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2. Classification Performance in the Bio-inspired Asymmetric and Symmetric Networks

4. The Impact of Video Conference Application to College Students in Online Learning Activities

5. Bidirectional Associative Memory as Normalisator Backpropagation Neural Network in the Signature Image Training

6. The Modelling and Designing of Tourism Activity Locator Application

7. The Effect of Digital Marketing on Micro, Small and Medium Enterprise in Indonesia

9. Architectural modeling of data warehouse and analytic business intelligence for Bedstead manufacturers

11. The Impact of Information System and Technology of Courier Service During Pandemic

13. Radio Frequency Identification (RFID) Identification System for Small Wooden Traditional and Fishing Boats Less Than 7 Gross Tonnages

14. The Model of Personalized Machine Learning to Enhance Students' Achievements

15. The Implications of Electronics Money on the Digital Payment Method

16. The Effects of Implementing a Library Information System on the Increase in Library Use

17. The Effect of Covid—19 Pandemic on the Use of Vehicle Rental Technology (Ojek) Applications

18. Investing in Products with the Greatest Demand on Online Stores During the Pandemic

19. Social Media as the Most Effective Means of Business Promotion Today with Using Social Media Advertising Technology

20. The Adoption of Artificial Intelligence Technology in Parking Security System

21. Generation of Bases for Classification in the Bio-inspired Layered Networks

26. The Effect of E-Commerce on Increasing Consumption Behavior During a Pandemic

27. The Implementation of Octave-S in the Risk Management Measurement of Information System in the Department of Communication, Informatics, and Statistics

28. Utilization of Augmented Reality Technology in the Campus Environment

29. Use of E-Wallet as a Substitute for Physical Money in Transactions at Malls

30. Utilization of Waste Banks System in the COVID-19 Pandemic

31. The Influence of Digital Financial Literacy on Interest in Investing in the Capital Market of Millennial Generation Students

32. The Impact of Online Game Addiction on Students Taking Online Classes

33. Application’s Impact on the SepuisLife Company’s Insurance Sales Process During the Pandemic

34. The Adoption of Using the Zoom Application as a Learning Tool to Increase Neuro-cognitive for Public High School in Jakarta

35. The Impact of Online Reviews on Download Numbers of Mobile Apps

36. Learning System During the Covid-19 in a University

37. Use of Virtual Reality Technology as a Learning Media for Human Body Anatomy at Junior High School Level

38. The Effect of Covid-19 Pandemic on Social Interactions to Information System on Private University in Indonesia

39. The Role of Existing Technology Text to Speech in the Deaf Disabled Communities Due to Brain Inflammation

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