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37 results on '"Liang HN"'

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1. Exploring and Modeling Directional Effects on Steering Behavior in Virtual Reality.

2. SpatialTouch: Exploring Spatial Data Visualizations in Cross-reality.

3. TouchMark: Partial Tactile Feedback Design for Upper Limb Rehabilitation in Virtual Reality.

4. Analysis and Design of Efficient Authentication Techniques for Password Entry with the Qwerty Keyboard for VR Environments.

5. Design and Evaluation of Controller-Based Raycasting Methods for Efficient Alphanumeric and Special Character Entry in Virtual Reality.

6. Evaluating and Modeling the Effect of Frame Rate on Steering Performance in Virtual Reality.

7. Understanding the Relationship Between User Game Preferences and Depressive Symptoms: A Pilot Study.

8. Omnidirectional Virtual Visual Acuity: A User-Centric Visual Clarity Metric for Virtual Reality Head-Mounted Displays and Environments.

9. Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames.

10. Improvement of Efficiency in Kesterite Solar Cells by Intentionally Inserting a Thin MoS 2 Layer into the Back Interface.

11. MeTACAST: Target- and Context-Aware Spatial Selection in VR.

12. A new isoflavone from the stems of Derris eriocarpa How.

13. Individualized Virtual Reality for Increasing Self-Compassion: Evaluation Study.

14. Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames.

15. The hydrogen bond between tryptophan and the host molecule induced fluorescence enhancement.

16. Survey of Movement Reproduction in Immersive Virtual Rehabilitation.

17. Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames.

18. Flavonoid-Rich Extract of Oldenlandia diffusa (Willd.) Roxb. Inhibits Gastric Cancer by Activation of Caspase-Dependent Mitochondrial Apoptosis.

19. Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality.

20. Cross-cultural factors influencing the adoption of virtual reality for practical learning.

21. The Use of Videogames and Virtual Reality for the Assessment of Anxiety and Depression: A Scoping Review.

22. In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles.

23. On the Use of Large Interactive Displays to Support Collaborative Engagement and Visual Exploratory Tasks.

24. Effects of an Immersive Virtual Reality Exergame on University Students' Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study.

25. Virtual Reality for Supporting the Treatment of Depression and Anxiety: Scoping Review.

26. On the Use of Movement-Based Interaction with Smart Textiles for Emotion Regulation.

27. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.

28. Health Benefits of Digital Videogames for the Aging Population: A Systematic Review.

29. Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality Environments.

30. Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation.

31. BioMove: Biometric User Identification from Human Kinesiological Movements for Virtual Reality Systems.

33. MoodJumper: An Exploration of Game Interface Preferences in Users With/Out Mood Disorder.

35. RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions.

36. Right sinus of Valsalva aneurysm spontaneously dissecting into the interventricular septum in a rare case of Behcet's disease.

37. PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks.

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