124 results on '"Matsuo, Tokuro"'
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2. Classification Performance in the Bio-inspired Asymmetric and Symmetric Networks
3. A model of service-oriented architecture of e-certification system to support boat registration and site visit inspection to support maritime safety and crew health inspection
4. The Impact of Video Conference Application to College Students in Online Learning Activities
5. Bidirectional Associative Memory as Normalisator Backpropagation Neural Network in the Signature Image Training
6. The Modelling and Designing of Tourism Activity Locator Application
7. The Effect of Digital Marketing on Micro, Small and Medium Enterprise in Indonesia
8. Classification Performance in the Bio-inspired Asymmetric and Symmetric Networks
9. Architectural modeling of data warehouse and analytic business intelligence for Bedstead manufacturers
10. Differences in competitors’ market influence due to market structure: Evidence from Japanese gambling market
11. The Impact of Information System and Technology of Courier Service During Pandemic
12. Comparison of Fourier Bases and Asymmetric Network Bases in the Bio-Inspired Networks
13. Radio Frequency Identification (RFID) Identification System for Small Wooden Traditional and Fishing Boats Less Than 7 Gross Tonnages
14. The Model of Personalized Machine Learning to Enhance Students' Achievements
15. The Implications of Electronics Money on the Digital Payment Method
16. The Effects of Implementing a Library Information System on the Increase in Library Use
17. The Effect of Covid—19 Pandemic on the Use of Vehicle Rental Technology (Ojek) Applications
18. Investing in Products with the Greatest Demand on Online Stores During the Pandemic
19. Social Media as the Most Effective Means of Business Promotion Today with Using Social Media Advertising Technology
20. The Adoption of Artificial Intelligence Technology in Parking Security System
21. Generation of Bases for Classification in the Bio-inspired Layered Networks
22. The Video Conferencing Technology Implications as an Educational Method on Undergraduate Students Learning Outcomes
23. The Impact of Online Technology on Increase of Learning Motivation of Information System Student During Covid-19 Pandemic
24. Impact of Online Meeting Applications in Indonesia During the Pandemic
25. The Information and Communication Technology’s Impact to Enhance the Tourism Industries in Indonesia
26. The Effect of E-Commerce on Increasing Consumption Behavior During a Pandemic
27. The Implementation of Octave-S in the Risk Management Measurement of Information System in the Department of Communication, Informatics, and Statistics
28. Utilization of Augmented Reality Technology in the Campus Environment
29. Use of E-Wallet as a Substitute for Physical Money in Transactions at Malls
30. Utilization of Waste Banks System in the COVID-19 Pandemic
31. The Influence of Digital Financial Literacy on Interest in Investing in the Capital Market of Millennial Generation Students
32. The Impact of Online Game Addiction on Students Taking Online Classes
33. Application’s Impact on the SepuisLife Company’s Insurance Sales Process During the Pandemic
34. The Adoption of Using the Zoom Application as a Learning Tool to Increase Neuro-cognitive for Public High School in Jakarta
35. The Impact of Online Reviews on Download Numbers of Mobile Apps
36. Learning System During the Covid-19 in a University
37. Use of Virtual Reality Technology as a Learning Media for Human Body Anatomy at Junior High School Level
38. The Effect of Covid-19 Pandemic on Social Interactions to Information System on Private University in Indonesia
39. The Role of Existing Technology Text to Speech in the Deaf Disabled Communities Due to Brain Inflammation
40. The Technology Solution to the Effects of the COVID-19 Pandemic on AgroTourism-Based MSMEs
41. The Impact of the Development of Learning Technology Media on the Learning Process for High School Students
42. The Effect of Big Data Decision-Making Analysis Used in Improving the Effectiveness of the Distance Learning Process at Private University in Jakarta
43. The Impact of the Industrial Revolution 4.0 on Small Medium Enterprises (SME) Agribusiness in the Electronic Payment Sector
44. The Importance of Physical Health Maintenance Applications During the COVID-19 Pandemic in Indonesia
45. The Role of Social Media Technology in Increasing Frozen Food Sales as the Agribusiness Products
46. The Impact of Video Conference Application to College Students in Online Learning Activities
47. Utilization of Waste Banks System in the COVID-19 Pandemic
48. The Effect of E-Commerce on Increasing Consumption Behavior During a Pandemic
49. Utilization of Augmented Reality Technology in the Campus Environment
50. Comparison of Fourier Bases and Asymmetric Network Bases in the Bio-Inspired Networks
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