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1. Evaluation of Question Papers by Board of Intermediate and Secondary Education Using Item Analysis and Blooms Taxonomy

2. Invited Paper: Survey of Technology and Skills in Demand: The 2022 Update

3. Hybrid Simulation of a Scientific Conference: Inquiry-Based Learning to Enable Master's Degree Students to Acquire Research Skills

4. Explaining Code Examples in Introductory Programming Courses: LLM vs Humans

5. Using Self-Evaluation Assignments to Teach 3D Coordinate Transformations in Robotics

6. Project Development for Blood Bank Application and Convertor for Software Testing

7. Cheaters or AI-Enhanced Learners: Consequences of ChatGPT for Programming Education

8. Redesigning CS 100 in the Context of a Changing University Curriculum

9. Student-Driven Programming Instruction: A Follow-Up Study

10. Spreadsheet Simulation of Priority Queues

11. WWC: Leveraging Extreme Events in Teaching

12. Supporting Distributed Learning through Immersive Learning Environments

13. KC-Finder: Automated Knowledge Component Discovery for Programming Problems

14. Evaluation of the Use of MIDEP Card in Physical Programming Teaching

15. The Trigger-Based Discussion-Oriented Continuous Learning Model

16. Characterization of Physical Computing Devices by Attributes from a Pedagogical Perspective

17. Games as a Mode of Instruction in Object-Oriented Concepts

18. Building Career Skills in Computer Science Students through Design Thinking Hackathons

19. Dialogism Meets Language Models for Evaluating Involvement in CSCL Conversations

20. Evaluation of Question papers by Board of Intermediate and Secondary Education using Item Analysis and Blooms Taxonomy.

21. Evaluating Support Systems and Interface Efficiency in Hour of Code's Minecraft Adventurer

22. Justifications for the Study of Computers on the Curriculum: Neo-Vocational Ideology Veiled in Progressive Educational Discourse

23. Integrating Segmenting and Gamification Principles in the Design of Interactive Gamified Programming Assessments for Low Achievers

24. Managing Graduate Student Advisement Questions during a Season of Explosive Growth: Development and Testing of an Advising Chatbot

25. Enforcement of Prerequisites in Computer Science

26. A Proposal for Combining Project Based Learning and Lean Six Sigma to Teach Robotic Process Automation Development and Enhance Systems Integration

27. A Brief History of K-12 Computer Science Education in Ireland

28. The Evolution of IoT Education within an IT Curriculum

29. Combining Domain Modelling and Student Modelling Techniques in a Single Automated Pipeline

30. Investigating Multimodal Predictors of Peer Satisfaction for Collaborative Coding in Middle School

31. SQL-DP: A Novel Difficulty Prediction Framework for SQL Programming Problems

32. Can Population-Based Engagement Improve Personalisation? A Novel Dataset and Experiments

33. An Evaluation of CODE2VEC Embeddings for Scratch

34. Learning and Teaching Computational Thinking: A Cross-Disciplinary, Collaborative, User-Centered Design Model

35. An Educational Unified Modelling Language Programming Environment and Its Two Case Studies

36. Developing an Ontology of Multiple Programming Languages from the Perspective of Computational Thinking Education

37. Physical Computing Systems--A Systematic Approach

38. DerSql, Generating SQL from an Entity-Relation Diagram

39. The Behavior of Large Language Models When Prompted to Generate Code Explanations

40. Applying Threshold Concepts Strategies to Teaching Computing Students in an ODL Context

41. Digital Assessment: Impact on Student Motivation, Peer Learning, Group Dynamics

42. On the Use of Feedback in Learning Computer Programming by Novices: A Systematic Literature Mapping

43. Using Markov Matrix to Analyze Students' Strategies for Solving Parsons Puzzles

44. Unfolding Learners' Response to Different Versions of Automated Feedback in a MOOC for Programming -- A Sequence Analysis Approach

45. Self-Assessment Task Processing Behavior of Students in Higher Education

46. Predicting Bug Fix Time in Students' Programming with Deep Language Models

47. Learning Problem Decomposition-Recomposition with Data-Driven Chunky Parsons Problems within an Intelligent Logic Tutor

48. Generating High-Precision Feedback for Programming Syntax Errors Using Large Language Models

49. The Role of Reflective Practice during Emergency Online Teaching: Experiences from a Computer Science Course

50. Visualization Onboarding Designed by Users: An Empirical Study