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Your search keyword '"Johal W"' showing total 36 results

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36 results on '"Johal W"'

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2. Leveraging eye tracking to understand children's attention during game-based, tangible robotics activities

3. Envisioning social drones in education

5. Envisioning social drones in education

6. Virtual Characters versus Social Robots: A Future Comparative Study of Social Agents for English Language Teaching

7. The valley of non-distraction: Effect of robot's human-likeness on perception load

8. Robots for Learning - Learner Centred Design

9. 'It Is Not the Robot Who Learns, It Is Me.' Treating Severe Dysgraphia Using Child-Robot Interaction

10. The transferability of handwriting skills: from the Cyrillic to the Latin alphabet

11. 10 Years of Human-NAO Interaction Research: A Scoping Review

12. Comparative analysis of 2-year outcomes in GRIT and TRUFFLE trials

13. Acquisition of handwriting in children with and without dysgraphia: A computational approach

14. Iterative Design and Evaluation of a Tangible Robot-Assisted Handwriting Activity for Special Education

15. Gamified Motor Training With Tangible Robots in Older Adults: A Feasibility Study and Comparison With the Young

16. A Comparison of Social Robot to Tablet and Teacher in a New Script Learning Context

17. Acquisition of handwriting in children with and without dysgraphia: A computational approach

18. Iterative Design and Evaluation of a Tangible Robot-Assisted Handwriting Activity for Special Education

22. Envisioning social drones in education

23. The effect of gamified robot-enhanced training on motor performance in chronic stroke survivors.

24. Editorial: Robots for learning.

25. Envisioning social drones in education.

26. 10 Years of Human-NAO Interaction Research: A Scoping Review.

27. "It Is Not the Robot Who Learns, It Is Me." Treating Severe Dysgraphia Using Child-Robot Interaction.

28. The transferability of handwriting skills: from the Cyrillic to the Latin alphabet.

29. A Comparison of Social Robot to Tablet and Teacher in a New Script Learning Context.

30. Acquisition of handwriting in children with and without dysgraphia: A computational approach.

31. Gamified Motor Training With Tangible Robots in Older Adults: A Feasibility Study and Comparison With the Young.

32. Iterative Design and Evaluation of a Tangible Robot-Assisted Handwriting Activity for Special Education.

33. Designing Configurable Arm Rehabilitation Games: How Do Different Game Elements Affect User Motion Trajectories?

34. Towards an Adaptive Upper Limb Rehabilitation Game with Tangible Robots.

36. Automated human-level diagnosis of dysgraphia using a consumer tablet.

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