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1. Tackling Different Forms of Discrimination in and through Education and Training. Issue Paper. Working Group on Equality and Values in Education and Training (2021-2025). European Education Area Strategic Framework

2. Who should proof my paper?

4. Proceedings of International Conference on Social and Education Sciences (IConSES) (Las Vegas, Nevada, October 19-22, 2023). Volume 1

5. Exploring The Barriers of Biology Education Students in Writing Scientific Papers

7. Remanufacturing of paper waste for pencil production: a sustainable business assessment

8. Single-paper meta-analyses of the effects of spaced retrieval practice in nine introductory STEM courses: is the glass half full or half empty?

9. SMART PAPER BERBASIS QR-CODE UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS PESERTA DIDIK SEKOLAH DASAR

12. THE DEVELOPMENT OF RESEARCH ON THE APPLICATION OF ICT IN THE FIELD OF EDUCATION: A META-ANALYSIS OF SCIENTIFIC PAPERS IN LITHUANIA

13. Educating on spatial skills using a paper-folding-and-punched-hole videogame: gameplay data analysis

14. Position Paper: SGIM Sex- and Gender-Based Women’s Health Core Competencies

15. Unveiling Neurocognitive Disparities in Encoding and Retrieval between Paper and Digital Tablet-Based Learning.

17. An Online Repository for Educational Resources in HCI-Engineering

18. A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi

19. Professional Competence Enhancement of High School Teachers through Scientific Paper Writing Training

20. Play Therapy using Color Paper to Reduce Mathematic Anxiety on Children’s

23. EduAbility: Provision of Assistive Technology Awareness and Training

24. Human-Centred Engineering with Micro-electronics for Pre-teens

25. Teaching HCI to Hundreds of Undergraduate Software Engineering and Computer Science Students

26. Editorial to the Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education

28. The Global Apprentice: Adaptable, Versatile and a Lifelong Learner

29. Skade – A Challenge Management System for Cyber Threat Hunting

30. A Comparison of E-government Services in Education Between Developed and Emerging Economies: A Study of Nigeria and the USA

31. Towards a Platform for Higher Education in Virtual Reality of Engineering Sciences

33. Educating on spatial skills using a paper-folding-and-punched-hole videogame: gameplay data analysis.

34. Ceci N'Est Pas Une Publication: The Art of AI-Generated Research Papers.

36. Machine Learning and Human Unlearning

37. Construction of Digital Shared Resources in Vocational Colleges Based on the Computer Network Security Framework System of the Credit Bank

40. IoT in Education: Using Open Data

42. ChatGPT as a Learning Tool in Business Education. Research on Students’ Motivation

43. Using Gamification with Affective Computing for Second Language Learning

44. Predicting Students Answers Using Data Science: An Experimental Study with Machine Learning

45. Social Media and Health Care: Effectiveness of Education About COVID-19 Vaccination to Improve Knowledge and Attitudes in Students

46. Strategy for Continuous Training and Methodological Exchange for Public Accounting Students Through the I-Tournament Tool and Its Contribution to Management for the Business Sector

48. Archaeological Tourism in Pacto-Pichincha Based in a Tourist Educational Proposal

50. Adventure Tourism in Santo Domingo Province Based in an Educational Proposal