1. GPU accelerated left/right hand-segmentation in first person vision
- Author
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Betancourt Arango, A., Marcenaro, L., Barakova, E.I., Rauterberg, M., Regazzoni, C.S., Hua, G., Jegou, H., and Industrial Design
- Subjects
Pixel ,Hand-detection ,business.industry ,Computer science ,Perspective (graphical) ,Computer Science (all) ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Egovision ,GPU ,Wearable cameras ,020207 software engineering ,02 engineering and technology ,Hand-segmentation ,Theoretical Computer Science ,Identification (information) ,Position (vector) ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Segmentation ,Computer vision ,Artificial intelligence ,business - Abstract
Wearable cameras allow users to record their daily activities from a user-centered (First Person Vision) perspective. Due to their favourable location, they frequently capture the hands of the user, and may thus represent a promising user-machine interaction tool for different applications. Existent First Person Vision, methods understand the hands as a background/foreground segmentation problem that ignores two important issues: (i) Each pixel is sequentially classified creating a long processing queue, (ii) Hands are not a single “skin-like” moving element but a pair of interacting entities (left-right hand). This paper proposes a GPU-accelerated implementation of a left right-hand segmentation algorithm. The GPU implementation exploits the nature of the pixel-by-pixel classification strategy. The left-right identification is carried out by following a competitive likelihood test based the position and the angle of the segmented pixels.
- Published
- 2016