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108 results on '"Manzano-León A"'

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1. Emotions, Motivation, and Metacognition of University Students in a SPOC Context

3. Promoción de funciones ejecutivas y fluencia mediante juegos en estudiantes en situación de incorporación tardía al sistema educativo

6. The use of digital escape rooms in nursing education

7. Shall we play together? Game-based learning for engagement and classroom climate in Spanish socially deprived communities

11. Effects of PM10 Airborne Particles from Different Regions of a Megacity on In Vitro Secretion of Cytokines by a Monocyte Line during Different Seasons

13. Juego y procesos lectores del alumnado de secundaria de zonas de necesidad de transformación social

14. Unleashing Creativity and Cooperation: A Qualitative Case Study on Designing Digital Breakouts for Social Education Degrees

15. Aprendizaje-Servicio lúdico en la formación inicial docente

16. Escape rooms educativos: una experiencia en una universidad portuguesa

17. A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial

18. Training Digital Competencies in Future Primary School Teachers: A Systematic Review

19. Game-Based Learning and Gamification in Physical Education: A Systematic Review

20. The Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities

21. Effects of PM10 Airborne Particles from Different Regions of a Megacity on In Vitro Secretion of Cytokines by a Monocyte Line during Different Seasons

22. Competencias transversales e inteligencia artificial en educación superior: percepciones y aplicaciones.

23. Gamification to Engage Healthy Habits in Socially Deprived Secondary School Students.

24. Emotions, Motivation, and Metacognition of University Students in a SPOC Context.

27. Relationship between Emotional Intelligence, Victimization, and Academic Achievement in High School Students

31. Effects of PM 10 Airborne Particles from Different Regions of a Megacity on In Vitro Secretion of Cytokines by a Monocyte Line during Different Seasons.

34. A Systematic Review of Gamification as a Playful Strategy to Prevent Bullying

37. Game-Based Learning and Service-Learning to Teach Inclusive Education in Higher Education

38. The legends of Elendor: educational gamification as an influential factor in academic flow and academic performance in socially depressed communities

39. Additional file 1 of The use of digital escape rooms in nursing education

43. INNOVACIÓN DOCENTE EN EL AULA DE INFANTIL

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