Search

Your search keyword '"Specht, Marcus"' showing total 366 results

Search Constraints

Start Over You searched for: Author "Specht, Marcus" Remove constraint Author: "Specht, Marcus" Publication Year Range Last 10 years Remove constraint Publication Year Range: Last 10 years
366 results on '"Specht, Marcus"'

Search Results

1. The Sequence Matters in Learning -- A Systematic Literature Review

2. Feedback Is a Gift: Do Video-Enhanced Rubrics Result in Providing Better Peer Feedback than Textual Rubrics?

4. Collaborative Learning in Engineering Design Education: A Systematic Literature Review

7. Role of Multimodal Learning Systems in Technology-Enhanced Learning (TEL): A Scoping Review

9. The Effect on Computational Thinking Using SRA-Programming: Anticipating Changes in a Dynamic Problem Environment

10. The Impact of SRA-Programming on Computational Thinking in a Visual Oriented Programming Environment

11. Deliberate Practice of Handwriting: Supervision Under the Ghost of an Expert

13. Video-Enhanced or Textual Rubrics: Does the Viewbrics' Formative Assessment Methodology Support the Mastery of Complex (21st Century) Skills?

14. Literature Review on Co-Located Collaboration Modeling Using Multimodal Learning Analytics--Can We Go the Whole Nine Yards?

15. The Influence of SRA Programming on Algorithmic Thinking and Self-Efficacy Using Lego Robotics in Two Types of Instruction

16. Goal setting in higher education: how, why, and when are students prompted to set goals? A systematic review.

18. Solving Instructional Design Dilemmas to Develop a Video Enhanced Rubric with Modeling Examples to Support Mental Model Development of Complex Skills: The Viewbrics-Project Use Case

19. Real-Time Multimodal Feedback with the CPR Tutor

24. Students’ Attitudes Towards Personal Data Sharing in the Context of e-Assessment: Informed Consent or Privacy Paradox?

25. Sensors for Seamless Learning

26. Group Coach for Co-located Collaboration

27. Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User’s Engagement: An Experimental Study

28. WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment

30. From Signals to Knowledge: A Conceptual Model for Multimodal Learning Analytics

33. The Dilemmas of Formulating Theory-Informed Design Guidelines for a Video Enhanced Rubric

35. Multimodal Analytics for Real-Time Feedback in Co-located Collaboration

37. Educational Functions and Design of Badge Systems: A Conceptual Literature Review

41. Do You Know What Your Nonverbal Behavior Communicates? – Studying a Self-reflection Module for the Presentation Trainer

42. A First Step Towards Synthesizing Rubrics and Video for the Formative Assessment of Complex Skills

43. Towards Implementing Gamification in MOOCs

44. gMOOCs – Flow and Persuasion to Gamify MOOCs

45. DojoIBL: Online Inquiry-Based Learning

46. Identifying Game Elements Suitable for MOOCs

47. Awareness Is Not Enough: Pitfalls of Learning Analytics Dashboards in the Educational Practice

48. The Proof of the Pudding: Examining Validity and Reliability of the Evaluation Framework for Learning Analytics

50. Gamified Networked Learning Environments in Higher Education: A Study on Student Engagement and Value Creation in Computer Science.

Catalog

Books, media, physical & digital resources