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1. Initiating and Integrating User-Centred Design in Upgrading the E-Learning Layout: A Case Study on FlexLearn (Brightspace) 2.0 Template

2. Augmented Reality for Inclusive Growth in Education: The Challenges

3. Evaluating the Effectiveness of Blended Learning in Learning Business Courses in Low-Income Economies

4. An Assessment of the Integration of ICTs into Teaching Processes by Science Teachers: The Case of Albania

5. Artificial Unintelligence: How Computers Misunderstand the World: by Meredith Broussard, Cambridge, MA, MIT Press, 2019, 248 pp., $15.95T/£12.99 (paper).

6. Rhetoric and Emotional Design for the Improvement of User Experience in Moodle

7. Designing Learning Technology Collaboratively: Analysis of a Chatbot Co-Design

8. A Futuristic Design Vision of Tangible User Interfaces on Enhancing Montessori

9. Cardgame Design Project-Based Learning for a Graphic Design Course

10. Between Accessibility and Adaptability of Digital Platform: Investigating Learners' Perspectives on Digital Learning Infrastructure

11. Collaborative Troubleshooting in STEM: A Case Study of High School Students Finding and Fixing Code, Circuit and Craft Challenges in Electronic Textiles

12. FPGA Hardware Kit for Remote Training Platforms

13. Subject-Based Knowledge Organisation: An OER for Supporting (Digital) Humanities Research

14. Revolutionizing Educational Landscapes: A Systematic Review of Metaverse Applications, Paradigms and Emerging Technologies

15. MATERIALS THAT WILL CHANGE EVERYTHING.

16. An Experimental Analysis of Various Deep Learning Architectures for the Classification of Cognitive Stimuli based EEG Signals.

17. Multiphase Kinetic Multilayer Model Interfaces for Simulating Surface and Bulk Chemistry for Environmental and Atmospheric Chemistry Teaching

18. Haptic-Enabled Collaborative Learning in Virtual Reality for Schools

19. Educational Design Framework for a Web-Based Interface to Visualise Authentic Cosmological 'Big Data' in High School

20. Harmonizing Vision and Voice: A Review of Contemporary Research in Image Caption Generation and Text-to-Speech Synthesis.

21. Contactless Interface Using Exhaled Breath and Thermal Imaging.

22. A survey on brain computer interface using EEG signals for emotion recognition.

23. Stopping Criterion Design for Recursive Bayesian Classification: Analysis and Decision Geometry.

24. Riemannian transfer learning based on log-Euclidean metric for EEG classification.

25. 21.2: Invited Paper: Custom‐shaped Display Made by Inkjet Printing.

26. CDBA: a novel multi-branch feature fusion model for EEG-based emotion recognition.

27. Smart Dashboard for Hoffmann Reflex Analysis.

28. Investigating critical brain area for EEG-based binocular color fusion and rivalry with EEGNet.

29. ZX Fusion: A ZX Spectrum Implementation on an FPGA with Modern Peripherals.

30. A Review on Tongue Based Assistive Technology, Devices and FPGA Processors Using Machine Learning Module.

31. A REVIEW REGARDING NEUROREHABILITATION TECHNOLOGIES FOR HAND MOTOR FUNCTIONS.

32. Design and Evaluation of an Alternative Control for a Quad-Rotor Drone Using Hand-Gesture Recognition.

33. Development of a customizable interactions questionnaire (CIQ) for evaluating interactions with objects in augmented/virtual reality.

34. Performance analysis of EEG based emotion recognition using deep learning models.

35. A sequential learning model with GNN for EEG-EMG-based stroke rehabilitation BCI.

36. Sitting and Standing Intention Detection Based on Dynamical Region Connectivity and Entropy of EEG.

37. Reporting non-consensual pornography: clarity, efficiency and distress.

39. A review on - EEG signals by motor imagery based brain computer interface.

40. Influence of Operational Parameters on the Linewidth of a Dye Laser Pumped by a Nd:YAG Laser.

41. INTERMODULAR SYSTEMS AND THE GENERATION OF CHARACTERISTIC VALUES FOR THE MANAGEMENT OF ELECTRONIC RESOURCES.

42. Special issue on "Advances in brain‐machine interface systems".

43. Implementation of wavelet transform based non-Hermitian symmetry OFDM for indoor VLC system using Raspberry Pi.

44. Digitally Assisted Mindfulness in Training Self-Regulation Skills for Sustainable Mental Health: A Systematic Review.

45. 混合脑机接口在人机交互领域的应用综述.

46. A conditional input-based GAN for generating spatio-temporal motor imagery electroencephalograph data.

47. Current Trends, Challenges, and Future Research Directions of Hybrid and Deep Learning Techniques for Motor Imagery Brain–Computer Interface.

48. Advanced smart human computer interface using computer vision (OpenCV) for spinal cord injured (quadraplegia) patient.

49. IS IT BETTER? EXPLORING THE EFFECT OF TRANSITION GOAL AND VIRTUAL REALITY ON TEAM PERFORMANCE.

50. The role of digital technologies and Human-Computer Interaction for the future of education.