8 results on '"Marco Scarsini"'
Search Results
2. Social Learning in Non-Stationary Environments.
- Author
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Etienne Boursier, Vianney Perchet, and Marco Scarsini
- Published
- 2022
3. Approximation and Convergence of Large Atomic Congestion Games
- Author
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Roberto Cominetti, Marco Scarsini, Marc Schröder, Nicolás Stier-Moses, QE Math. Economics & Game Theory, and RS: GSBE other - not theme-related research
- Subjects
FOS: Computer and information sciences ,TheoryofComputation_MISCELLANEOUS ,Computer Science::Computer Science and Game Theory ,price of anarchy ,unsplittable atomic congestion games ,poisson games ,General Mathematics ,Probability (math.PR) ,Wardrop equilibrium ,ComputingMilieux_PERSONALCOMPUTING ,TheoryofComputation_GENERAL ,Management Science and Operations Research ,price of stability ,91A13, 91A06, 91A10 ,Computer Science Applications ,total variation ,Optimization and Control (math.OC) ,Computer Science - Computer Science and Game Theory ,FOS: Mathematics ,Unsplittable atomic congestion games, nonatomic congestion games, Wardrop equilibrium, Poisson games, symmetric equilibrium, price of anarchy, price of stability, total variation ,Mathematics - Optimization and Control ,Mathematics - Probability ,nonatomic congestion games ,Computer Science and Game Theory (cs.GT) ,symmetric equilibrium - Abstract
We consider the question of whether, and in what sense, Wardrop equilibria provide a good approximation for Nash equilibria in atomic unsplittable congestion games with a large number of small players. We examine two different definitions of small players. In the first setting, we consider games where each player's weight is small. We prove that when the number of players goes to infinity and their weights to zero, the random flows in all (mixed) Nash equilibria for the finite games converge in distribution to the set of Wardrop equilibria of the corresponding nonatomic limit game. In the second setting, we consider an increasing number of players with a unit weight that participate in the game with a decreasingly small probability. In this case, the Nash equilibrium flows converge in total variation towards Poisson random variables whose expected values are Wardrop equilibria of a different nonatomic game with suitably-defined costs. The latter can be viewed as symmetric equilibria in a Poisson game in the sense of Myerson, establishing a plausible connection between the Wardrop model for routing games and the stochastic fluctuations observed in real traffic. In both settings we provide explicit approximation bounds, and we study the convergence of the price of anarchy. Beyond the case of congestion games, we prove a general result on the convergence of large games with random players towards Poisson games., Mathematics of Operations Research, Forthcoming, 2022
- Published
- 2023
4. Technical Note—Ranking Distributions When Only Means and Variances Are Known
- Author
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Robert L. Winkler, Alfred Müller, Marco Scarsini, and Ilia Tsetlin
- Subjects
marginal utility ,first-order almost-stochastic dominance ,Omega ratio ,Sharpe ratio ,Technical note ,Management Science and Operations Research ,Computer Science Applications ,Ranking ,Statistics ,mean and variance ,Marginal utility ,choice between lotteries, mean and variance, first-order almost-stochastic dominance, marginal utility, Sharpe ratio, Omega ratio ,choice between lotteries ,Mathematics - Abstract
In “Technical Note—Ranking Distributions When Only Means and Variances Are Known,” Müller, Scarsini, Tsetlin, and Winkler address the question of ranking distributions when only the first two moments—that is, means and variances—are known. This is important in decision making under uncertainty, with potential applications in economics, finance, statistics, and other areas. Previous results require some assumptions about the shape of the distributions, while this paper’s approach is to impose bounds on how much marginal utility can change, thus constraining risk preferences. Such a ranking is consistent with almost stochastic dominance and provides a new connection between the Sharpe and Omega ratios from finance.
- Published
- 2022
5. Corrigendum to 'Social learning in nonatomic routing games' [Games Econ. Behav. 132 (2022) 221–233]
- Author
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Emilien Macault, Marco Scarsini, and Tristan Tomala
- Subjects
Economics and Econometrics ,Finance - Published
- 2023
6. Pure Nash Equilibria and Best-Response Dynamics in Random Games
- Author
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Andrea Collevecchio, Ziwen Zhong, Marco Scarsini, and Ben Amiet
- Subjects
random game ,FOS: Computer and information sciences ,TheoryofComputation_MISCELLANEOUS ,Computer Science::Computer Science and Game Theory ,General Mathematics ,0102 computer and information sciences ,Management Science and Operations Research ,01 natural sciences ,FOS: Economics and business ,percolation ,010104 statistics & probability ,symbols.namesake ,Computer Science - Computer Science and Game Theory ,FOS: Mathematics ,Economics - Theoretical Economics ,Mathematics - Combinatorics ,Relevance (information retrieval) ,0101 mathematics ,pure Nash equilibrium ,best response dynamics ,Mathematics ,Probability (math.PR) ,TheoryofComputation_GENERAL ,Computer Science Applications ,pure Nash equilibrium, random game, percolation, best response dynamics ,010201 computation theory & mathematics ,Nash equilibrium ,Percolation ,Best response ,91A06, 91A10, 60K35 ,symbols ,Theoretical Economics (econ.TH) ,Combinatorics (math.CO) ,Mathematical economics ,Mathematics - Probability ,Computer Science and Game Theory (cs.GT) - Abstract
In finite games mixed Nash equilibria always exist, but pure equilibria may fail to exist. To assess the relevance of this nonexistence, we consider games where the payoffs are drawn at random. In particular, we focus on games where a large number of players can each choose one of two possible strategies, and the payoffs are i.i.d. with the possibility of ties. We provide asymptotic results about the random number of pure Nash equilibria, such as fast growth and a central limit theorem, with bounds for the approximation error. Moreover, by using a new link between percolation models and game theory, we describe in detail the geometry of Nash equilibria and show that, when the probability of ties is small, a best-response dynamics reaches a Nash equilibrium with a probability that quickly approaches one as the number of players grows. We show that a multitude of phase transitions depend only on a single parameter of the model, that is, the probability of having ties., 29 pages, 7 figures
- Published
- 2021
7. Product Ranking in the Presence of Social Learning
- Author
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Costis Maglaras, Marco Scarsini, Dongwook Shin, and Stefano Vaccari
- Subjects
information aggregation ,Social learning ,online platforms ,online reviews ,Management Science and Operations Research ,Social learning, information aggregation, online reviews, online platforms ,Computer Science Applications - Abstract
Optimal Policies for Online Platforms When Social Learning Occurs Before buying products online, consumers read the reviews written by the previous customers. If they buy the product, they write a review themselves. When the product is of unknown quality, consumers learn it over time; that is, social learning occurs. If consumers have various purchase options of similar products of different brands, the platform that they use may affect this social learning by choosing the order in which the products appear on its website. In “Product Ranking in the Presence of Social Learning,” Maglaras, Scarsini, Shin, and Vaccari compare various policies that the platform may adopt, with the goal of maximizing its revenue collected from commission fees for sold items. The criterion to compare the policies is the worst-case regret with respect to a fully informed platform benchmark.
- Published
- 2022
8. Decomposition of games: some strategic considerations
- Author
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Nikolaos Pnevmatikos, Joseph Abdou, Marco Scarsini, and Xavier Venel
- Subjects
Computer Science::Computer Science and Game Theory ,General Mathematics ,ComputingMilieux_PERSONALCOMPUTING ,Harmonic (mathematics) ,duplicate strategies ,Management Science and Operations Research ,Computer Science Applications ,Algebra ,Linear map ,gradient operator ,decomposition of games ,Decomposition (computer science) ,harmonic game ,Point (geometry) ,g-potential games, duplicate strategies, gradient operator, projection operator, decomposition of games, harmonic game ,projection operator ,g-potential games ,Mathematics - Abstract
Orthogonal direct-sum decompositions of finite games into potential, harmonic and nonstrategic components exist in the literature. In this paper we study the issue of decomposing games that are strategically equivalent from a game-theoretical point of view, for instance games obtained via transformations such as duplications of strategies or positive affine mappings of the payoffs. We show the need to define classes of decompositions to achieve commutativity of game transformations and decompositions.
- Published
- 2022
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