27 results on '"Ng'ambi, Dick"'
Search Results
2. Digital Gaming for Cross-Cultural Learning
- Author
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Titus, Simone, primary and Ng'ambi, Dick, additional
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- 2023
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3. Teachers Pedagogical Change Framework: A Diagnostic Tool for Changing Teachers' Uses of Emerging Technologies
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Tarling, Isabel and Ng'ambi, Dick
- Abstract
One of the challenges facing education systems in general and the South African education system in particular is how to understand ways that teachers change from nonusers of technologies to becoming transformative teachers with technology. Despite numerous initiatives, not limited to training, workshops and so forth, to bring about sustained and wide-spread teacher change, transmission/delivery-based pedagogies and chalk-and-talk methods continue to dominate. While policy directives and professional development programmes aim to effect change in teachers' practice, they tend to fail to create sustainable change in teachers' practice of using emerging technologies (ETs). This paper reports on a study that sought to understand how teachers change their pedagogy of teaching with ETs. Using a Design-Based Research approach, the paper reports on the teachers' pedagogical change framework (Teaching Change Frame-TCF) as a diagnostic tool for locating and mapping how teachers' change. The TCF maps teachers' existing pedagogies and ET uses, and designs a pathway of a change process to effect the desired change. The TCF was tested and refined using data from 325 teachers drawn from rural, resource-constrained schools, urban, well-resourced schools and from preservice teaching students in a decontextualized environment. Following three iterations it was found that teachers' use of ETs in regulated, restrictive ways correlate with transmission pedagogies, unregulated, dispersed ways correlate with transformative pedagogies. The use of TCF not only located teaching pedagogies but also provide different pathways to ensure sustainable change. Findings emphasize the need for teachers to encourage learners to build/create/construct with ETs and for increased interaction in fostering nonregulated dispersed use of ETs.
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- 2016
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4. White guilt and shame
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Gachago, Daniela, primary, Bozalek, Vivienne, additional, and Ng’ambi, Dick, additional
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- 2018
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5. Learning with Technologies in Resource-constrained Environments
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Ng'ambi, Dick, primary and Bozalek, Vivienne, additional
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- 2016
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6. Teaching History in Ways C21st Students Learn – A Design-Based Research Perspective
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Sebbowa, Dorothy Kyagaba, primary and Ng’ambi, Dick, additional
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- 2020
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7. Using WhatsApp for co-creation of learning resources: A case of a South African university
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Rambe, Patient, primary, Chipunza, Crispen, additional, and Ng’ambi, Dick, additional
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- 2020
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8. Using WhatsApp for co-creation of learning resources : A case of a South African university
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Rambe, Patient, Chipunza, Crispen, Ng’ambi, Dick, Rambe, Patient, Chipunza, Crispen, and Ng’ambi, Dick
- Abstract
Although culturally diverse students have potential to create enriched learning resources, it is difficult to harness students’ agency and to aggregate individual contributions into a meaningful learning resource. This is one of the challenges facing higher education institutions in South Africa where institutions are increasingly cosmopolitan and culturally diverse, but production of knowledge has largely remained skewed in favour of those students with unlimited access to learning resources, the Internet and peer networks, anywhere, anytime. Although the appropriation of emerging technologies such as mobile phones has enabled a digital sharing culture, this social practice has not been harnessed for co-creation of learning resources. This article reports on a study that sought to uncover the extent to which the use of WhatsApp-enabled phones facilitated the co-creation of learning resources in a human resource management programme at a university of technology in South Africa. The article employed Amartya Sen’s capabilities framework to analyse WhatsApp interactions of 72 participants from underprivileged backgrounds. The article concludes that leveraging students’ capabilities, including rich culturally diverse knowledge, is not a mere outcome of access to a tool such as WhatsApp, but requires pedagogical designs that exploit the affordances of the tool.
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- 2020
9. Enhancing Student Interactions in Online Learning: A Case of Using YouTube in a Distance Learning Module in a Higher Education Institution in Uganda
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Namubiru Ssentamu, Proscovia, primary, Ng’ambi, Dick, additional, Bagarukayo, Emily, additional, Baguma, Rehema, additional, Mutambo Nabushawo, Harriet, additional, and Nalubowa, Christine, additional
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- 2020
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10. An Open Source Self-Assessment Platform as Technological Tool for Distance and Open Education Learners
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Aheto, Simon-Peter Kafui, primary, Cronjé, Johannes C., additional, and Ng'ambi, Dick, additional
- Published
- 2018
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11. Technology enhanced teaching and learning in South African higher education – A rearview of a 20 year journey
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Ng'ambi, Dick, Brown, Cheryl, Bozalek, Vivienne, Gachago, Daniela, Wood, Denise, School of Education, and Faculty of Humanities
- Abstract
In the last 20 years, the South African higher education has changed significantly, influenced by global trends national development goals and pressure from local educational imperatives, in the context of a digitally networked world. Shifts in technology enhanced pedagogical practices and in discourses around information and communication technologies (ICTs) have had varying degrees of influence in higher education. This paper takes a rearview of a 20-year journey of technology enhanced learning in South African higher education. An analysis of literature view is presented chronologically in four phases: phase 1 (1996–2000), phase 2 (2001–05), phase 3 (2006–10) and phase 4 (2011–16). In phase 1 technology was used predominantly for drill and practice, computer-aided instruction, with growing consciousness of the digital divide. In phase 2 institutions primarily focused on building ICT infrastructure, democratizing information, policy development and research; they sought to compare the effectiveness of teaching with or without technology. During phase 3 institutions began to include ICTs in their strategic directions, digital divide debates focused on epistemological access, and they also began to conduct research with a pedagogical agenda. In phase 4 mobile learning and social media came to the fore. The research agenda shifted from whether students would use technology to how to exploit what students already use to transform teaching and learning practices. The paper concludes that South Africa's higher education institutions have moved from being solely responsible for both their own relatively poor ICT infrastructure and education provision to cloud-based ICT infrastructure with “unlimited” educational resources that are freely, openly and easily available within and beyond the institution. Although mobile and social media are more evident now than ever before, teaching and learning practice in South African higher education remains largely unchanged.
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- 2016
12. Designing Pedagogically Integrated Environments: Changing Classroom Practice Using a Teaching Change Frame.
- Author
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Tarling, Isabel and Ng'ambi, Dick
- Subjects
EDUCATIONAL technology ,TEACHING methods ,CLASSROOM environment ,INSTRUCTIONAL systems ,MOBILE learning - Abstract
One of the challenges facing teachers in general, and those in South Africa, is the lack of skills to design pedagogically integrated eLearning environments. This paper argues that the use of a Teaching Change Frame (TCF) (Tarling and Ng'ambi, 2016) is a useful framework to guide teachers to effectively design eLearning environment. In addition, conceptually and theoretically, the TCF is designed to develop teachers' dispositions of the mind and body, guiding both conceptual and practice-based design. The article reports findings from a large-scale teacher professional development initiative that capacitated teachers to design integrated eLearning activities mediated by emerging technologies which had an impact on classroom practice. The study involved 450 in-service K-12 teachers predominantly from resource-poor rural and urban schools in the Western Cape, South Africa. These teachers enrolled for a short course in Information and Communication Technology (ICT) Integration. Our approach in the course was to create and model a pedagogically integrated eLearning environment in which teachers could, through playful, active learning, experience, create and innovate pedagogical practices that integrates eLearning activities. The capacitation approach used was to model the design and allow teachers to create artefacts in a non-judgemental, playful and light-hearted environment. Teachers' digital artefacts created during these sessions were analysed. The different artefacts were aggregated in each teachers' ePortfolios produced during the contact sessions, and was continuously updated thereafter. Over 450 teachers created an ePortfolio of their work-in-progress. The paper concludes that changing classroom practices starts with capacitating teachers to manage their change processes using the TCF as a personal change guide/map. [ABSTRACT FROM AUTHOR]
- Published
- 2018
13. Using Facebook to Transfer Knowledge into Practice and Aid Student, Lecturer and Content Interaction - A Case of Bachelor of Information Technology Undergraduate Students at Makerere University
- Author
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Bagarukayo, Emily, primary, Ng'ambi, Dick, primary, Baguma, Rehema, primary, and Namubiru Ssentamu, Proscovia, primary
- Published
- 2017
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14. Editorial
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Jameson, Jill, primary, Ng'ambi, Dick, additional, Bozalek, Vivienne, additional, and Carr, Tony, additional
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- 2016
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15. Technology enhanced teaching and learning in South African higher education - A rearview of a 20 year journey
- Author
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Ng'ambi, Dick, primary, Brown, Cheryl, additional, Bozalek, Vivienne, additional, Gachago, Daniela, additional, and Wood, Denise, additional
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- 2016
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16. Editorial
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Ng'ambi, Dick, primary, Jameson, Jill, additional, Bozalek, Vivienne, additional, and Carr, Tony, additional
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- 2016
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17. Editorial: Massive open online courses (MOOCs): Disrupting teaching and learning practices in higher education
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Ng'ambi, Dick, primary and Bozalek, Vivienne, additional
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- 2015
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18. MOBILect: an interactive mobile lecturing tool for fostering deep learning
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Boyinbode, Olutayo and Ng'ambi, Dick
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Students at Higher Education Institutions (HEIs) in developing countries face challenges not limited to large classes and inability to quickly understand lectures as these are delivered in English language which is adopted in most higher education as a medium of instruction. This challenge is compounded for students who speak English as their second or third language. Although podcasts and vodcasts are increasingly becoming popular in HEIs as a means of augmenting face-to-face (f2f) lectures, their limitations are well documented. In this paper we report on a MOBILect, an interactive mobile lecturing tool that aimed to mitigate the limitations of podcasting or vodcasting and fosters deep learning. The tool was evaluated at the Federal University of Technology, Akure, Nigeria. This paper describes MOBILect, its architecture, design and implementation and also its ability for enhancing learning in higher education.
- Published
- 2015
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19. Exploring the TPACK of Grade 9 mathematics teachers in the Western Cape of South Africa
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Morris, Leigh and Ng'ambi, Dick
- Subjects
Education - Abstract
The Department of Basic Education is striving towards improving the Grade 9 mathematics TIMSS results (Department of Basic Education, 2019). The use of technology in the mathematic classroom has shown to be able to transform mathematical education (Wiest, 2001) and, if implemented correctly in South Africa, educational technology could improve learner performance in these key areas (Western Cape Education Department, 2012). However, it appears as if South African teachers are not able to effectively integrate technology into their classrooms and professional development in this area is necessary (Saal, Graham & van Ryneveld, 2020). This Masters thesis uses a rubric based around Niess's four domains of knowledge to examine three Grade 9 Mathematics teachers' TPACK through a deep dive case study into their teaching practices during the period of COVID-19 in South African classrooms. It seeks to understand how teachers are using technology in their lessons and what areas of TPACK need to be developed within Grade 9 mathematics teachers. Evidence from this study shows that Grade 9 mathematics teachers appear to be comfortable using technology themselves in their classrooms but need guidance in learner-centred technology use. The evidence also shows that smaller classroom sizes due to COVID-19 mean that teachers appear to be more confident with the use of technology in their half-size classrooms over the sizes pre COVID-19. The results demonstrate the need for professional development aimed at learner-centred technology use, and that, in order for this usage to occur, assessment of classroom sizes needs to occur to assist in developing confidence in teachers to allow for more learner-centred use of technology in the classroom.
- Published
- 2022
20. An activity systems view of learning programming skills in a virtual lab: A case of University of Jos, Nigeria
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Gogwim, Joel and Ng'ambi, Dick
- Subjects
ComputingMilieux_COMPUTERSANDEDUCATION ,Information and Communication Technologies - Abstract
It is difficult to learn professional courses such as Computer Science without hands-on activities with appropriate technical support. Computer Science programming courses are the core of a Computer Science qualification and some of the learning outcomes of a Computer Science programming course are writing program code, program testing and debugging. Inadequate computers in the computer laboratory and policies that restrict the concept of 'Bring Your Own Technology' (BYOT) inside the computer laboratory posed a challenge to hands-on programming activities. However, students in the Computer Science department at the University of Jos learn computer-coding theory, but unable to have hands-on experience due to several reasons. This research investigates how use of virtual lab on Moodle Learning Management System (LMS) could enhance students' acquisition of Java programming skills. The virtual lab provides a lab environment for students to practice programming and experiment concepts learned. Activity Theory was used as a theoretical framework to analyse the activity of Java programming on the virtual lab. Seven participants including the lecturer were enrolled on the Java Programming Language virtual lab practical sessions for this research work. The research activity system focuses on Java hands-on programming tasks for a period of three weeks and after that data was collected using interview and content generated from the virtual lab activities' chats and forum. Interview questions were developed and administered to students, while a semistructured interview with the lecturer was conducted. The data collected from the interviews and the contents collated from chats and forum activities were coded using ICT data analysis tool Nvivo, based on thematic analysis. The data was thoroughly reviewed, explained, interpreted, and analysed using the theoretical framework, activity theory. The results show that the virtual lab helped students perform practical programming activities, where students accessed and used the virtual lab concurrently at any time and place. The participants used their private computers, mobile devices in the hostels, at home, or at hotspots to access the virtual lab. However, accessing the virtual lab required adequate Internet connection. The virtual lab programming activity system promoted student-centred learning, self-paced practice, and enabled students to repeat or revisit incorrect assignments multiple times. The activity system's subject (lecturer, students) interacts with the mediating tools (mobile devices, virtual lab) to perform the object (Java programming), which enhanced the achievement of the outcome (programming skills). Therefore, it can be said that the virtual lab mediated hands-on programming activities.
- Published
- 2017
21. Towards design principles for project artistry in exploratory sandpit projects: A design-based research perspective
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Makhoalibe, Puleng, Ng'ambi, Dick, and Sewchurran, Kosheek
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Design-based Research - Abstract
Organisations are increasingly finding themselves operating in environments that are characterised by higher levels of ambiguity, uncertainty and complexity, as well as environmental and internal changes that are beyond their control (Reeves, 2015). This context is affecting the way in which projects are executed, as project managers are expected to conceive, manage and successfully implement projects within such an environment. An important question to ask is: Are intrinsically unpredictable environments becoming more dominant leading to increase in the complexity of projects? We are now living in a volatile, uncertain, complex and ambiguous (VUCA) world; project management as a field has to overcome significant barriers to change and develop the capacity for more subjective, interactive, and interpretive innovations that appear to be more effective in these settings. The primary question addressed in this study is how the design of exploration projects may be carried out to bring clarity to project objectives and enablers. Design thinking, which is said to embody practices, mind-sets and processes that empower teams to co-create innovative solutions to wicked problems (Rittel and Webber, 1973) has been adopted in this study. Its design principles together with the creative problem-solving principles are combined to create a framework that facilitates design of exploration projects. This study uses design-based research (DBR) to apply the emerging framework to educational sandpit projects. These projects inherit the characteristics of exploration projects which are highly ambiguous toward more innovative, context-relevant, targeted solutions developed by diverse project teams. The study adopted a qualitative, interpretivist approach in order to enhance the design principles emerging from this study through authentic interventions in educational sandpits using DBR as a methodology. The outcome of the study, namely, a project artistry framework, emerged from the iterative process which was undertaken. The framework's value proposition is that it (the framework) had been proven to enable diverse teams to shift the participants' orientation from significant ambiguity and uncertainty to the ability to plan action by co-creating project visions with clear objectives and goals. The project artistry framework reflects the construction of a house and a more holistic framework, which consists of a roof (design process), the pillars required to hold up the roof (design pillars) and the foundational bricks. The design pillars include reflection, creative language, applied imagination, diverging and converging while the foundational bricks include empathy, empowerment, engagement, emergence, experimentation, environment, exploration and exploitation. In addition, an ambiguity acceptance journey is proposed to encourage a tolerance of ambiguity that leads to questioning and inquiry in projects that cultivates fresh insights and innovation in projects. New approaches to project leadership and design are essential to transform the world we live in. Although no panacea, project artistry provides project leaders with a new dimension to understanding the changing conditions that surround their project and envisioning better, innovative solutions to some of the most troublesome challenges facing our projects. It brings together the power of analysis and intuition to synthesize real solutions that not only work but meet the needs of the people. This fresh approach also brings enlightenment and transformation to those engaged in such projects and cultivates creative confidence and fosters collaboration.
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- 2017
22. Secondary school perceptions of eContent design: an activity theory perspective
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Ndenge, Kinsley and Ng'ambi, Dick
- Subjects
Information and Communication Technologies in Education - Abstract
This research investigates how Secondary School science learners in Cameroon perceive the design of electronic content (eContent). Perception plays an important role in how learners use eContent; hence the perception of how eContent is designed could affect how learners learn using this digital content. Online learning and the use of digital learning materials has emerged as a hallmark of the information age to connect and engage users in the learning process. Learners are moving from the use of paper to the use of digital channels for learning, therefore perception of design becomes very important. Without good perception of how learning material is designed, the teaching process would be an uphill task and this could greatly hinder the academic performance of learners, leading to high failure rates. Apart from how learning material is designed, perception is also a product of the socio-cultural environments hence how learners perceive eContent, might be affected by the setting within which it is designed. In this study, a group of Cameroonian learners‟ use of eContent that was designed in a social- cultural context different from their own is studied. The primary research question is aimed at investigating how the learners‟ perception of eContent affects its use. The researcher uses Cultural Historical activity theory (CHAT) as a theoretical framework to understand how students perceive the activity mediated by eContent. By identifying the factors in an activity system that affect learners‟ perception using activity theory, specific recommendations will be made to educators on what to change in the system to foster positive perceptions hence achieve meaningful learning mediated by eContent.
- Published
- 2017
23. Developing proficiency in pedagogical integration of emerging technologies: an educational design research of a community of practice at Makerere University
- Author
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Walimbwa, Michael, Brown, Cheryl, and Ng'ambi, Dick
- Subjects
ComputingMilieux_COMPUTERSANDEDUCATION ,Information and Communication Technologies in Education - Abstract
This thesis investigated the development of proficiency in pedagogical integration of emerging technologies amongst educators at Makerere University. Limited educator CoPs focused on pedagogical integration of ETs inhibit educator potential to contribute to quality learning through pedagogical integration of ETs. The general question in this thesis is how social architecture in an educator CoP provides opportunities for enhancing proficiency development in pedagogical integration of ETs. Based on educational design research framework and situated learning theory, a community of practice as an intervention was designed and implemented between 2014 and 2016. Data was collected through observations, focused discussions and interviews from five educators who actively participated. An interpretive thematic analysis was done from which findings indicate that a social architecture in community of practice enables educators to initially accept that they are less experienced and potential members and then, join forces in a community to take charge of their transformation process. A social architecture enables drawing on individual talent and exploiting synergy between individuals with varying experiences; the process also comprises specific actions and engagements, which when shared in a social environment help motivate, inspire and evoke emulation of a practice. A community of practice provides an ideal context that enable educators to be more honest in evaluating their own technology skills and gaining confidence in seeking to develop skills. Pedagogical integration of emerging technologies is a practice highly influenced by individual attitudes in a social environment. In communities of practice faced with resource-constraints, the constantly evolving technologies, limited mentorship capacity, and mind-set are among the inhibitors in the social architecture that contributes to proficiency development in pedagogical integration of emerging technologies. This thesis concludes that social architecture in a community of practice contributes to the process of developing proficiency in pedagogical integration of emerging technologies. The design principles that emphasize configuration of a social architecture like interactions, networks and collaborations among educators are helpful in pedagogical integration of emerging technologies. It is therefore recommended that a social architecture in a community of practice be exploited by educators to enhance pedagogical integration of emerging technologies. The original contribution of this thesis is coming up with new design principles and theoretical insights related to a social architecture in a community of practice focused on pedagogical integration of emerging technologies.
- Published
- 2017
24. Towards a social constructivist game-based learning model: a case of using digital games in sports studies in South Africa
- Author
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Titus, Simone and Ng'ambi, Dick
- Subjects
Education - Abstract
Until the advent of democracy in 1994, apartheid education in South Africa was segregated along the lines of race and ethnicity, consequently disadvantaging historically Black universities. The implications of an undemocratic system meant that the educational experiences of students from historically disadvantaged education systems might be compromised. The impetus for this study arose from observations that students in a sport studies classroom were not engaging with one another, as they were organising themselves with peers from the same cultural group in classroom. While literature asserts that student engagement is linked to student success, explicit views of cross-cultural engagement fall short in the South African context. This study avers that traces of historically segregated cultures and sub-cultures are evident in a diverse institutional space. As diverse groups of students enter the classroom, it has been observed that they tend to gravitate toward peers from the same cultural groups. While a diverse classroom should create a culturally rich environment for knowledge building, through collaboration and engagement with peers, the diversification in the classroom hindered engagement and interaction, as well as knowledge sharing and cross-cultural student engagement. Knowledge, therefore, is generated and shared in cultural clusters, instead of across cultural clusters. The aim of this study is to develop a social-constructivist game-based learning model, by critically exploring the production and reproduction of cross-cultural interactions, using emerging technologies in sport studies. Game-based learning is regarded as a promising vehicle to facilitate students' active participation and engaged learning. This study, therefore, focused on digital games, wikis and blogs, as tools to transform social practices that impede cross-cultural engagement. Since sport is seen as a vehicle for social change, it may create a space where cross-cultural interactions can take place, thereby promoting social change and cohesion in a sport studies classroom. This study employed a sequential exploratory mixed method approach. The research approach involved the design and development of a digital game, which was then tested during the pilot phase of the project. After verification of the tool by the pilot study participants, data were collected from two cohorts of a sport studies discipline, across two phases of this study. This meant that the digital game functioned optimally without any malfunction. This involved 106 participants from a total population of 171 students. Phase One comprised a digital game-based intervention only. Phase Two comprised a game-based learning intervention, an authentic wiki task and a reflective blog. In order to determine the effect of the intervention on cross-cultural engagement, both quantitative and qualitative data were collected. Quantitative data consisted of validated pre- and post-test questionnaires. Quantitative data was analysed using inferential and descriptive statistics on SPSS v20. A repeated measures ANOVA was conducted on the data. Qualitative data comprised five focus group discussions and 58 reflective blog entries. Qualitative data were captured, coded and analysed using Atlas TI. The findings of the quantitative data reveal that there are distinct group preferences, which are linked to historical legacies of segregation, including socio-geographic containment. Crosscultural interactions are informed by mental traces, based on prior experiences, hindered by alliances. In addition, interaction preferences are linked to cross-cultural engagement. Structures that informed students' understanding of interactions were produced and reproduced as cross-cultural interaction was elevated because of group interaction. This study found that students drew on material resources, such as digital games, wikis and blogs to make sense of their interactions, which resulted in the reproduction and modification of rules (modalities), in order to recursively reproduce their social actions. This study concludes that games, alone, do not facilitate cross-cultural engagement, but need to be augmented with other technology tools, in order to produce and reproduce social practices of cross-cultural engagement in the classroom. This study also offers a theoretical contribution, in the form of a social-constructivist game-based learning model, to address cross-cultural interactions in the classroom.
- Published
- 2016
25. Using social media to enhance knowledge sharing in authentic contexts : a case of undergraduate computer science students at Bindura University
- Author
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Mukabeta, Tarirayi and Ng'ambi, Dick
- Subjects
Education - Abstract
Social Media(SM) is one of the major ways that the 21st Century students communicate and interact with one another. This has been evidenced by wide academic research on SM usage in modern education settings. Facebook is one of the most popular SM sites visited by students on a daily basis. In this minor-dissertation, a study of Bindura University Computer Science students' educational uses of Facebook during Industrial Attachment is explored. Qualitative results of students' interaction on Facebook (FB) to explore authentic learning during industrial attachment are discussed. In this study, conversation analysis of Facebook posts was performed against nine elements of authentic learning by Herrington Reeves and Oliver (2010). This was done to investigate the extent to which FB supported authentic learning during Industrial Attachment programme. Students were exposed to an environment where ideas could be explored at length in the context of real situations. Experiences shared and analysed showed that tasks assigned were complex and broad enough for students to actually make decisions about how they are supposed to complete them. This qualified authentic learning during industrial attachment.
- Published
- 2016
26. Towards a pedagogical framework for construction of historicity: a case of using Wikis among pre-service teachers at Makerere University
- Author
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Sebbowa, Dorothy, Ng'ambi, Dick, and Brown, Cheryl
- Subjects
Education - Abstract
This thesis originates from the realization that the pedagogy of history is becoming dangerously obsolete, as it does not always relate to the contemporary needs of 21st century learners, who often find learning history irrelevant to their present situation. This challenge is attributed to, among other reasons, the way history is taught employing largely behaviorist pedagogies with significantly reduced active learner engagement and little alignment to the way today's students learn. Gadamer's historical hermeneutic theory was employed to advocate for a dialogical approach between the past (part) and the present (whole) mediated by Emerging Technologies, specifically Wikis. Thus, the study is guided by three research questions: firstly, how is historicity constructed on the Wiki platform among pre-service teachers at Makerere University? Secondly, how is authenticity of history meanings constructed among pre-service teachers? Thirdly, what design principles guide a pedagogical framework for construction of historicity? A Design Based Research Methodology (DBR), with theoretically informed solutions aligned to the study problem, was used among pre-service teachers enrolled at Makerere University, Uganda, for the period 2013-2016. Consequently, four phases of DBR were employed: identification of the problem by the researcher in collaboration with practitioners; development of solutions informed by existing design principles and technological innovation; iterative cycles of testing and refinement of solutions and finally, reflection to produce design principles and enhance solutions (Reeves, 2006). Data from questionnaires, interviews and observations on the Wiki was gathered and analyzed through a hermeneutic cycle-driven analysis during DBR phase three. Key findings demonstrated that historicity is constructed through dialogical engagements between educator/researcher and students mediated on the Wiki. Authenticity of history meanings is achieved through collaborative editing, reviewing and sharing understandings on a Wiki. The practical contribution of this research lies in the creation of design principles (i.e. connecting with the present, appreciating heritage, dialogue in history, doing history, validating history and applying history) and a pedagogical framework to be used for the construction of historicity mediated by Wikis, while the theoretical contribution lies in the methodological approach of using DBR to systematically implement and operationalize historical hermeneutics theoretical constructs in History Education in the Ugandan context.
- Published
- 2016
27. Sentimentality and digital storytelling: towards a post-conflict pedagogy in pre-service teacher education in South Africa
- Author
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Gachago, Daniela, Ng'ambi, Dick, and Bozalek, Vivienne
- Subjects
post-conflict pedagogies ,InformationSystems_INFORMATIONSTORAGEANDRETRIEVAL ,ComputingMethodologies_DOCUMENTANDTEXTPROCESSING ,GeneralLiterature_REFERENCE(e.g.,dictionaries,encyclopedias,glossaries) ,digital storytelling ,Education - Abstract
Includes bibliographical references, This study is set against the background of a continued lack of social engagement across difference in South African classrooms. It set out to explore the potential of a specific pedagogical intervention - digital storytelling - as a post-conflict pedagogy in a diverse pre-service teacher education classroom. Personal storytelling has long been used to unearth lived experiences of differently positioned students in the classroom. More recently, the use of digital technologies has made it easier to transform these personal stories into publishable, screenable and sharable digital resources. In general, digital storytelling is lauded in the literature for its potential to facilitate an understanding across difference, allowing empathy and compassion for the 'Other'. In this study, I question this potentially naive take on digital storytelling in the context of post-conflict pedagogies. I was interested in the emotions emerging - particularly in what I termed a potential sentimentality - in both the digital storytelling process and product. I looked at sentimentality in a specific way: as the tension between the centrality of emotions to establish an affective engagement between a storyteller and the audience, and digital stories' exaggerated pull on these emotions. This is seen, for example, in the difficulty that we have when telling stories in stepping out of normative, sentimental discourses to trouble the way we perform gender, race, class and sexuality, all of which are found in the actual stories we tell and the images we use. It is also found in the audience response to digital storytelling. Adopting a performative narrative inquiry research methodology, framed by theorists such as Butler, Ahmed, and Young, all three feminist authors interested in the politics of difference, working at the intersection of queer, cultural, critical race and political theory, I adopted three different analytical approaches to a narrative inquiry of emotions. I used these approaches to analyse stories told in a five-day digital storytelling train-the-trainer workshop with nine pre-service teacher-education students. Major findings of this study are: In everyday life stories, students positioned themselves along racial identities, constructing narratives of group belonging based primarily on their racialized identities. However, in some students' stories - particularly those that offer a more complex view of privilege, acknowledging the intersectionality of class, gender, age, sexuality and race - these conversations are broken up in interesting ways, creating connections between students beyond a racial divide. Looking at the digital story as a multimodal text with its complex orchestration of meaning-making through its different modes, it became clear to me that conveying authorial intent is difficult and that the message of a digital story can be compromised in various ways. The two storytellers I looked at in more detail drew from different semiotic histories and had access to different semiotic resources, such as different levels of critical media literacy, with this compromising their authorial intent to tell counterstories. Finally, the genre storytellers chose, the context into which their stories were told, along with their positioning within this context in terms of their privilege, affected the extent to which they could make themselves vulnerable. This consequently shaped the audience response, which was characterised by passive empathy, a sentimental attempt to connect to what makes us the 'same', rather than recognising systemic and structural injustices that characterise our engagements across difference.
- Published
- 2015
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