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3,007 results on '"Computer graphics"'

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1. The Development of Digital Content in the Metaverse Combined with Participatory Communication and Learning with Religious Leader to Enhance Students' Perception of the Community Mosque

2. Organizing Metaphors for Design Methods

3. Korean Syntactic Complexity Analyzer (KOSCA): An NLP Application for the Analysis of Syntactic Complexity in Second Language Production

4. Games as a Mode of Instruction in Object-Oriented Concepts

5. The Effect of 3D-Stereogram Mobile AR on Engineering Drawing Course Outcomes among First-Year Vocational High Schoolers with Different Spatial Abilities: A Bloom's Taxonomy Perspective

6. Domain Specific Languages for Geometry Processing

7. Improving Ray Tracing Understanding with Immersive Environments

8. Sequential Analysis of Design Processes Performed by Design Experts and College Students in Infographic Design

9. A Bibliometric Exploration of Infographics as Tools for Visual Literacy in Education

10. Differences in Student-AI Interaction Process on a Drawing Task: Focusing on Students' Attitude towards AI and the Level of Drawing Skills

11. Teaching Academic Staff to Implement Interactive Graphics for Their Courses

12. Multimodal Remediation of Research Articles through Infographics and Graphical Abstracts

13. Designing and Evaluating an Augmented Reality System for an Engineering Drawing Course

14. How Visual Literacy Is Developed through Engineering Graphics Subjects

15. A Phenomenological Analysis of the Experience of Analogical Thinking in Graphic Design Elaborations

16. Can Electronic Board Increase the Motivation of Students to Study Mathematics?

17. Analyzing the Impact of Aesthetic Visual Design on Usability of E-Learning: An Emerging Economy Perspective

18. A Conceptual Framework on the Relationship of Digital Technology and Art

19. Web-Based Drawing for Students with Different Learning Styles and Cognitive Abilities

20. Active Learning Strategies and Applications for Engineering Design Graphics Courses

21. Improving Student Learning of Impulse and Momentum in Particle Dynamics through Computer Simulation and Animation

22. Effects of Tablet-Based Drawing and Paper-Based Methods on Medical Students' Learning of Gross Anatomy

23. Rulemaking as Play: A Transdisciplinary Inquiry about Virtual Worldmaking

24. Team-Based Learning in Online Education: The Development of Students' Creative Thinking Skills in Digital Art

25. Sequential Analysis of Design Processes Performed by Design Experts and College Students in Infographic Design

26. An Integrated Framework to Support Bachelor Design Students in 3-D Modeling

27. Effects of Using Game-Based Learning to Improve the Academic Performance and Motivation in Engineering Studies

28. Is There an Optimum of Realism in Computer-Generated Instructional Visualizations?

29. Software Engineering Education Knowledge Versus Industrial Needs

30. The Contribution of 3D Computer Modeling Education to Twenty-First Century Skills: Self-Assessment of Secondary School Students

31. Digital Iconography, Conflict Heritage, and the Teaching of History: The Case of the Spanish Civil War

32. Increasing Underserved Students' 3-D Modeling Skills and Self-Efficacy Using Distance Mentoring

33. The Role of Graphics in Video Lectures

34. Learning Science and Engineering with Electronic Spreadsheets Cycle: A Methodological Proposal

35. In silico study of DNA mononucleotide self-assembly.

36. Unveiling Stars: How Graphical Displays of Online Consumer Ratings Affect Consumer Perception and Judgment.

37. Knowledge Graph Visualization Interface for Digital Heritage Collections: Design Issues and Recommendations.

38. Password based authentication for web based graphics computing services retrieval in cloud.

39. Approximation by a new Stancu variant of generalized [formula omitted]-Bernstein operators.

40. Situating data stories in space to entice new audiences to engage with science.

41. Efficiency Investigation of Langevin Monte Carlo Ray Tracing.

42. The Best of Times, the Worst of Times: Richard Laing reflects on the delicious frustration that is the Bayreuth experience.

43. Single-camera photogrammetry using a mobile phone for low-cost documentation of corpses.

44. High throughput acceleration of NIST lightweight authenticated encryption schemes on GPU platform.

45. A hybrid marching cubes based IsoAlpha method for interface reconstruction.

46. NRO-stylization: A novel algorithm for regular octahedral stylization aesthetic modeling of three-dimensional surface mesh.

47. Action Recognition in Videos through a Transfer-Learning-Based Technique.

48. Point'n Move: Interactive scene object manipulation on Gaussian splatting radiance fields.

49. Learning neural implicit surfaces with local probability standard variance.

50. Reactive Gaze during Locomotion in Natural Environments.

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