8 results on 'LN cat08778a'
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2. A citizen's guide to artificial intelligence.
- Author
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Zerilli, John, Danaher, John, Maclaurin, James, Gavaghan, Colin, Knott, Alistair, Liddicoat, Joy, and Noorman, Merel E.
- Subjects
Artificial intelligence - Abstract
Summary: "An accessible overview of the threats and opportunities inherent in automated decision making in academia, government, and industry"-- Provided by publisher.
- Published
- 2020
3. Deep learning.
- Author
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Kelleher, John D.
- Subjects
Machine learning ,Artificial intelligence - Abstract
Summary: "Artificial Intelligence is a disruptive technology across business and society. There are three long-term trends driving this AI revolution: the emergence of Big Data, the creation of cheaper and more powerful computers, and development of better algorithms for processing an learning from data. Deep learning is the subfield of Artificial Intelligence that focuses on creating large neural network models that are capable of making accurate data driven decisions. Modern neural networks are the most powerful computational models we have for analyzing massive and complex datasets, and consequently deep learning is ideally suited to take advantage of the rapid growth in Big Data and computational power. In the last ten years, deep learning has become the fundamental technology in computer vision systems, speech recognition on mobile phones, information retrieval systems, machine translation, game AI, and self-driving cars. It is set to have a massive impact in healthcare, finance, and smart cities over the next years. This book is designed to give an accessible and concise, but also comprehensive, introduction to the field of Deep Learning. The book explains what deep learning is, how the field has developed, what deep learning can do, and also discusses how the field is likely to develop in the next 10 years. Along the way, the most important neural network architectures are described, including autoencoders, recurrent neural networks, long short-term memory networks, convolutional networks, and more recent developments such as Generative Adversarial Networks, transformer networks, and capsule networks. The book also covers the two more important algorithms for training a neural network, the gradient descent algorithm and Backpropagation"-- Provided by publisher.
- Published
- 2019
4. The sciences of the artificial.
- Author
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Simon, Herbert A.
- Subjects
Science -- Philosophy ,Artificial intelligence ,Social science-- Methodology - Abstract
Summary: A classic for its insights on complex systems, design, and artificial intelligence, and its contribution to our understanding of human intelligence. -- Information from publisher.
- Published
- 2019
5. Playing smart : on games, intelligence and Artificial Intelligence.
- Author
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Togelius, Julian
- Subjects
Video games -- Psychological aspects ,Video games -- Design ,Intellect ,Thought and thinking ,Artificial intelligence - Abstract
Summary: Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.
- Published
- 2018
6. The AI advantage : how to put the artificial intelligence revolution to work.
- Author
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Davenport, Thomas H.
- Subjects
Artificial intelligence ,Industrial applications ,Technological innovations - Abstract
Summary: Artificial intelligence comes of age AI in the enterprise What are companies doing today? What's your cognitive strategy? AI tasks, organizational structures, and business processes Jobs and skills in a world of smart machines A technological foundation for AI Managing the organizational, social, and ethical implications of AI.
- Published
- 2018
7. The deep learning revolution.
- Author
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Sejnowski, Terrence J.
- Subjects
Machine learning ,Big data ,Artificial intelligence - Abstract
Summary: How deep learning-from Google Translate to driverless cars to personal cognitive assistants-is changing our lives and transforming every sector of the economy. The deep learning revolution has brought us driverless cars, the greatly improved Google Translate, fluent conversations with Siri and Alexa, and enormous profits from automated trading on the New York Stock Exchange. Deep learning networks can play poker better than professional poker players and defeat a world champion at Go. In this book, Terry Sejnowski explains how deep learning went from being an arcane academic field to a disruptive technology in the information economy. Sejnowski played an important role in the founding of deep learning, as one of a small group of researchers in the 1980s who challenged the prevailing logic-and-symbol based version of AI. The new version of AI Sejnowski and others developed, which became deep learning, is fueled instead by data. Deep networks learn from data in the same way that babies experience the world, starting with fresh eyes and gradually acquiring the skills needed to navigate novel environments. Learning algorithms extract information from raw data; information can be used to create knowledge; knowledge underlies understanding; understanding leads to wisdom. Someday a driverless car will know the road better than you do and drive with more skill; a deep learning network will diagnose your illness; a personal cognitive assistant will augment your puny human brain. It took nature many millions of years to evolve human intelligence; AI is on a trajectory measured in decades. Sejnowski prepares us for a deep learning future.
- Published
- 2018
8. How smart machines think.
- Author
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Gerrish, Sean
- Subjects
Neural networks (Computer science) ,Machine learning ,Artificial intelligence - Abstract
Summary: The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world-and to play Atari video games better than humans. He explains Watson's famous victory on Jeopardy, and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution-at least for now.
- Published
- 2018
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