10 results on '"Schiphorst, T."'
Search Results
2. Embracing first-person perspectives in soma-based design
- Author
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Höök, K, Caramiaux, B, Erkut, C, Forlizzi, J, Hajinejad, N, Haller, M, Hummels, CCM, Isbister, K, Jonsson, M, Khut, G, Loke, L, Lottridge, D, Marti, P, Melcer, E, Müller, FF, Petersen, MG, Schiphorst, T, Segura, EM, Ståhl, A, Svanæs, D, Tholander, J, Tobiasson, H, Höök, K, Caramiaux, B, Erkut, C, Forlizzi, J, Hajinejad, N, Haller, M, Hummels, CCM, Isbister, K, Jonsson, M, Khut, G, Loke, L, Lottridge, D, Marti, P, Melcer, E, Müller, FF, Petersen, MG, Schiphorst, T, Segura, EM, Ståhl, A, Svanæs, D, Tholander, J, and Tobiasson, H
- Abstract
A set of prominent designers embarked on a research journey to explore aesthetics in movement-based design. Here we unpack one of the design sensitivities unique to our practice: A strong first person perspective-where the movements, somatics and aesthetic sensibilities of the designer, design researcher and user are at the forefront. We present an annotated portfolio of design exemplars and a brief introduction to some of the design methods and theory we use, together substantiating and explaining the first-person perspective. At the same time, we show how this felt dimension, despite its subjective nature, is what provides rigor and structure to our design research. Our aim is to assist researchers in soma-based design and designers wanting to consider the multiple facets when designing for the aesthetics of movement. The applications span a large field of designs, including slow introspective, contemplative interactions, arts, dance, health applications, games, work applications and many others.
- Published
- 2018
3. Soma-based design theory
- Author
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Höök, Kristina, Hummels, C., Isbister, K., Marti, P., Segura, E. M., Jonsson, M., Mueller, F., Sanches, P. A. N., Schiphorst, T., Ståhl, A., Svanaes, D., Trotto, A., Petersen, M. G., Lim, Y. -K, Höök, Kristina, Hummels, C., Isbister, K., Marti, P., Segura, E. M., Jonsson, M., Mueller, F., Sanches, P. A. N., Schiphorst, T., Ståhl, A., Svanaes, D., Trotto, A., Petersen, M. G., and Lim, Y. -K
- Abstract
Movement-based interaction design is increasingly popular, with application domains ranging from dance, sport, gaming to physical rehabilitation. In a workshop at CHI 2016, a set of prominent artists, game designers, and interaction designers embarked on a research journey to explore what we came to refer to as "aesthetics in soma-based design". In this follow-up workshop, we would like to take the next step, shifting from discussing the philosophical underpinnings we draw upon to explain and substantiate our practice, to form our own interaction design theory and conceptualisations. We propose that soma-based design theory needs practical, pragmatic as well as analytical study - otherwise the felt dimension will be missing. We will consider how such tacit knowledge can be articulated, documented and shared. To ground the discussion firmly in the felt experience of our own practice, the workshop is organised as a joint practical design work session, supported by analytical study., QC 20170626
- Published
- 2017
- Full Text
- View/download PDF
4. Move to be moved
- Author
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Höök, Kristina, Jonsson, Martin, Ståhl, Anna, Tholander, Jakob, Robertson, T., Marti, P., Svanæs, D., Peterson, M. G., Forlizzi, J., Schiphorst, T., Isbister, K., Hummels, C., Klooster, S., Loke, L., Khut, G., Höök, Kristina, Jonsson, Martin, Ståhl, Anna, Tholander, Jakob, Robertson, T., Marti, P., Svanæs, D., Peterson, M. G., Forlizzi, J., Schiphorst, T., Isbister, K., Hummels, C., Klooster, S., Loke, L., and Khut, G.
- Abstract
Movement-based design is reaching critical mass in HCI, and we can start to identify strategies, similarities and differences in how it is approached. Similarities may include, for example, a strong first person perspective on design, emphasising movement, somatics and aesthetic sensibilities of the designer, as well as starting from the premise that our bodily ways of being in the world are shaped by the ecologies of people, cultural practices and the artefacts we create and use. Different classes of systems are starting to emerge, such as spurring somaesthetic appreciation processes using biofeedback loops or carefully nudging us to interact with our own movements; engaging us in affective loops where the technology takes on a stronger agency, attempting to pull participants into particular experiences; extending on our senses and perception - even creating new senses through technology; social interactions, engaging us to jointly explore movement or touch; even endowing machines with their own 'somatics', exploring our relationship to technology; as well as engaging in larger political issues around the body, such as gender perspectives, or challenging the mind-body divide., Conference code: 121620; Export Date: 22 May 2017; Conference Paper. QC 20170607
- Published
- 2016
- Full Text
- View/download PDF
5. Mobile Augmented Reality Art and the Politics of Re-assembly
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Schiphorst, T, Pasquier, P, Wright, RF, Schiphorst, T, Pasquier, P, and Wright, RF
- Abstract
Experimental art deployed in the Augmented Reality (AR) medium is contributing to a reconfiguration of traditional perceptions of interface, audience participation, and perceptual experience. Artists, critical engineers, and programmers, have developed AR in an experimental topology that diverges from both industrial and commercial uses of the medium. In a general technical sense, AR is considered as primarily an information overlay, a datafied window that situates virtual information in the physical world. In contradistinction, AR as experimental art practice activates critical inquiry, collective participation, and multimodal perception. As an emergent hybrid form that challenges and extends already established 'fine art' categories, augmented reality art deployed on Portable Media Devices (PMD’s) such as tablets & smartphones fundamentally eschews models found in the conventional 'art world.' It should not, however, be considered as inscribing a new 'model:' rather, this paper posits that the unique hybrids advanced by mobile augmented reality art–– also known as AR(t)–– are closely related to the notion of the 'machinic assemblage' ( Deleuze & Guattari 1987), where a deep capacity to re-assemble marks each new art- event. This paper develops a new formulation, the 'software assemblage,’ to explore some of the unique mixed reality situations that AR(t) has set in motion.
- Published
- 2015
6. Meta: Notes from a dancer from inside a duet with an AI agent
- Author
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Pasquier, P, Schiphorst, T, Hutchison, Stephanie, McCormick, John, Vincs, Kim, Pasquier, P, Schiphorst, T, Hutchison, Stephanie, McCormick, John, and Vincs, Kim
- Abstract
The collaborative process is central to dance practice, as is the desire to engage both somatically and conceptually with frameworks beyond the body/self. This paper proposes a framework of ‘ex-quiry’ to describe this process in contemporary dance practice. We draw both on the long history of external frameworks in dance practice, and upon new experimental opportunities for ‘ex-quiry’ provided by digital technologies such as an artificially intelligent performance agent. The concept ‘ex-quiry’, has been articulated within a series of solo practices by Australian dance artist, Steph Hutchison.
- Published
- 2015
7. Distributed Interactive Audio Devices: Creative strategies and audience responses to novel musical interaction scenarios
- Author
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Bown, O, Loke, L, Ferguson, SJ, Reinhardt, D, Schiphorst, T, and Pasquier, P
- Abstract
With the rise of ubiquitous computing, comes new possibilities for experiencing audio, visual and tactile media in distributed and situated forms, disrupting modes of media experience that have been relatively stable for decades. We present the Distributed Interactive Audio Devices (DIADs) project, a set of experimental interventions to explore future ubiquitous computing design spaces in which electronic sound is presented as distributed, interactive and portable. The DIAD system is intended for creative sound and music performance and interaction, yet it does not conform to traditional concepts of musical performance, suggesting instead a fusion of music performance and other forms of collaborative digital interaction. We describe the thinking behind the project, the state of the DIAD system’s technical development, and our experiences working with userinteraction in lab-based and public performance scenarios.
- Published
- 2015
8. A comparison design study of feedback modalities to support deep breathing whilst performing work tasks.
- Author
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Cochrane KA, Loke L, Ahmadpour N, Schiphorst T, Campbell A, and Núñez-Pacheco C
- Subjects
- Feedback, Humans, Respiration
- Abstract
Background: Deep breathing exercises are known to help decrease stress. Wearable and ambient computing can help initiate and support deep breathing exercises. Most studies have focused on a single sensory modality for providing feedback on the quality of breathing and other physiological data., Objective: Our research compares different feedback modalities on an individual's experience and ability to perform breath-based techniques at work., Methods: We designed three different interactive prototypes that used light, vibration and sound feedback modalities. We tested each prototype with 19 participants whilst they were performing typical work tasks in a naturalistic setting, followed by semi-structured interviews., Results: We found that sound was the most successful feedback for the majority of participants, followed by vibration and ambient light. We developed an analytic tool, the Extended Cycle of Awareness, to facilitate understanding of the patterns of awareness and the flow of experience generated by participant interaction with prototype systems that provide feedback on the quality of breathing. Participants followed one of three different types of patterns: (1) ignoring the feedback; (2) not understanding the feedback and being overwhelmed by it; (3) successfully using the feedback to initiate deep breathing and reflect on the change in the quality of breathing., Conclusions: We offer a set of design recommendations for crafting interactive systems to support deep breathing at work, including personalization, designing for the cyclical process of attention and awareness, and designing for reflective practice.
- Published
- 2021
- Full Text
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9. Assessing the reliability of the Laban Movement Analysis system.
- Author
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Bernardet U, Fdili Alaoui S, Studd K, Bradley K, Pasquier P, and Schiphorst T
- Subjects
- Female, Humans, Male, Reproducibility of Results, Video Recording methods, Movement
- Abstract
The Laban Movement Analysis system (LMA) is a widely used system for the description of human movement. Here we present results of an empirical analysis of the reliability of the LMA system. Firstly, we developed a directed graph-based representation for the formalization of LMA. Secondly, we implemented a custom video annotation tool for stimulus presentation and annotation of the formalized LMA. Using these two elements, we conducted an experimental assessment of LMA reliability. In the experimental assessment of the reliability, experts-Certified Movement Analysts (CMA)-were tasked with identifying the differences between a "neutral" movement and the same movement executed with a specific variation in one of the dimensions of the LMA parameter space. The videos represented variations on the pantomimed movement of knocking at a door or giving directions. To be as close as possible to the annotation practice of CMAs, participants were given full control over the number of times and order in which they viewed the videos. The LMA annotation was captured by means of the video annotation tool that guided the participants through the LMA graph by asking them multiple-choice questions at each node. Participants were asked to first annotate the most salient difference (round 1), and then the second most salient one (round 2) between a neutral and gesture and the variation. To quantify the overall reliability of LMA, we computed Krippendorff's α. The quantitative data shows that the reliability, depending on how the two rounds are integrated, ranges between a weak and an acceptable reliability of LMA. The analysis of viewing behavior showed that, despite relatively large differences at the inter-individual level, there is no simple relationship between viewing behavior and individual performance (quantified as the level of agreement of the individual with the dominant rating). This research advances the state of the art in formalizing and implementing a reliability measure for the Laban Movement Analysis system. The experimental study we conducted allows identifying some of the strengths and weaknesses of the widely used movement coding system. Additionally, we have gained useful insights into the assessment procedure itself., Competing Interests: The authors have declared that no competing interests exist.
- Published
- 2019
- Full Text
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10. [Spectral-Domain Optical Coherence Tomography appearance of a papillomacular retinal fold in a case of posterior microphthalmos].
- Author
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Varenne F, Renouvin A, Ter Schiphorst T, Mahieu L, and Soler V
- Subjects
- Female, Humans, Microphthalmos complications, Middle Aged, Retinal Diseases complications, Retinal Diseases diagnostic imaging, Tomography, Optical Coherence methods
- Published
- 2017
- Full Text
- View/download PDF
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