375 results on '"Edutainment"'
Search Results
2. The ability of experience design characteristics to elicit epistemic value, hedonic value, and visitor satisfaction in a wine museum
3. "I have learned that nothing is given for free": an exploratory qualitative evaluation of a social norms edutainment intervention broadcast on local radio to prevent age-disparate transactional sex in Kigoma, Tanzania.
4. The Mediterranean forest in a science museum: engaging children through drawings that come to life in a virtual world.
5. Coeducation in Serial and Cinematographic Formats: Bibliometric Analysis on Web of Science (1986–2023).
6. Hidden Histories: Vaulting as Corporate Archival Practice
7. A Sing-ular Aid: Using Song to Help Teach Solution Set Cases for Systems of Linear Equations.
8. Edutainment and Dwelling-Related Assets in Poor Rural Areas of Peru.
9. DESIGN OF POP-UP LETTERS CARD MEDIA BASED ON EDUTAINMENT FOR DYSLEXIC CHILDREN IN ELEMENTARY SCHOOL.
10. Narrative media interventions influence efficacy beliefs, social norms, and choice of behavioral options: A field experiment in Burkina Faso.
11. Enhancing the student learning experience through memes.
12. Writing and Producing Cross-Media/Transmedia Content for Young Audiences: Aiming for Edutainment in a Television Christmas Calendar
13. Education and 'Edutainment'
14. Computational Thinking Education Model Through Play-Type Software Teaching and Learning Model
15. The Grimaldina Tower in Genoa. A Case Study Between Technology and Visual Communication
16. Easily Accessible Technology for Architectural Storytelling: Palazzo Ducale in Genoa, an Experimental Study
17. Geobildung – Umweltbildung im Geo-Bereich
18. More Than Just Edutainment: Indigenous South African Community Radio Music Programmes as Preservers of African Traditional Cultures
19. Taking a pause - a narrative perspective on teaching and attention
20. A Metaverse Platform for Preserving and Promoting Intangible Cultural Heritage.
21. Peacebuilding and Social Change Through Soap Opera: The Two Elements of Moral Authority of 'Team Kenya'.
22. Physiology quiz competition: the game of education or entertainment?
23. Broadcasting change: An aerial overview of South African television debates in an age of constant transition.
24. Re-enactment in Lighter Dark Tourism: An Exploration of Re-enactor Tour Guides and Their Perspectives on Creating Visitor Experiences.
25. EDUCATING GOOD MORAL VALUES THROUGH VIDEO GAME: HARVEST MOON BACK TO NATURE PERSPECTIVES
26. Development of Edutainment-Based Interactive E-Modules Physics in Class XII
27. Coeducation in Serial and Cinematographic Formats: Bibliometric Analysis on Web of Science (1986–2023)
28. Franchise and Edutainment in the History of Lucasfilm Television
29. 'There aren't 3 new wolf simulation games coming out every month': 17 years in, this multiplayer wolf edutainment game from the Minnesota Zoo has an improbably loyal fandom keeping it alive
30. KidZania to expand to Pune, Hyderabad, Chennai, Ahmedabad with Rs 400 cr capex
31. Celebrating the Centennial of the Planetarium -- Reflections and innovations in the planetarium community in Kuwait.
32. Artificial Intelligence in higher education: opportunities and challenges.
33. Enhancing Speaking Proficiency and Terminology Learning Among ESP Learners Through Edutainment Activities.
34. Decommissioning the Bard: Chloe Gong's These Violent Delights as Anticolonial Edutainment
35. ZERANTA EDUTAINMENT SRL ( MANDANTE) secures contract for Pavilion Construction Work
36. Edutainment as a New Educational Technology: A Comparative Analysis
37. Compatibility of Edutainment and Traditional Methods in the University’s Educational Environment
38. Gamified Communication as a Didactic Tool for Mastering a Professionally Oriented Video Course in a Foreign Language
39. Re-building Muslim-Christian Relations and Everyday Peace in West Nile, Uganda
40. A Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical Training
41. Ganz vorne mit dabei oder bereits hinten dran? – Livestream-Shopping, seine Potenziale und die Situation in Deutschland : Eine Vorstellung, Prüfung und die Skizzierung des Status quo
42. Coding is Fun: Engaging Adult On-Line Learners Using Programming Games
43. Museum in Absentia the Staging of the Image
44. Video Mapping for Cultural Heritage: State of the Art and Future Developments
45. The Mathematical Table of the Palazzina Cinese in Palermo. Animation and Virtual Reality Techniques for an Edutainment Project
46. Educative Game-Based Edutainment Model Design in Social Studies Learning
47. Zwischen Edutainment und politischer Bildung? Rückfragen zu Bildung in einer digitalen Kultur
48. DIDACTIC POTENTIAL OF MOBILE APPLICATIONS FOR LEARNING ENGLISH AS A FOREIGN LANGUAGE
49. An Evaluation of contemporary East African Kiswahili environmental songs
50. Edutainment: Role-Playing versus Serious Gaming in Planning Education.
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