11 results on '"Shader"'
Search Results
2. Application of Unity Shader in Character Rendering: A Case Study on Dota Ogre Mag
- Author
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Wang, Yunzhe, Luo, Xun, Editor-in-Chief, Almohammedi, Akram A., Series Editor, Chen, Chi-Hua, Series Editor, Guan, Steven, Series Editor, Pamucar, Dragan, Series Editor, and Ahmad, Badrul Hisham, editor
- Published
- 2024
- Full Text
- View/download PDF
3. A Digital Twin Model of Three-Dimensional Shading for Simulation of the Ironmaking Process.
- Author
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Lei, Yongxiang and Karimi, Hamid Reza
- Subjects
DIGITAL twins ,THREE-dimensional modeling ,DIRECT-fired heaters ,BLAST furnaces ,TECHNOLOGICAL innovations ,LOGIC design ,SMELTING furnaces - Abstract
Advanced manufacturing is a new trend for sustainable industrial development, and digital twin is a new technology that has attracted attention. Blast furnace smelting is an effective method in the manufacturing of iron and steel. Comprehensive and dependable surveillance of the blast furnace smelting process is essential for ensuring the smooth operation and improving of iron and steel output quality. The current technology makes it difficult to monitor the entire process of blast furnace ironmaking. Based on Unity 3D, this study presents a digital-twin virtual reality simulation system of blast furnace ironmaking. First, shading modeling creates a three-dimensional dynamic geometric model in different ironmaking system scenarios. Then, we script the animation and call particle system according to the motion mode of distinct geometric objects to give the dynamic effect of geometric objects. Shaders are the focus of the design and contributions. In addition, shader optimization technology can reduce hardware resource consumption and increase system fluency. Vertex shaders are used for all types of coordinate space transformation and vertex output; fragment shaders are used for texture sampling, light model calculation, normal calculation, noise superposition, and color output. The shader rendering technique allows for more realistic lighting effects. The presented dynamic digital twin system implements more realistic lighting analyzed in the ironmaking process. Virtual interaction logic's design and deployment process is based on HTC VIVE hardware and VRTK toolkit. In the actual simulation process, the typical animation frame rate is stable at about 75 FPS (frames per second). The simulation system runs smoothly and a cutting-edge and state-of-the-art method for observing the blast furnace ironmaking process is suggested. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
4. 基于纹理特征的小麦锈病动态模拟方法.
- Author
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杨猛, 丁曙, 马云涛, 谢佳翊, and 段瑞枫
- Subjects
STRIPE rust ,WHEAT rusts ,PLANT surfaces ,AGRICULTURAL processing ,ORDER picking systems ,WHEAT - Abstract
Copyright of Journal of Zhejiang University (Science Edition) is the property of Journal of Zhejiang University (Science Edition) Editorial Office and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2022
- Full Text
- View/download PDF
5. A Digital Twin Model of Three-Dimensional Shading for Simulation of the Ironmaking Process
- Author
-
Yongxiang Lei and Hamid Reza Karimi
- Subjects
virtual reality ,shader ,virtual interaction ,digital twin ,ironmaking process ,Mechanical engineering and machinery ,TJ1-1570 - Abstract
Advanced manufacturing is a new trend for sustainable industrial development, and digital twin is a new technology that has attracted attention. Blast furnace smelting is an effective method in the manufacturing of iron and steel. Comprehensive and dependable surveillance of the blast furnace smelting process is essential for ensuring the smooth operation and improving of iron and steel output quality. The current technology makes it difficult to monitor the entire process of blast furnace ironmaking. Based on Unity 3D, this study presents a digital-twin virtual reality simulation system of blast furnace ironmaking. First, shading modeling creates a three-dimensional dynamic geometric model in different ironmaking system scenarios. Then, we script the animation and call particle system according to the motion mode of distinct geometric objects to give the dynamic effect of geometric objects. Shaders are the focus of the design and contributions. In addition, shader optimization technology can reduce hardware resource consumption and increase system fluency. Vertex shaders are used for all types of coordinate space transformation and vertex output; fragment shaders are used for texture sampling, light model calculation, normal calculation, noise superposition, and color output. The shader rendering technique allows for more realistic lighting effects. The presented dynamic digital twin system implements more realistic lighting analyzed in the ironmaking process. Virtual interaction logic’s design and deployment process is based on HTC VIVE hardware and VRTK toolkit. In the actual simulation process, the typical animation frame rate is stable at about 75 FPS (frames per second). The simulation system runs smoothly and a cutting-edge and state-of-the-art method for observing the blast furnace ironmaking process is suggested.
- Published
- 2022
- Full Text
- View/download PDF
6. OpenGL 4.3, Shaders and the Programmable Pipeline: Liftoff
- Author
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Sumanta Guha
- Subjects
Computer science ,Computer graphics (images) ,OpenGL ,Pipeline (software) ,Shader - Published
- 2022
7. Evolution of the Graphics Processing Unit (GPU)
- Author
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Stephen W. Keckler, David B. Kirk, and William J. Dally
- Subjects
Vertex (computer graphics) ,Fragment (computer graphics) ,Computer science ,Graphics processing unit ,Frame rate ,High memory ,Hardware and Architecture ,Computer graphics (images) ,Smart camera ,Electrical and Electronic Engineering ,Graphics ,Shader ,Software ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
Graphics processing units (GPUs) power today’s fastest supercomputers, are the dominant platform for deep learning, and provide the intelligence for devices ranging from self-driving cars to robots and smart cameras. They also generate compelling photorealistic images at real-time frame rates. GPUs have evolved by adding features to support new use cases. NVIDIA’s GeForce 256, the first GPU, was a dedicated processor for real-time graphics, an application that demands large amounts of floating-point arithmetic for vertex and fragment shading computations and high memory bandwidth. As real-time graphics advanced, GPUs became programmable. The combination of programmability and floating-point performance made GPUs attractive for running scientific applications. Scientists found ways to use early programmable GPUs by casting their calculations as vertex and fragment shaders. GPUs evolved to meet the needs of scientific users by adding hardware for simpler programming, double-precision floating-point arithmetic, and resilience.
- Published
- 2021
8. Producció d'un spot CGI per a automoció: producció de backplates per a la integració d'elements CGI i edició audiovisual d'un spot per a automoció
- Author
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Virgili Torrent, Marc, Muñoz Algueró, Joan, Virgili Torrent, Marc, and Muñoz Algueró, Joan
- Abstract
Aquest projecte té com a finalitat la creació d’un vídeo confeccionat mitjançant CGI per a un spot publicitari d’automoció, que serveixi a l’alumne com a mostra de les seves habilitats tècniques i creatives quant a generació d’idees, conceptualització i disseny 3D, composició, edició i tot el conjunt de disciplines que engloben la producció audiovisual d’una peça d’aquestes característiques. La intenció final d’aquesta creació és augmentar la visibilitat de l’alumne a les xarxes socials, arribar a més artistes i gent interessada en el sector i conseqüentment despertar l’interès d’empreses del món audiovisual i de possibles futurs clients dins i fora de la plataforma de freelance Fiverr. El desenvolupament d’aquest projecte contempla la integració del material proporcionat per Pere Gras, que en el seu TFG es dedicarà a modelar el vehicle seleccionat a la proposta. Posteriorment, la part que contempla aquest treball, generarà tot el contingut digital necessari per a la renderització, composició i edició d’un vídeo. Aquesta proposta consistirà en la confecció de diferents seqüències on és essencial mantenir una coherència i estètica visual directament relacionada a treballs personals i projectes prèviament elaborats per l’alumne. D’aquesta manera, es busca lligar el TFG amb la trajectòria artística i la galeria de continguts digitals de la marca alguero3d. Els resultats generats en aquest projecte són fruit d’anys d’inspiració i de recopilació de referències visuals, musicals, estètics i artístiques, que han dut a l’alumne a veure que aquest treball és una gran oportunitat per poder plasmar moltes idees i per dur-lo més enllà d’un treball acadèmic i poder treure’n profit en l’àmbit professional.
- Published
- 2022
9. Aetherius: Real-Time Volumetric Cloud Generation Tool for Unity
- Author
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Garrigó Invers, Marc, Pérez Martín, Oscar, Garrigó Invers, Marc, and Pérez Martín, Oscar
- Abstract
This thesis describes the development of Aetherius, a Unity tool which can generate and visualize virtually endless and unique cloudscapes in real-time dynamically; The resulting tool can be used in videogames to easily and quickly create immersive and dynamic skies without wasting resources in the development of a dedicated system. Developing a volumetric cloud system is complicated and especially small studios do not have the resources to create such systems for their skies. The objective of this project is to provide an accessible and easy to use alternative for small studios and indie developers to turn static, boring and featureless skies into high quality ones. In this document the problems encountered during the development of the tool and the techniques used to generate, render and optimize cloudscapes are described; to test the tool’s usefulness this project includes the creation of a small demo application.
- Published
- 2022
10. Use of augmented reality to build an interactive interior on the iOS mobile platform.
- Author
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Frankiv, Oleksandr, Babii, Veronika, Frankiv, Oleksandr, and Babii, Veronika
- Abstract
The thesis is devoted to the study of possibilities of the 3D object creation from the real-life surroundings on the Apple iOS platform. The research is based on the development of a mobile application for the iOS operating system for 3D model creation of the surroundings via the help of the LiDAR Scanner.
- Published
- 2022
11. Producció d'un spot CGI per a automoció: producció de backplates per a la integració d'elements CGI i edició audiovisual d'un spot per a automoció
- Author
-
Muñoz Algueró, Joan and Virgili Torrent, Marc
- Subjects
Animació 3D ,Estètica Visual ,Automòbils--Indústria i comerç ,Automobile industry and trade ,Publicitat ,Blender ,Shader ,Advertising ,Cycles ,Three-dimensional imaging ,CGI ,Frame ,Keyframe ,So, imatge i multimèdia::Creació multimèdia::Producció audiovisual [Àrees temàtiques de la UPC] ,Imatgeria tridimensional - Abstract
Aquest projecte té com a finalitat la creació d’un vídeo confeccionat mitjançant CGI per a un spot publicitari d’automoció, que serveixi a l’alumne com a mostra de les seves habilitats tècniques i creatives quant a generació d’idees, conceptualització i disseny 3D, composició, edició i tot el conjunt de disciplines que engloben la producció audiovisual d’una peça d’aquestes característiques. La intenció final d’aquesta creació és augmentar la visibilitat de l’alumne a les xarxes socials, arribar a més artistes i gent interessada en el sector i conseqüentment despertar l’interès d’empreses del món audiovisual i de possibles futurs clients dins i fora de la plataforma de freelance Fiverr. El desenvolupament d’aquest projecte contempla la integració del material proporcionat per Pere Gras, que en el seu TFG es dedicarà a modelar el vehicle seleccionat a la proposta. Posteriorment, la part que contempla aquest treball, generarà tot el contingut digital necessari per a la renderització, composició i edició d’un vídeo. Aquesta proposta consistirà en la confecció de diferents seqüències on és essencial mantenir una coherència i estètica visual directament relacionada a treballs personals i projectes prèviament elaborats per l’alumne. D’aquesta manera, es busca lligar el TFG amb la trajectòria artística i la galeria de continguts digitals de la marca alguero3d. Els resultats generats en aquest projecte són fruit d’anys d’inspiració i de recopilació de referències visuals, musicals, estètics i artístiques, que han dut a l’alumne a veure que aquest treball és una gran oportunitat per poder plasmar moltes idees i per dur-lo més enllà d’un treball acadèmic i poder treure’n profit en l’àmbit professional.
- Published
- 2022
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