to Active Learning: Engaging Online Learners Through Interactive Video Assessment (Huei-Lien Chen); (5) Strengthening Learner Participation in Online Courses: The Role of Digital Content Curation (Ana-Paula Correia and Nadia Jaramillo); (6) Cognitive Load as an Inhibitor to Technology Adoption in P-12 Schools (Tara Dalinger, Scott Haselwood, Jose Fulgencio, Cates Schwark, Ying Xiu, and Tutaleni Asino); (7) Instructional Methods for Online Writing Courses: A Case Study (Ryan Eller, Karen Wisdom, and Bude Su); (8) Design Thinking: A New Construct for Educators (Kristin Elwood); (9) Survey of Teacher Educators on Professional Development Materials Used for Technology Integration Training (Hoyet H. Hemphill, Erkan Caliskan, and Leaunda S. Hemphill); (10) An Investigation of Secondary Pre-Service Music Teachers' Pedagogical Content Knowledge and Teacher's Self-Efficacy Through Peer Mentoring: A Case Study of the Graduate School of Music Education in South Korea (Eunjin Kim and Byungro Lim); (11) Creative Teacher, Creative Teaching: Identifying Indicators and Inspiration for Professional Innovation in the Teaching Environment (Jody Lawrence); (12) Creativity in Education (Jody Lawrence); (13) VoiceThread: A Design Critique Model for Implementing Asynchronous Feedback into Online, Problem-Based Learning (Jody Lawrence and Stephanie Watson Zollinger); (14) Using Telepresence Robots to Provide Authentic Communicative Practices to Remote Foreign Language Learners (Jian Liao); (15) Perceptions of Technology Integration and Creative Curricula in Child Education (Ashley McArthur, Holly H. Ellis, and Byron Havard); (16) Technology Integration Matrix: Benefits to the Pre-Service Educator (Kelly McKenna, Catherine Otieno, and Lindsey Schulz); (17) The Influence of the Teaching Practicum on Pre-Service Teachers' Perceptions of Good Teaching (Eunkyung Moon, Eunhye Lee, Yonjin Lee, Hoilym Kwon, Wonsug Shin, and Innwoo Park); (18) A Creative Way to Build Confidence and Preparedness for Face-to-Face Interviews: An Online Interview Simulation (DeAnna L. Proctor and Lenora Jean Justice); (19) Designing the Class as a Game to Promote Active Learning in K-12 Education: A Literature Review (Seyedahmad Rahimi and Valerie J. Shute); (20) Designing Health Professions Education to Engender Critical Thinking: A Review of the Literature {Daniel A. Taylor); (21) Faculty Members' Best Practice Standards in the Design of Higher Education Online Courses (Berhane Teclehaimanot and Henry Marshall); (22) Video that Matters: Enhancing Student Engagement Through Interactive Video-Centric Program in Online Courses (Sirui Wang and Huei-Lien Chen); (23) Google Apps as Research Tools (Nicola Wills-Espinosa and Gabriela Jalil); and (24) How Web 2.0 Technologies Drive Learning Integration by Using Twitter in the Teaching Process (Kübra Sultan Yüzüncüyil and J. Ana Donaldson). (Individual papers contain references.) [For Volume 2, see ED579662.]
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- 2016
16. Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design
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Özgen, Dilay Seda, Afacan, Yasemin, and Sürer, Elif
- Abstract
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design education is one of them. Design education, an important part of the curriculum of architecture students who aim to conceptualize problem-solving, is still taught using traditional methodologies with touches of digital technologies. Thus, there is limited research into the implementation of VR. This study proposes using VR in basic design education and focuses on the usability of VR, especially for problem-solving activities. It presents the literature on basic design education of digital approaches, VR technologies, usability criteria and the technology acceptance model. In order to analyse the usability of VR, we conducted an experimental study with 20 first-year interior architecture and architecture students. We found that, statistically, there is a significant difference in terms of 'the intention to use' and 'the perceived enjoyment' between the VR group and the paper-based group. Moreover, there is, statistically, a difference in effectiveness within the paper-based group and the VR-based group when one compares the success of two types of design problems in the same group. Thus, one can summarize that using VR can strongly enhance problem-solving activities in interior architecture and for architecture students and that one can consider it to be a promising and complementary tool in basic design education.
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- 2021
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17. From Experiencing to Expressing: A Virtual Reality Approach to Facilitating Pupils' Descriptive Paper Writing Performance and Learning Behavior Engagement
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Yang, Gang, Chen, Yu-Ting, Zheng, Xiao-Li, and Hwang, Gwo-Jen
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Due to the lack of life experience and situational experience, it is difficult to arouse pupils' inner motivation and interest in writing. Therefore, the early stage of Chinese writing may be a challenge for Chinese pupils. In order to solve this problem, a spherical video-based virtual reality (SVVR) experience learning system was developed to help pupils improve their writing performance and interest. To evaluate the effectiveness of the proposed approach, an experiment was carried out in a primary school in Zhejiang province, China. First, a writing pretest was administered in two grade 4 classes. The researchers then randomly selected 40 pupils of about 10 years old with similar writing abilities, and assigned them to an experimental group, which used the SVVR learning method, and a control group, which used the traditional learning method. The researchers observed and recorded the pupils' writing process and then, interviewed them. The results showed that there was a significant difference in the comprehensive writing performance of the two groups (F = 6.272; p = 0.017 < 0.05). The mean of the experimental group (Mean = 73.85) was higher than that of the control group (Mean = 70.00). Moreover, there were significant differences between the two groups in terms of the thematic coherence, structural integrity and linguistic expressiveness of their writing performance. However, there was no significant difference in the achievement of creative thinking. In the experimental group, different levels of learning behavior engagement could affect the structural integrity and language expression of writing achievements, and the degree of writing learning behavior engagement was highly correlated with reading time. Through the interviews, it was found that the pupils in the experimental group were more satisfied with the SVVR learning method than the control group pupils were with the traditional learning method.
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- 2021
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18. Manipulating 3D-Printed and Paper Models Enhances Student Understanding of Viral Replication
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Couper, Lisa, Johannes, Kristen, Powers, Jackie, Silberglitt, Matt, and Davenport, Jodi
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Understanding key concepts in molecular biology requires reasoning about molecular processes that are not directly observable and, as such, presents a challenge to students and teachers. We ask whether novel interactive physical models and activities can help students understand key processes in viral replication. Our 3D tangible models are embedded with magnets that accurately represent chemical attractions and, in a study of 492 students, structured model use led to improved understanding of viral replication and self-assembly from pre- to posttest.
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- 2016
19. Simulated vs. Hands-On Laboratory Position Paper
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Burkett, Vent Curtis and Smith, Clinton
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Virtual reality software has evolved to create ever more realistic virtual environments. Sophisticated virtual education laboratory experiments are now possible. Some educators and researchers question the value of hands-on laboratories relative to virtual laboratories. Researchers have investigated students' acceptance of virtual laboratories and the relative effectiveness of virtual laboratories compared to traditional hands-on laboratories. Research results indicated that students' attitudes toward virtual laboratory experiments are positive, and researchers found virtual laboratory experiments to be as effective as or more effective than traditional hands-on laboratories. However, researchers have not measured simulated laboratory effectiveness for all standard education laboratory goals. Simulated laboratory technology will be part of science education, but how to introduce laboratory simulations and the appropriate role for simulated laboratories remains a subject of debate. Are virtual laboratory experiments acceptable substitutes for hands-on laboratories in secondary education? To explore this question, laboratory goals and effectiveness criteria must be defined and measured for secondary education. This paper explores the goals and effectiveness of virtual and hands-on education laboratories. This paper also outlines the arguments for and against the replacement of traditional hands-on labs with simulated laboratories in secondary science education and makes a case for using laboratory simulations to supplement rather than replace traditional hands-on laboratories.
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- 2016
20. An Augmented Paper Game with Socio-Cognitive Support
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Wen, Yun
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This paper presents an augmented reality-based Chinese character composition game (ARC) that employs augmented papers to engage lower primary school students in collaborative Chinese character learning. A design research approach was used to gain a holistic view of designing, enacting, and evaluating the ARC. The participants included four teachers and five classes of students from two primary schools. The school-based research findings suggested that: (1) the ARC was an effective system for improving beginning learners' orthographic knowledge of Chinese characters, particularly for those students with low Chinese language proficiency; (2) the tangible paper interface engaged students in group work and increased the game playfulness; and (3) students' language proficiency had a significant effect on their perceptions of ease of use and usefulness of the augmented paper game. This paper not only substantiated the potential of the augmented paper as a carrier of educational content, but also instantiated how to implement it to promote social and cognitive supports for interaction and collaboration.
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- 2020
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21. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology - Volume 1 and Selected Papers on the Practice of Educational Communications and Technology - Volume 2 (34th, Jacksonville, Florida, 2011)
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Association for Educational Communications and Technology and Simonson, Michael
- Abstract
For the thirty-fourth year, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, FL. A limited quantity of these Proceedings were printed and sold in both hardcopy and electronic versions. The Proceedings of AECT's Convention are published in two volumes. Volume #1 contains papers dealing primarily with research and development topics. Papers dealing with the practice of instructional technology including instruction and training issues are contained in Volume #2. This year, both volumes are included in one document. (Individual papers contain references, tables, and figures.) [For Volumes 1 and 2 of the 2010 proceedings, see ED514646 and ED514647.]
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- 2011
22. Using Machine Learning Techniques to Improving Average Treatment Effect Estimates in Small-Scale Randomized Controlled Trials. Working Paper. WR-A1004-1
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RAND Education and Labor and Opper, Isaac M.
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Researchers often include covariates when they analyze the results of randomized controlled trials (RCTs), valuing the increased precision of the estimates over the potential of inducing small-sample bias when doing so. In this paper, we develop a sufficient condition which ensures that the inclusion of covariates does not induce small-sample bias in the effect estimates. Using this result as a building block, we develop a novel approach that uses machine learning techniques to reduce the variance of the average treatment effect estimates while guaranteeing that the effect estimates remain unbiased. The framework also highlights how researchers can use data from outside the study sample to improve the precision of the treatment effect estimate by using the auxiliary data to better model the relationship between the covariates and the outcomes. We conclude with a simulation, which highlights the value of using the proposed approach.
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- 2020
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23. Annual Proceedings of Selected Papers on the Practice of Education Communications and Technology Presented at the Annual Convention of the Association for Educational Communications and Technology (38th, Indianapolis, Indiana, 2015). Volume 2
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Association for Educational Communications and Technology and Simonson, Michael
- Abstract
For the thirty-eighth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Indianapolis, Indiana. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains 29 papers dealing primarily with research and development topics. Twenty-three papers dealing with the practice of instructional technology including instruction and training issues are contained in Volume 2. The 23 papers in this volume include: (1) Acculturation into a Collaborative Online Learning Environment (Iryna V. Ashby and Victoria L. Walker); (2) TriviaPrep: Inside the Research, Design, Development, and Implementation of an Educational Competitive-Trivia Mobile Application (Sean D. Bailey); (3) Social Network Analysis as a Design-Based Research Tool in Deploying University-Wide Online Quality Course Standards (John Cowan, Aline Click, Stephanie Richter, Jason Rhode, and Jason Underwood); (4) A Revision to the "Revised" Bloom's Taxonomy (Afnan N. Darwazeh and Robert Maribe Branch); (5) ElevatEd: An Innovative Web-Based Solution for Strategic Planning and Continuous Improvement in Schools (Ioan G. Ionas, Matthew A. Easter, and Blake A. Naughton); (6) Using a Backchannel to Build a Community of Practice in a Professional Development (Lenora Jean Justice); (7) Learning to Lose: Using Gaming Concepts to Teach Failure as Part of the Learning Process (Lenora Jean Justice); (8) Active Learning in Online Learning Environments for Adult Learners (Yu-Chun Kuo and Yu-Tung Kuo); (9) Assessment Strategies for Competency-Based Learning--Lessons Learned (Darci Lammers and Stephen Beers); (10) Peer-Led Hackathon: An Intense Learning Experience (Miguel Lara, Kate Lockwood, and Eric Tao); (11) Fostering Interaction In Distance Learning through Purposeful Technology Integration in Support of Learning Goals (Wei Li and Jennifer. M. Brill); (12) Collaborative Communications in the Classroom (Patrice C. Nyatuame); (13) A Mixed-Methods Study: Student Evaluation Response Rates of Teacher Performance in Higher Education Online Classes (Kelli R. Paquette, Frank Corbett, Jr., and Melissa M. Casses); (14) Creating Effective Instructional Design: Feedback Loops And Habitus (Ardelle Pate and Jeffrey L. Hunt); (15) Efficiency in the Online Environment: Digital Tools That Streamline the Research Paper Process (Kelly Paynter and Jimmy Barnes); (16) An Online Social Constructivist Course: Toward a Framework for Usability Evaluations (Alana S. Phillips, Anneliese Sheffield, Michelle Moore, and Heather Robinson); (17) Games and Simulations: A Potential Future for Assessment (DeAnna L. Proctor and Lenora Jean Justice); (18) An Analysis of Technological Issues Emanating from Faculty Transition to a New Learning Management System (Mapopa William Sanga); (19) AuthorIT & TutorIT: An Intelligent Tutor Authoring & Delivery System You Can Use (Joseph M. Scandura); (20) Design of Instructional Modeling Language and Learning Objects Repository (Altaf Siddiqui); (21) Training Instructional Designers: Engaging Novices in ID Process through a Progressive Case (Lina Souid and Tiffany A. Koszalka); (22) How Human Agency Contributes to Thinking about E-learning (Brent G. Wilson and Andrea Gregg); and (23) Issues in Activity to Improve Subjects and Methods in University Lesson through Active Learning Using Media (Morio Yoshie). (Individual papers contain references.) [For Volume 1, see ED570117.]
- Published
- 2015
24. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (38th, Indianapolis, Indiana, 2015). Volume 1
- Author
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Association for Educational Communications and Technology and Simonson, Michael
- Abstract
For the thirty-eighth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Indianapolis, Indiana. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains 29 papers dealing primarily with research and development topics. Twenty-three papers dealing with the practice of instructional technology including instruction and training issues are contained in Volume 2. The 29 papers included in Volume 1 are: (1) Student Opinions and Perceptions about a Gamified Online Course: A Qualitative Study (Tugce Aldemir and Goknur Kaplan Akilli); (2) Openness, Self-Efficacy, and Willingness to Communicate in a MOOC Learning Environment (Yayoi Anzai and Kanji Akahori); (3) Children's Motivation While Playing Games in a Virtual World: How Many Coins Did You Get? (Daisyane Barreto, Lucas Vasconcelos, and Michael Orey); (4) The Applicability of Design Thinking Process in Education: The Case of Two Afrikan Countries (Rebecca Yvonne Bayeck and Tutaleni I. Asino); (5) Satisfaction, Preferences and Problems of a MOOC Participants (Aras Bozkurt and Cengiz Hakan Aydin); (6) Effects of Speaker's Accent in a Multimedia Tutorial on Non-Native Students' Learning and Attitudes (Vien Cao); (7) Active Learning Strategies to Stimulate Knowledge Integration in a Large Pharmacy Course (Dan Cernusca and Wendy Brown); (8) The Application of the Segmenting Principle: The Effects of Pause Time and Types in Instructional Animations (Sungwon Chung, Jongpil Cheon, Cristina Diordieva, and Jue Wang); (9) Designing and Developing a Case-Based MOOC to Impact Students' Abilities to Address Ethical Dilemmas (Lauren Cifuentes, Seung Won Park, and Jaime McQueen); (10) A Comparison Study of a Face-to-Face and Online Writing Courses (Ryan Eller, Bude Su, and Karen Wisdom); (11) Using Wearable Technology to Support and Measure the Effects of Physical Activity on Educational Persistence (Suzanne Ensmann); (12) Exploratory Analysis of a Motivation Focused Pre-Service Teacher Technology Course (David Gardner); (13) E-Learning Authoring Software Selection: How do Instructional Designers Gain Competency Using and Selecting Appropriate Digital Media Development Tools? (Lisa Giacumo and Quincy Conley); (14) An Educational Reform to Improve Classroom Technology in Turkey: The FATIH Project (Hoyet Hemphill, Erkan Caliskan, and Leaunda Hemphill); (15) Accelerated Engagement of African-American Males Through Social Media (Charles Holloway); (16) The Effects of Prior Beliefs on Student Interactions in Online Debates (Allan Jeong and Zhichun Liu); (17) Effectiveness of Computer-Based Scaffolding for K-Adult Students in the Context of Problem-Centered Instructional Models Related to STEM Education: Bayesian Meta-Analysis (Nam Ju Kim, Brian R. Belland, and Andrew E. Walker); (18) Aligning Change Theory with a Process Model to Assist Self-Identification of Patients with Asthma (Thomas W. Lamey and Gayle V. Davidson-Shivers); (19) Structured Peer Tutoring for Online Learning Readiness (Juhong Christie Liu and Andrea Adams); (20) Pre-service Teachers' Use of Digital Science Notebooks (Seungoh Paek and Lori Fulton); (21) Individual Differences in Perspective Taking (Phoebe Haemin Pahng); (22) Designing Question Prompts Using Practical Inquiry Model to Facilitate Cognitive Presence in Online Case Discussions (Ayesha Sadaf and Larisa Olesova); (23) Analysis of Conversations Regarding Trending Educational Technology Topics across Scholarly Research, Trade Journals, and Social Media (Susan L. Stansberry, Margi Stone Cooper, Scott Haselwood, Matt McCoin, Ying Xiu, Kristi Dickey, Michelle A. Robertson, and Cates Schwark); (24) Factors that Influence Community College Instructors' Adoption of Course Management Systems (Berhane Teclehaimanot and Jeffrey Peters); (25) Peer-Led Online Discussion in Compressed Courses: Do the Benefits Outweigh the Logistical Risks? (Penny Thompson); (26) How Does Culture, Learning, and Technology Impact Nurse Orientation Training Programs? (Arielle Turner); (27) What Keeps Instructors Away From e-Text: Challenges in Adopting E-Textbooks in Higher Education (Sirui Wang and Shuyan Wang); (28) Political Influence on a School District's Educational and Instructional Technology (Steven Watkins); and (29) Accelerating Learning through an Integrated Approach to Faculty Development and Academic Technology Tool Development (Nancy Wentworth). (Individual papers contain references.) [For Volume 2, see ED570118.]
- Published
- 2015
25. Monte Carlo simulation of the coffee-ring effect on porous papers
- Author
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Hwang, Youngjin, Kim, Sangkwon, Lee, Chaeyoung, Kwak, Soobin, Lee, Gyeonggyu, and Kim, Junseok
- Published
- 2023
- Full Text
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26. Musical Peddy-Paper: A Collaborative Learning Activity Suported by Augmented Reality
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Gomes, José Duarte Cardoso, Figueiredo, Mauro Jorge Guerreiro, Amante, Lúcia da Graça Cruz Domingues, and Gomes, Cristina Maria Cardoso
- Abstract
Gaming activities are an integral part of the human learning process, in particular for children. Game-based learning focuses on motivation and children's engagement towards learning. Educational game-based activities are becoming effective strategies to enhance the learning process. This paper presents an educational activity focusing to merge mobile computing devices and Augmented Reality, as a means to engage student in collaborative learning towards the Aesthetical Periods of Music History. The Musical Peddy-paper proposes student to use their mobile computing devices (smartphones/ tablets) to find eight stations scattered in a set location, and then use their music literacy skills to find the correct answer in each station. Collaborative work is required to find the stations and the answers to the clues. The musical Peddy-paper was developed mixing Geo-location and Augmented Reality concepts. Geo-location Points of Interest (POI's) where set through Hoppala platform. Augmented Reality browsing and QRCode reading is supported by the LAYAR platform. In this paper, we introduce the concept of game-based activities as a tool to promote motivation and engagement towards learning, and fully explain the development process of the activity. We conclude this paper presenting the conclusions contemplating the use of this activity among a group of children from the 2nd Cycle of Basic Education in Basic School Maria Manuela de Sá, Matosinhos-Portugal. [For the complete proceedings, see ED557311.]
- Published
- 2014
27. Editor's Introduction: Best of Papers From the 17th International Conference on Cognitive Modeling.
- Author
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Stewart TC
- Subjects
- Congresses as Topic, Humans, Individuality, Cognitive Science, Computer Simulation, Mental Processes, Models, Theoretical
- Abstract
Cognitive modeling involves the creation of computer simulations that emulate the internal processes of the mind. This set of papers are the five best representatives of the papers presented at the 17th International Conference on Cognitive Modeling, ICCM 2019. While they represent a diversity of techniques and tasks, they all also share a striking similarity: They make strong statements about the importance of accounting for individual differences., (© 2020 Her Majesty the Queen in Right of Canada Topics in Cognitive Science © 2020 Cognitive Science Society.)
- Published
- 2020
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28. Learn Languages, Explore Cultures, Transform Lives. Selected Papers from the 2015 Central States Conference on the Teaching of Foreign Languages
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Central States Conference on the Teaching of Foreign Languages (CSCTFL) and Moeller, Aleidine J.
- Abstract
The 2015 Central States Conference on the Teaching of Foreign Languages (CSCTFL) was held in Minneapolis, Minnesota together with the Minnesota Council on the Teaching of Languages and Cultures, who served as local host. This year's theme underscores the transformative nature of learning a foreign language. As language teachers we have a great responsibility to provide our students with opportunities to learn and explore languages and cultures in ways that foster intercultural communicative competence. The 2015 conference highlighted strategies, practices, and approaches that world language educators can use to help students develop the attitudes, skills, and knowledge necessary to interact with others in our global community. The CSCTFL 2015 conference featured 35 workshops and more than 200 sessions. Nine of the 16 Central States were represented by "Best of" sessions. 21 sessions from the 2014 conference were presented again at the 2015 conference as "All-Stars." The session and workshop topics represented at the 2015 conference included technology in the classroom, intercultural competence, assessment, advocacy, best practices, and the use of literature, art, and music in language classes. The authors whose articles are included in the 2015 CSCTFL "Report" addressed the 2015 conference theme, "Learn Languages Explore Cultures Transform Lives" by focusing on those elements that transform foreign language teaching and learning. The articles provide the reader with innovative ideas and approaches for world language instruction that will assist teachers in transforming their classrooms to meet the needs of the 21st century learners.
- Published
- 2015
29. Annual Proceedings of Selected Papers on The Practice of Education Communications and Technology Presented at the Annual Convention of the Association for Educational Communications and Technology (37th, Jacksonville, Florida, 2014). Volume 2
- Author
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Association for Educational Communications and Technology and Simonson, Michael
- Abstract
For the thirty-seventh year, the Research and Theory Division and the Division of Instructional Design of the Association for Educational Communications and Technology (AECT) sponsored the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. This year's Proceedings is presented in two volumes--Volume 1 includes twenty-seven research and development papers. Volume 2 includes thirty-one papers on the practice of educational communications and technology. The 31 papers with respective authors included in Volume 2 are: (1) Evaluation of Education and ICT Network (EBA) Based on Web Content Accessibility Guidelines 2.0 (Ayse Aydin Akkurt, Murat Ataizi, Haci Mustafa Dönmez); (2) Factors That May Influence Instructors' Choices of Including Social Media When Designing Online Courses (Laura L. Alderson, Deborah L. Lowther); (3) A Proposed Framework for Designing MOOCs Based on the Learning Sciences and the First Principles of Instruction (Hawazen Alharbi, Michele Jacobsen); (4) Renaissance 2.0: Connecting Dots (Aras Bozkurt); (5) In the Learner-focused Course Design: Games and Sims 101 (Joanne E. Beriswill); (6) Anatomy of the Megatech Project: A Goal-Based Scenario for Computing Fundamentals (Joanne E. Beriswill); (7) Meaningful Stimulus for a Segmented Instructional Animation: Reflection versus Prediction (Jongpil Cheon, Sungwon Chung, Steven M. Crooks); (8) A National Study of School Library Websites: Preliminary Design & Usability Guidelines (Anthony S. Chow, Rebecca J. Morris, Amy Figley, Jessica Sherard); (9) Designing a Responsive E-Learning Infrastructure: Systemic Change in Higher Education (Anthony S. Chow, Rebecca A. Croxton); (10) Using Addie and Systems Thinking as the Framework for Developing a MOOC: A Case Study (Rebecca A. Croxton, Anthony S. Chow); (11) Video Games and Learning: What Boys Learn From Vidoe Games and Can it Map to the Common Core Standards? (Jason A. Engerman, Alison Carr-Chellman); (12) Interpreting the Aesthetics of Games and Evaluating its Effect on Problem-Solving Using Visualization Theory (Diali Gupta, Beaumie Kim); (13) Designing Feedback to Increase Interaction and Learning in an Online Self-Study Course (Jacob A. Hall, Tiffany A. Koszalka, Lina Souid, Yufei Wu); (14) How a Once-Rejected Grant Proposal Was Later Funded by the State of Georgia (Jackie HeeYoung Kim, Moon-Heum Cho); (15) iBooks Author: Potential, Pedagogical Meanings, and Implementation Challenges (Jackie Heeyoung Kim); (16) Creating Participatory Online Learning Environments: A Social Learning Approach Revisited (Heather Lutz, Quincy Conley); (17) Faculty Training on eLearning: An International Performance Improvement Case Study (Eunice Luyegu); (18) Using the Community of Inquiry Framework for Library Science Course Design: An Eastern Caribbean Example (Dorothea Nelson); (19) Technology Enhanced Learning Strategies In K-12 Classrooms (Esther Ntuli); (20) The Role of Digital Game-Based Learning in Enhancing Social Presence (Ela Akgun Ozbek); (21) Digital Science Notebooks to Support Elementary Students' Scientific Practices (Seungoh Paek, Lori A. Fulton); (22) ESL's and PARCC Online Testing (Christine Patti); (23) Teaching Soft Skills with Games and Simulations (Deanna L. Proctor, Lenora Jean Justice); (24) Online Learning: Genie In a Bottle or Pandora's Box? (Angela Doucet Rand, Gayle V. Davidson-Shivers); (25) Promoting Student-Centered Learning: Team-Based Learning In A Technology-Rich Classroom (Mei-Yau Shih, Susan Han); (26) Computers as Critical Thinking Tools: Primarily Self-Directed, Online Capstone Course (Lina Souid, Yufei Wu, Jacob A. Hall, Tiffany A. Koszalka); (27) Collaborative Design of an Online Self-Directed Course: An Example of a Cognitive Apprenticeship (Lina Souid, Yufei Wu, Jacob A. Hall, Tiffany A. Koszalka); (28) Mobile Technology and Applications for Enhancing Achievement in K-12 Science Classrooms: A Literature Review (Sylvia Manka Azinwi Suh); (29) Evaluation of Web-Based English Reading Activities for Adolescent English Language Learners: A Pilot Study (Wan-Chun Tseng, Robert Dustin Florence); (30) Training Instructional Designers As Edupreneurs (Caglar Yildirim, Moonyoung Park, Tera Lawson, Nadia Jaramillo, Ana-Paula Correia, Ritushree Chatterjee, Pinar Arpaci ); and (31) Engaging the Online Language Learner (Julia Zammit, Sally A. Eliot, Caroline Kelly, Trey Martindale). (Individual papers contain references.) [For Volume 1, see ED562046.]
- Published
- 2014
30. Influence mechanism of paper mechanical properties: numerical simulation and experimental verification based on a fiber network.
- Author
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Sun, Hao, Wang, Yaling, Li, Haojin, Wei, Lingjun, Zhu, Yunfeng, Zhang, Wanlu, and Wang, Wei
- Subjects
- *
STRENGTH of materials , *BOND strengths , *FIBERS , *COMPUTER simulation , *MICROSTRUCTURE - Abstract
Paper is a kind of renewable material that exists widely and has important application prospects. However, previous studies have mostly focused on the macromechanical properties of paper but lack micro theory based on paper fiber networks. We present a comprehensive experimental and computational study on the mechanical properties of fibers and fiber networks under the influence of microstructure. A beam-spring model was established based on a beam-fiber network to simulate the behavior of fiber networks. Simulations were performed to demonstrate the influence of fiber microstructural parameters such as fiber bond strength, stiffness, failure strength, size, and network density on mechanical features. Mechanical experiments verified that the fiber bond strength had a greater influence on the paper properties than did the fiber strength. This result is highly consistent with that of the model. All the simulations were validated by experimental measurements. Finally, we provided computational insights into the interfiber bond damage pattern with respect to different fiber microlevels and demonstrated that the proposed beam-spring model can be used to predict the response of fiber networks of paper materials. The above research can be used to optimize the formulation, process, and treatment of paper to meet specific application needs. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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31. Impact of Catheter Orientation on Cardiac Radiofrequency Ablation
- Author
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Leoni, Massimiliano, Petras, Argyrios, Weidmann, Zoraida Moreno, Guerra, Jose M., Gerardo-Giorda, Luca, Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Camara, Oscar, editor, Puyol-Antón, Esther, editor, Sermesant, Maxime, editor, Suinesiaputra, Avan, editor, Tao, Qian, editor, Wang, Chengyan, editor, and Young, Alistair, editor
- Published
- 2024
- Full Text
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32. ESOL Pre-Service Teachers' Experiences and Learning in Completing a Reflection Paper and Digital Storytelling
- Author
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Park, Ho-Ryong
- Abstract
This qualitative study investigated how pre-service teachers of English for Speakers of Other Languages (ESOL) experienced and learned from their completion of a reflective project, including a reflection paper and digital storytelling. The participants were 20 graduate students in a program for Teaching English to Speakers of Other Languages (TESOL) at a university in the United States. This study aimed to identify participants' experiences when completing the project and its influences on their learning. The findings demonstrated their diverse performance and perspectives during the tasks, as well as their learning in language, culture, education, and technology. Based on these findings, dialogic hybrid learning and the pedagogical implications are discussed.
- Published
- 2019
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33. Minimizing Energy Consumption of Educational Buildings by Testing Alternatives of Green Envelopes in Alexandria
- Author
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Soliman, Ahmed, Pisello, Anna Laura, Editorial Board Member, Hawkes, Dean, Editorial Board Member, Bougdah, Hocine, Editorial Board Member, Rosso, Federica, Editorial Board Member, Abdalla, Hassan, Editorial Board Member, Boemi, Sofia-Natalia, Editorial Board Member, Mohareb, Nabil, Editorial Board Member, Mesbah Elkaffas, Saleh, Editorial Board Member, Bozonnet, Emmanuel, Editorial Board Member, Pignatta, Gloria, Editorial Board Member, Mahgoub, Yasser, Editorial Board Member, De Bonis, Luciano, Editorial Board Member, Kostopoulou, Stella, Editorial Board Member, Pradhan, Biswajeet, Editorial Board Member, Abdul Mannan, Md., Editorial Board Member, Alalouch, Chaham, Editorial Board Member, Gawad, Iman O., Editorial Board Member, Nayyar, Anand, Editorial Board Member, Amer, Mourad, Series Editor, Battisti, Alessandra, editor, Piselli, Cristina, editor, Strauss, Eric J, editor, Dobjani, Etleva, editor, and Kristo, Saimir, editor
- Published
- 2024
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34. Systematic Procedure for Drawing Lewis Structures Based on Electron Pairing Priority and the Explicit Use of Donor Bonds: An Alternative to the Normal Procedure Which Can Be Pen and Paper Based or Automated on a PC in User Interactive 3D
- Author
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McArdle, Patrick
- Abstract
This article contrasts the normal method for drawing Lewis structures with a two-step systematic approach. The latter approach uses a known molecular connectivity and a knowledge of the number of valence electrons that each atom possesses to visualize bonds that are formed by pairing electrons, one from each atom. This process is repeated until at least one of the non-hydrogen atoms in each bond has an octet. Donor bonds are added when atoms with six and eight electrons are adjacent. In forming donor bonds charges are added to the atoms involved to maintain electron accounting and there is no need to use a formula to calculate formal charges. The general importance of adhering to the octet rule for p-block compounds is stressed and the difference between covalent and donor bonds and the use of the recent IUPAC definition of oxidation state which is based on Lewis structures is included in the discussion. When students are able to draw Lewis structures they can be given access to PC software, available on an academic free basis, which will draw rotatable Lewis structures in 3D for p-block compounds. The software allows the user to move electron pairs in a bow and arrow fashion within the structures and atoms are highlighted when the octet is exceeded.
- Published
- 2019
- Full Text
- View/download PDF
35. SPART -- An Affordable Mobile Augmented Reality Alternative to Interactive Tabletops in Education
- Author
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Sebastian Simon, Iza Marfisi-Schottman, and Sébastien George
- Abstract
Technology to support collaborative learning has come a long way. Interactive tabletops support collaboration when correctly integrated in activity design. While these devices can now, in principle, be purchased by the general public, wide adoption in schools is hindered by their high cost and lack of mobility. In this paper, we analyze the potential technologies that could replace such devices. After developing a dozen prototypes to further test the potential of the most promising technologies, we found one robust, affordable and accurate solution: SPART (on-Surface Positioning for Augmented RealiTy) allows augmenting any flat surface (images etc.) with tablets or smartphones, addressing both affordability and mobility. This paper focuses on the technological innovations that were designed for SPART. [For the full proceedings, see ED659933.]
- Published
- 2024
36. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (36th, Anaheim, California, 2013). Volume 2
- Author
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Association for Educational Communications and Technology and Simonson, Michael
- Abstract
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains papers dealing primarily with research and development topics. Papers dealing with the practice of instructional technology including instruction and training issues are contained in Volume 2. (Individual papers contain references.) [For Volume 1, see ED546877.]
- Published
- 2013
37. Proceedings of International Conference on Research in Education and Science (Antalya, Turkey, April 1-4, 2021). Volume 1
- Author
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International Society for Technology, Education and Science (ISTES) Organization, Shelley, Mack, Chiang, I-Tsun, and Ozturk, O. Tayfur
- Abstract
"Proceedings of International Conference on Research in Education and Science" includes full papers presented at the International Conference on Research in Education and Science (ICRES) which took place on April 1-4, 2021 in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to discuss theoretical and practical issues and to connect with the leaders in the fields of education and science. The conference is organized annually by the International Society for Technology, Education, and Science (ISTES). The ICRES invites submissions which address the theory, research or applications in all disciplines of education and science. The ICRES is organized for: faculty members in all disciplines of education and science, graduate students, K-12 administrators, teachers, principals and all interested in education and science. After peer-reviewing process, all full papers are published in the Conference Proceedings. [Individual papers are indexed in ERIC.]
- Published
- 2021
38. Proceedings of International Conference on Social and Education Sciences (Chicago, Illinois, October 15-18, 2020)
- Author
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International Society for Technology, Education and Science (ISTES) Organization, Akerson, Valari, and Sahin, Ismail
- Abstract
"International Conference on Social and Education Sciences" includes full papers presented at the International Conference on Social and Education Sciences (IConSES) which took place on October 15-18, 2020 in Chicago, IL, USA. The aim of the conference is to offer opportunities to share your ideas, to discuss theoretical and practical issues and to connect with the leaders in the fields of education and social sciences. The conference is organized annually by the International Society for Technology, Education, and Science (ISTES). The IConSES invites submissions which address the theory, research or applications in all disciplines of education and social sciences. The IConSES is organized for: faculty members in all disciplines of education and social sciences, graduate students, K-12 administrators, teachers, principals and all interested in education and social sciences. After peer-reviewing process, all full papers are published in the Conference Proceedings. [For the 2019 proceedings, see ED602587.]
- Published
- 2020
39. Metapopulation model of rock-scissors-paper game with subpopulation-specific victory rates stabilized by heterogeneity.
- Author
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Nagatani T, Tainaka KI, and Ichinose G
- Subjects
- Computer Simulation, Game Theory, Models, Theoretical
- Abstract
Recently, metapopulation models for rock-paper-scissors games have been presented. Each subpopulation is represented by a node on a graph. An individual is either rock (R), scissors (S) or paper (P); it randomly migrates among subpopulations. In the present paper, we assume victory rates differ in different subpopulations. To investigate the dynamic state of each subpopulation (node), we numerically obtain the solutions of reaction-diffusion equations on the graphs with two and three nodes. In the case of homogeneous victory rates, we find each subpopulation has a periodic solution with neutral stability. However, when victory rates between subpopulations are heterogeneous, the solution approaches stable focuses. The heterogeneity of victory rates promotes the coexistence of species., (Copyright © 2018 Elsevier Ltd. All rights reserved.)
- Published
- 2018
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40. Cyberinfrastructure and Scientific Collaboration: Application of a Virtual Team Performance Framework with Potential Relevance to Education. WCER Working Paper No. 2010-12
- Author
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Wisconsin Center for Education Research, Kraemer, Sara, and Thorn, Christopher A.
- Abstract
The purpose of this exploratory study was to identify and describe some of the dimensions of scientific collaborations using high throughput computing (HTC) through the lens of a virtual team performance framework. A secondary purpose was to assess the viability of using a virtual team performance framework to study scientific collaborations using HTC. The authors chose to study two scientific collaborations, IceCube and the "Laboratory for Molecular and Computational Genomics" (LMCG), that differed across a number of characteristics such as membership size, research purpose, and range of scientific disciplines. The authors adapted an IPO ("input-process-output") framework developed from a synthesis of virtual team performance studies (Powell et al., 2004), using it as the basis for their analysis of virtual teams using HTC. The IPO model offers unconstrained conceptual categories, facilitating an exploratory approach to specifying the dimensions of virtual team performance. The virtual team performance framework appears to be a viable tool for studying collaboration in distributed cyberinfrastructure teams. The responses of focus group participants fit within IPO framework categories, with the exception of "communication" and "cohesion". The group discussions related to communication and cohesion focused on communication technologies, coordination, and culture rather on the specifics of communication and cohesion in the team. It is possible that the retrospective character of focus group discussion is not conducive to capturing these elements; observation of group processes over time and in different settings might be more promising. Two new subcategories emerged within the design category: leadership and membership size. However, more research is needed to expand and eventually validate key performance dimensions across various types of teams. This work demonstrates some potential application to education reform. HTC is an extremely fault-tolerant system--that is, it performs well without significant human intervention or interaction--and school district systems such as data warehousing, accountability reporting, video encoding or re-encoding, and analytics (e.g., business intelligence in dashboards) need to be fault-tolerant and update regularly. One of the challenges facing districts is that their current infrastructure designs are outmoded, while at the same time they have a growing need to implement longitudinal data systems to collect, manage, and use student, school, and teacher data (Thorn, Meyer, & Gameron, 2007). HTC has the capacity to handle the demands for parallel processing and robust systems--core aspects of sound education infrastructure. Focus Group Protocol is appended. (Contains 1 figure, 5 tables and 4 footnotes.) [Additional funding for this paper was provided by the Children First Fund: The Chicago Public Schools Foundation and the New York City Teacher Data Initiative.]
- Published
- 2010
41. Artificial life and intelligent agents: second international symposium, ALIA 2016, Birmingham, UK, June 14-15, 2016, revised selected papers.
- Author
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Battle, Steve, Headleand, Christopher J., Lewis, Peter R, and Ritsos, Panagiotis D.
- Subjects
Artificial intelligence ,Computational intelligence ,Computer simulation ,Genetic algorithms ,Robotics - Abstract
Summary: This book constitutes the refereed proceedings of the Second International Symposium on Artificial Life and Intelligent Agents, ALIA 2016, held in Birmingham, UK, in June 2016. The 8 revised full papers and three revised short papers presented together with two demo papers were carefully reviewed and selected from 25 submissions. The papers are organized in topical sections on modelling; robotics; bio-inspired problem solving; human-like systems; applications and games.
- Published
- 2018
42. Video Games and the Future of Learning. WCER Working Paper No. 2005-4
- Author
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Wisconsin Center for Education Research, Madison., Shaffer, David Williamson, Halverson, Richard, and Squire, Kurt R.
- Abstract
Will video games change the way we learn? We argue here for a particular view of games--and of learning--as activities that are most powerful when they are personally meaningful, experiential, social, and epistemological all at the same time. From this perspective, we describe an approach to the design of learning environments that builds on the educational properties of games, but deeply grounds them within a theory of learning appropriate to an age marked by the power of new technologies. We argue that to understand the future of learning, we have to look beyond schools to the emerging arena of video games. We suggest that video games matter because they present players with simulated worlds: worlds that, if well constructed, are not just about facts or isolated skills, but embody particular social practices. Video games thus make it possible for players to participate in valued communities of practice and as a result develop the ways of thinking that organize those practices. Most educational games to date have been produced in the absence of any coherent theory of learning or underlying body of research. We argue here for such a theory--and for research that addresses the important questions about this relatively new medium that such a theory implies.
- Published
- 2005
43. 2020 Vision for 2010: Developing Global Competence. Selected Papers from the 2010 Central States Conference
- Author
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Central States Conference on the Teaching of Foreign Languages (CSCTFL), Bloom, Melanie, and Gascoigne, Carolyn
- Abstract
The 2010 Central States Conference on the Teaching of Foreign Languages (CSCTFL) focused on exploring various ways to lead students to become part of an internationally competent workforce. Foreign language educators shared their experiences in investigating various modes of assessment, the use of technology, and techniques to motivate students to become proficient users of the target language. Presenters from all 17 states that make up the Central States Conference on the Teaching of Foreign Languages offered a diverse program, including "Best of…" sessions selected by their respective states. Presenters of "All-Star" 2009 sessions, chosen by the CSCTFL Board, were invited to share their expertise again with 2010 conference attendees. There were workshops and sessions for language professionals at all levels and in various languages, including insight into immersion education in Minnesota. This year's volume offers a group of articles representing some of the best practices and innovations in language teaching and learning stemming from the 2010 conference. Authors offer insights into developing global competence through subthemes of technological applications to language learning, pre-service teacher preparation, and approaches to teaching language and culture.
- Published
- 2010
44. Annual Proceedings of Selected Research and Development Papers Presented at the National Convention of the Association for Educational Communications and Technology (25th, Dallas, Texas, 2002). Volume 1
- Author
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Association for Educational Communications and Technology, Washington, DC., Simonson, Michael, and Crawford, Margaret
- Abstract
For the twenty-fifth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the National AECT Convention in Dallas, TX. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains papers dealing primarily with research and development topics. Papers dealing with instruction and training issues are contained in Volume 2. Volume 2 contains over 60 papers. (Individual papers contain references and tables.) [For Volumes 1 and 2 of the 2001 proceedings, see ED470066.]
- Published
- 2002
45. Analysis of the Educational Impact of M-Learning and Related Scientific Research
- Author
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Fombona, Javier, Pascual, María Angeles, and Ferra, Miguel Pérez
- Abstract
The deep penetration and global impact of mobile devices has led the scientific community to undertake a thorough analysis of the implications of this phenomenon. Researchers need to determine their true real effect and how they can best be used to manage information and build knowledge. This study has examined recent investigations on the subject of mobile learning and carried out a descriptive analysis of a sample of registers indexed on the Web of Science research platform in 2015-16. An exhaustive content analysis has revealed new areas where M-Learning is being implemented, especially in the teaching of foreign languages, the emergence of social interaction methodologies in Secondary Education, evolving forms of collaborative relationships, work with clearly defined student profiles and the use of virtual immersive and innovative spaces in Higher Education. This paper also emphasizes the presence of previously unknown, transcendent problems associated with M-learning, such as the collateral addiction effect, and its interference in the classroom. Finally, our study suggests that teachers could embrace these technological proposals and include them in their strategies. Indeed, it might be necessary to flip the process, so this research could be the start of the generation and design of innovative guidelines to manage these forms and content.
- Published
- 2020
46. A Study of Equating in NAEP. NAEP Validity Studies. Working Paper Series.
- Author
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National Center for Education Statistics (ED), Washington, DC., Hedges, Larry V., and Vevea, Jack L.
- Abstract
A computer simulation study was conducted to investigate the amount of uncertainty added to National Assessment of Educational Progress estimates by equating error under three different equating methods and while varying a number of factors that might affect accuracy of equating. Data from past NAEP administrations were used to guide the simulations, and error due to equating was estimated empirically. Factors investigated were number of items in the scale, proportion of items in the scale taken by each student, proportion of items in each administration that are common, proportion of each item "type" in each scale, proportion of each item type among common items used for equating, scale linking strategy, and change in ability from wave 1 to wave 2. Common item scale linking performed very well, even under circumstances that were far from ideal. Findings suggest that the merits of less biased measurements may outweigh the problems caused by slight adjustments to previously reported scores. It is recommended that long-term trend lines be periodically reanalyzed using methods such as multiple-group item response theory that can minimize such biases. (Contains 29 tables, 42 figures, and 9 references.) (SLD)
- Published
- 2003
47. Research Paper: Investigation of Frequency Spectrum and Poincaré Surfaces in Double Pendulum
- Author
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AbdolJabbar Shokri, Behrooz Malekolkalami, Hamed Heidari, Mahyar Debiqian, and Sayed Omid Sobhani
- Subjects
computer simulation ,fourier transform ,double pendulum ,poincaré surfaces ,chaos ,Physics ,QC1-999 - Abstract
In this paper, the behavior of the double pendulums has been studied by considering the effect of initial conditions (angular displacement of the outer pendulum for four cases 12, 30, 90, and 150 degrees) and the influence of system geometry (increasing rod length and mass of the second pendulum), also. After extracting motion equations using the Lagrangian method, in order to deal with the frequency spectrum, traces of bobs, and understanding the system behavior for every case, the Fast Fourier Transform (FFT) technique and Poincare sections have been applied. The obtained results show that the consequence of the rising angular displacement the outer pendulum is to increase the energy level of the system and the change of its behavior from quasi-periodic for angular displacement is less than 90 degrees to chaotic when it is 150 degrees. Therefore, the energy level, in this case, has increased more than twice compared to the first. In addition, it seems a quasi-periodic behavior is forming at the heart of chaotic behavior. On the other hand, the results indicate a very significant effect of geometrics on a system's behavior. According to the calculations, the consequence of increasing the length of the rod of the second pendulum has only led to a different behavior from its similar case (case number 3) completely. however, their energy level is the same. Increasing the mass of the outer by twice not only to lead decrease energy level of the system by 330J but also has shown chaotic behavior (in comparison to the case3).
- Published
- 2023
- Full Text
- View/download PDF
48. A Study of Imputation Algorithms. Working Paper Series.
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Synectics for Management Decisions, Inc., Arlington, VA., National Center for Education Statistics (ED), Washington, DC., Hu, Ming-xiu, and Salvucci, Sameena
- Abstract
Many imputation techniques and imputation software packages have been developed over the years to deal with missing data. Different methods may work well under different circumstances, and it is advisable to conduct a sensitivity analysis when choosing an imputation method for a particular survey. This study reviewed about 30 imputation methods and 5 imputation software packages. Eleven of the most popular imputation methods were evaluated through a Monte Carlo simulation study. The first four chapters of this report are methodology discussions based on a review of the literature on imputation. Chapter 1, describes about 30 commonly used methods, including those used by the National Center for Education Statistics, and discusses their strengths and weaknesses. Chapter 2 focuses on five software packages for imputation, Nonresponse bias correction through imputation is addressed in chapter 3, and variance estimation with imputed data and multiple imputation inference is discussed in chapter 4. Chapter 5 reports the results of the simulation study, which evaluated 11 methods according to 8 evaluation criteria for 4 types of distributions, 5 types of missing mechanisms, and 4 types of missing rates. (Contains 31 tables and 45 references.) (SLD)
- Published
- 2001
49. Comparing the 3D Augmented Reality Sandbox and a 2D Paper Map's Effects on Student Learning and Cognitive Load among University Undergraduates: Applying Multimodal and Embodied Interaction Theories to Teaching Topographic Map Skills
- Author
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R. Thomas Richardson
- Abstract
This study tested the proposition that the Augmented Reality Sandbox's (ARS) user-interaction from tactile sensory feedback and a realistic 3D perspective improved topographic map comprehension among novice users with reduced cognitive load compared to the same instruction and practice from a 2D topographic map. Undergraduate students were randomly assigned to one of two treatment groups after completing a spatial test that assigned participants to either a low or high spatial ability group. Treatment consisted of multimedia instruction followed by learning practice with either the AR condition or a duplicate 2D paper topographic map (non-AR condition). Learning performance scores and separate cognitive load ratings from the Mental Effort Measurement Scale were collected for each learning practice question and for each question on a subsequent posttest. Treatment group (AR or non-AR), spatial ability, and cognitive load from the posttest did not identify any significant differences between treatments. Applying the same analysis for the learning practice questions that preceded the posttest revealed a significant interaction between instructional condition and performance score and a significant interaction between instructional condition and spatial ability on cognitive load. The AR participants scored significantly higher than non-AR participants during learning practice and did so with less cognitive load. The spatial ability as enhancer hypothesis accounted for the high spatial ability group's higher scores with insignificant differences in cognitive load, regardless of treatment condition. Cognitive load for the low spatial ability group was dependent on treatment condition during learning practice: lower cognitive load and higher scores were associated with the AR condition and higher cognitive load and lower scores with the non-AR condition. This was explained by the spatial ability as enhancer hypothesis. Learning performance with minimal cognitive load was reconciled to embodied interaction and multimodal theories, which suggested that hands-on interaction and tactile feedback from the ARS promoted germane cognitive load, thereby offsetting the extra sensory information (visual plus tactile) that the ARS provided. These findings promote the use of AR instruction for teaching topographic map reading skills to novices. Recommendations for instructional design of embodied interaction and multimodal learning environments and directions for further research are offered. [The dissertation citations contained here are published with the permission of ProQuest LLC. Further reproduction is prohibited without permission. Copies of dissertations may be obtained by Telephone (800) 1-800-521-0600. Web page: http://www.proquest.com/en-US/products/dissertations/individuals.shtml.]
- Published
- 2017
50. Random formation, inelastic response and scale effects in paper.
- Author
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Ostoja-Starzewski M and Castro J
- Subjects
- Elasticity, Models, Theoretical, Motion, Sensitivity and Specificity, Stress, Mechanical, Weight-Bearing, Collagen chemistry, Collagen ultrastructure, Computer Simulation, Models, Statistical, Paper
- Abstract
We consider the constitutive law of paper and its relation to a spatially inhomogeneous, random paper structure, the so-called formation. Under biaxial tensile loading, paper may be taken as an elastic-plastic hardening material, modelled here by a hyperbolic tangent law. The fact that paper is a quasi-two-dimensional solid offers a chance to inspect its formation via a basis-weight distribution (mass per unit area), and then carry out cross-correlations of two planar fields: the formation versus the strain (or stress) field resulting from a fine-mesh finite-element simulation of a sheet of paper subjected to a specified in-plane loading. The simulation requires an assumption of constitutive coefficients as a function of formation, and the higher the resultant cross-correlation, the better the assumed constitutive law. With this methodology we conclude that the higher the basis-weight, the higher the local stiffness and strength of the paper (on millimetre scales) in two very different cases: a Crayola sketch-paper and a paperboard. We next set up a Boolean model of paper formation, where each grain plays the role of a floc of cellulose fibres. First, we employ a computational-mechanics fibre-network model to demonstrate the effects of formation on non-uniform strain fields in the elastic regime. Moving on to the inelastic regime, we treat flocs as continuum ellipses, and, employing the resulting relation between formation and constitutive coefficients, we study scale-dependent homogenization of paper and establish that the representative volume element in the sense of Hill (1963 J. Mech. Phys. Solids 11, 357-372) is approximately reached on scales about 10 times larger than the floc size.
- Published
- 2003
- Full Text
- View/download PDF
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