36 results on '"Johal W"'
Search Results
2. Leveraging eye tracking to understand children's attention during game-based, tangible robotics activities
- Author
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Olsen, J. K., Güneysu Özgür, Arzu, Sharma, K., Johal, W., Olsen, J. K., Güneysu Özgür, Arzu, Sharma, K., and Johal, W.
- Abstract
The difficulty in maintaining attention can interfere with the acquisition of critical academic skills. Recently, researchers have used embodied and game-based learning to support skill acquisition for children with learning difficulties. In this context, robots can be an interesting asset to foster engagement and investigate game dynamics. However, it is still an open question of how to develop adaptive learning environments for children with learning difficulties. Before one can provide effective adaptation, a first step is needed to understand the differentiating behaviors during the activity for children with attention difficulties. Three such differentiating behaviors are how a child divides his or her attention during the learning activity, the child's level of cognitive load, and the child's physiological fatigue, which are the focus of our study Using a robot assisted, gamified activity, we conducted a user study with 18 children having difficulty in maintaining attention. Using process mining techniques and eye-tracking data, we found the importance of integrating the autonomous robots into the attention patterns to successfully complete a game and the influence their behaviors can have on the participant's attention. This importance was supported by the cognitive load of participants decreasing the more they focused on the autonomous robots in successful games. This work contributes to the understanding of children's behaviors during tangible game-based activities and can be used to build effective adaptation for children with attention difficulties., QC 20220919
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- 2022
- Full Text
- View/download PDF
3. Envisioning social drones in education
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Johal, W, Gatos, D, Yantac, AE, Obaid, M, Johal, W, Gatos, D, Yantac, AE, and Obaid, M
- Abstract
Education is one of the major application fields in social Human-Robot Interaction. Several forms of social robots have been explored to engage and assist students in the classroom environment, from full-bodied humanoid robots to tabletop robot companions, but flying robots have been left unexplored in this context. In this paper, we present seven online remote workshops conducted with 20 participants to investigate the application area of Education in the Human-Drone Interaction domain; particularly focusing on what roles a social drone could fulfill in a classroom, how it would interact with students, teachers and its environment, what it could look like, and what would specifically differ from other types of social robots used in education. In the workshops we used online collaboration tools, supported by a sketch artist, to help envision a social drone in a classroom. The results revealed several design implications for the roles and capabilities of a social drone, in addition to promising research directions for the development and design in the novel area of drones in education.
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- 2022
4. Editorial: Robots for learning
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Johal, W, Belpaeme, T, Chetouani, M, Johal, W, Belpaeme, T, and Chetouani, M
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- 2022
5. Envisioning social drones in education
- Author
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Yantaç, Asım Evren (ORCID 0000-0002-3610-4712 & YÖK ID 52621); Gatos, Doğa, Johal, W.; Obaid, M., College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities, Department of Media and Visual Arts; Department of Design Technology and Society, Yantaç, Asım Evren (ORCID 0000-0002-3610-4712 & YÖK ID 52621); Gatos, Doğa, Johal, W.; Obaid, M., College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities, and Department of Media and Visual Arts; Department of Design Technology and Society
- Abstract
Education is one of the major application fields in social Human-Robot Interaction. Several forms of social robots have been explored to engage and assist students in the classroom environment, from full-bodied humanoid robots to tabletop robot companions, but flying robots have been left unexplored in this context. In this paper, we present seven online remote workshops conducted with 20 participants to investigate the application area of Education in the Human-Drone Interaction domain; particularly focusing on what roles a social drone could fulfill in a classroom, how it would interact with students, teachers and its environment, what it could look like, and what would specifically differ from other types of social robots used in education. In the workshops we used online collaboration tools, supported by a sketch artist, to help envision a social drone in a classroom. The results revealed several design implications for the roles and capabilities of a social drone, in addition to promising research directions for the development and design in the novel area of drones in education., This work is partially funded by the Wallenberg AI, Autonomous Systems and Software Program – Humanities and Society (WASP-HS) funded by the Marianne and Marcus Wallenberg Foundation. We would also like to thank the Australian Research Council for their partial funding contribution (Grant No DE210100858).
- Published
- 2022
6. Virtual Characters versus Social Robots: A Future Comparative Study of Social Agents for English Language Teaching
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Johal, W, Sandygulova, A, Bruno, B, Olsen, JK, Chetouani, M, Lemaignan, S, Benitez Sandoval, E, Vazquez Rojas, D, Parada, C, Anzueto Rios, A, Johal, W, Sandygulova, A, Bruno, B, Olsen, JK, Chetouani, M, Lemaignan, S, Benitez Sandoval, E, Vazquez Rojas, D, Parada, C, and Anzueto Rios, A
- Abstract
This work describes the prototype of a virtual agent supporting the teaching of English as a second language with Spanish speaking children at the pre-school level. The prototype includes Object Recognition, Speech Recognition, and an Intelligent Virtual Agent (IVA). The preliminary qualitative evaluation of the last prototype suggests that a virtual agent engages with the infant users better when the activities include storytelling and gamification. We also propose to do similar implementation using a social robot prototype previously described in \cite{Sandoval} to compare advantages and limitations in the interaction with infants learning a second language.
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- 2021
7. The valley of non-distraction: Effect of robot's human-likeness on perception load
- Author
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Ingle, D, Marcus, N, Johal, W, Ingle, D, Marcus, N, and Johal, W
- Abstract
Previous research in psychology has found that human faces have the capability of being more distracting under high perceptual load conditions compared to non-face objects. This project aims to assess the distracting potential of robot faces based on their human-likeliness. As a first step, this paper reports on our initial findings based on an online study. We used a letter search task where participants had to search for a target letter within a circle of 6 letters, whilst an irrelevant distractor image was also present. The results of our experiment replicated previous results with human faces and non-face objects. Additionally, in the tasks where the irrelevant distractors are images of robot faces, the human-likeness of the robot influenced the response time (RT). Interestingly, the robot Alter produced results significantly different than all other distractor robots. The outcome of this is a distraction model related to human-likeness of robots. Our results show the impact of anthropomorphism on distracting potential and thus should be taken into account when designing robots.
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- 2021
8. Robots for Learning - Learner Centred Design
- Author
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Johal, W, Bruno, B, Olsen, JK, Chetouani, M, Lemaignan, S, Sandygulova, A, Johal, W, Bruno, B, Olsen, JK, Chetouani, M, Lemaignan, S, and Sandygulova, A
- Published
- 2021
9. 'It Is Not the Robot Who Learns, It Is Me.' Treating Severe Dysgraphia Using Child-Robot Interaction
- Author
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Gargot, T, Asselborn, T, Zammouri, I, Brunelle, J, Johal, W, Dillenbourg, P, Archambault, D, Chetouani, M, Cohen, D, Anzalone, SM, Gargot, T, Asselborn, T, Zammouri, I, Brunelle, J, Johal, W, Dillenbourg, P, Archambault, D, Chetouani, M, Cohen, D, and Anzalone, SM
- Abstract
Writing disorders are frequent and impairing. However, social robots may help to improve children's motivation and to propose enjoyable and tailored activities. Here, we have used the Co-writer scenario in which a child is asked to teach a robot how to write via demonstration on a tablet, combined with a series of games we developed to train specifically pressure, tilt, speed, and letter liaison controls. This setup was proposed to a 10-year-old boy with a complex neurodevelopmental disorder combining phonological disorder, attention deficit/hyperactivity disorder, dyslexia, and developmental coordination disorder with severe dysgraphia. Writing impairments were severe and limited his participation in classroom activities despite 2 years of specific support in school and professional speech and motor remediation. We implemented the setup during his occupational therapy for 20 consecutive weekly sessions. We found that his motivation was restored; avoidance behaviors disappeared both during sessions and at school; handwriting quality and posture improved dramatically. In conclusion, treating dysgraphia using child-robot interaction is feasible and improves writing. Larger clinical studies are required to confirm that children with dysgraphia could benefit from this setup.
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- 2021
10. The transferability of handwriting skills: from the Cyrillic to the Latin alphabet
- Author
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Asselborn, T, Johal, W, Tleubayev, B, Zhexenova, Z, Dillenbourg, P, McBride, C, Sandygulova, A, Asselborn, T, Johal, W, Tleubayev, B, Zhexenova, Z, Dillenbourg, P, McBride, C, and Sandygulova, A
- Abstract
Do handwriting skills transfer when a child writes in two different scripts, such as the Latin and Cyrillic alphabets? Are our measures of handwriting skills intrinsically bound to one alphabet or will a child who faces handwriting difficulties in one script experience similar difficulties in the other script? To answer these questions, 190 children from grades 1-4 were asked to copy a short text using both the Cyrillic and Latin alphabets on a digital tablet. A recent change of policy in Kazakhstan gave us an opportunity to measure transfer, as the Latin-based Kazakh alphabet has not yet been introduced. Therefore, pupils in grade 1 had a 6-months experience in Cyrillic, and pupils in grades 2, 3, and 4 had 1.5, 2.5, and 3.5 years of experience in Cyrillic, respectively. This unique situation created a quasi-experimental situation that allowed us to measure the influence of the number of years spent practicing Cyrillic on the quality of handwriting in the Latin alphabet. The results showed that some of the differences between the two scripts were constant across all grades. These differences thus reflect the intrinsic differences in the handwriting dynamics between the two alphabets. For instance, several features related to the pen pressure on the tablet are quite different. Other features, however, revealed decreasing differences between the two scripts across grades. While we found that the quality of Cyrillic writing increased from grades 1-4, due to increased practice, we also found that the quality of the Latin writing increased as well, despite the fact that all of the pupils had the same absence of experience in writing in Latin. We can therefore interpret this improvement in Latin script as an indicator of the transfer of fine motor control skills from Cyrillic to Latin. This result is especially surprising given that one could instead hypothesize a negative transfer, i.e., that the finger controls automated for one alphabet would interfere with those requ
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- 2021
11. 10 Years of Human-NAO Interaction Research: A Scoping Review
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Amirova, A, Rakhymbayeva, N, Yadollahi, E, Sandygulova, A, Johal, W, Amirova, A, Rakhymbayeva, N, Yadollahi, E, Sandygulova, A, and Johal, W
- Abstract
The evolving field of human-robot interaction (HRI) necessitates that we better understand how social robots operate and interact with humans. This scoping review provides an overview of about 300 research works focusing on the use of the NAO robot from 2010 to 2020. This study presents one of the most extensive and inclusive pieces of evidence on the deployment of the humanoid NAO robot and its global reach. Unlike most reviews, we provide both qualitative and quantitative results regarding how NAO is being used and what has been achieved so far. We analyzed a wide range of theoretical, empirical, and technical contributions that provide multidimensional insights, such as general trends in terms of application, the robot capabilities, its input and output modalities of communication, and the human-robot interaction experiments that featured NAO (e.g. number and roles of participants, design, and the length of interaction). Lastly, we derive from the review some research gaps in current state-of-the-art and provide suggestions for the design of the next generation of social robots.
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- 2021
12. Comparative analysis of 2-year outcomes in GRIT and TRUFFLE trials
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Ganzevoort, W., Thornton, J. G., Marlow, N., Thilaganathan, B., Arabin, B., Prefumo, F., Lees, C., Wolf, H., Van Bulck, B, Kalakoutis, G M, Sak, P, Schneider, K T M, Karpathios, S E, Major, T, Todros, T, Arduini, D, Flumini, C, Tenore, A C, Roncaglia, N, Frusca, T, Ferretti, G, Weinans, M J N, Roosmalen, J, Slikke, J W, Geijn, H, Pernet, P J M, Wolf, H, Stigter, R H, Wilczynski, J, Vasco, E, Abdullah, M, Novak‐Antolic, Z, Danielian, P, Jenkinson, S D, Welch, C R, Griffin, C, Gee, H, Tuffnell, D, Cresswell, J, Tariq, T, Sengupta, B, Tydeman, G, Churchill, D, Bewley, S, Fusi, L, Lindow, S W, Johal, W, Fairlie, F M, Neales, K, Mason, G, Scudamore, I, Konje, J, Walkinshaw, S A, Griffiths, M, Dawson, A, Mires, G, Johanson, R, Fraser, R B, Ibbs, P Hendy, Steel, S A, Ramsay, M, Robins, J B, Heard, M J, Tonge, H M, Manyonda, I T, Walker, J, Maresh, M, Yoong, A, Soothill, P, Cameron, H, Byrne, D, Beattie, B, Bober, S, Van Damme, M, Kyriakides, S, Pokorna, P, Zimmerman, A, Tsitsikas, H, Mani, E, Bosisio, P, Mastritta, E, Nicocia, M, Fabris, C, Eken, P, De Vries, L, Kubicka, Z, Ramalho, R, Rashid, M, Cerar‐Kornhauser, L, Thomas, S, Elliman, A, Sim, T, Swaminathan, S, Walker, L, McCormick, D, Sibanda, Z, Hughes, J, Kilding, J, O'Hara, A, Harpin, V, Porter, N, Pandey, S, Murtagh, K, Burton, K, MacGregor, R, Stewart, B, Klenke, H, Hallam, P, Kai, N, Graham, M, Harrison, A, Saharia, E, McGhee, T, Rowsell, P, Howie, P, Parmar, Max, Field, D, Grant, A, Steer, P, Breart, G, Levene, M, Torgeson, D, Kitzinger, S, Marlowe, N, Wolke, Dieter, Johnson, A, Arabin, Birgit, Bilardo, Caterina M, Brezinka, Christoph, Cornette, Jerome M J, Derks, Jan B, Diemert, Anke, Duvekot, Johannes J, Ferrazzi, Enrico, Fratelli, Nicola, Frusca, Tiziana, Ganzevoort, Wessel, Hecher, Kurt, Leemhuis, Aleid, Lees, Christoph C, Lobmaier, Silvia, Marlow, Neil, Martinelli, Pasquale, Maso, Gianpaolo, Missfelder‐Lobos, Hannah, Napolitano, Raffaele, Ostermayer, Eva, Papageorghiou, Aris T, Prefumo, Federico, Schlembach, Dietmar, Thilaganathan, Baskaran, Todros, Tullia, Valcamonico, Adriana, Visser, Gerard H A, Wolf, Hans, Kingdom, John, Marsal, Karel, Thornton, Jim, Valensise, Herbert, Athena Institute, APH - Global Health, APH - Quality of Care, Obstetrics and gynaecology, Papageorghiou, AT, Obstetrics and Gynaecology, AR&D - Amsterdam Reproduction & Development, and APH - Digital Health
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short‐term variation ,Technology ,FLOW ,INFANTS ,cardiotocography ,ductus venosus ,fetal growth restriction ,monitoring ,short-term variation ,Umbilical Arteries ,Cohort Studies ,0302 clinical medicine ,Obstetrics and gynaecology ,Pregnancy ,GROWTH RESTRICTION ,Cardiotocography ,030212 general & internal medicine ,Randomized Controlled Trials as Topic ,Fetal Growth Retardation ,030219 obstetrics & reproductive medicine ,Radiological and Ultrasound Technology ,medicine.diagnostic_test ,Obstetrics ,Radiology, Nuclear Medicine & Medical Imaging ,short term variation ,Pregnancy Outcome ,Obstetrics & Gynecology ,Obstetrics and Gynecology ,Gestational age ,General Medicine ,Original Papers ,TRUFFLE Study Group ,Settore MED/40 ,Pulsatile Flow ,Gestation ,Female ,Life Sciences & Biomedicine ,INTERVENTION ,Blood Flow Velocity ,Ductus venosus ,Cohort study ,medicine.medical_specialty ,Birth weight ,FETAL HEART-RATE ,Ultrasonography, Prenatal ,03 medical and health sciences ,SDG 3 - Good Health and Well-being ,FETUSES ,medicine ,Humans ,Radiology, Nuclear Medicine and imaging ,Obstetrics & Reproductive Medicine ,Fetal Death ,GRIT Study Group ,Original Paper ,Fetus ,Science & Technology ,business.industry ,Infant, Newborn ,Acoustics ,Reproductive Medicine ,1114 Paediatrics and Reproductive Medicine ,business - Abstract
Objective To explore the effect on perinatal outcome of different fetal monitoring strategies for early‐onset fetal growth restriction (FGR). Methods This was a cohort analysis of individual participant data from two European multicenter trials of fetal monitoring methods for FGR: the Growth Restriction Intervention Study (GRIT) and the Trial of Umbilical and Fetal Flow in Europe (TRUFFLE). All women from GRIT (n = 238) and TRUFFLE (n = 503) who were randomized between 26 and 32 weeks' gestation were included. The women were grouped according to intervention and monitoring method: immediate delivery (GRIT) or delayed delivery with monitoring by conventional cardiotocography (CTG) (GRIT), computerized CTG (cCTG) only (GRIT and TRUFFLE) or cCTG and ductus venosus (DV) Doppler (TRUFFLE). The primary outcome was survival without neurodevelopmental impairment at 2 years of age. Results Gestational age at delivery and birth weight were similar in both studies. Fetal death rate was similar between the GRIT and TRUFFLE groups, but neonatal and late death were more frequent in GRIT (18% vs 6%; P, This article's abstract has been translated into Spanish and Chinese. Follow the links from the http://onlinelibrary.wiley.com/doi/10.1002/uog.20354/abstract to view the translations. This article has been selected for Journal Club. Click https://www.isuog.org/resource/uog-journal-club-January-2020.html to view slides and discussion points.
- Published
- 2020
- Full Text
- View/download PDF
13. Acquisition of handwriting in children with and without dysgraphia: A computational approach
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Gargot, T, Asselborn, T, Pellerin, H, Zammouri, I, Anzalone, SM, Casteran, L, Johal, W, Dillenbourg, P, Cohen, D, Jolly, C, Gargot, T, Asselborn, T, Pellerin, H, Zammouri, I, Anzalone, SM, Casteran, L, Johal, W, Dillenbourg, P, Cohen, D, and Jolly, C
- Abstract
Children presenting dysgraphia exhibit difficulties automatizing their handwriting. This can bring anxiety and can negatively impact education. 280 children were recruited in schools and specialized clinics to perform the Concise Evaluation Scale for Children’s Handwriting (BHK) on digital tablets. Within this dataset, we identified children with dysgraphia. Twelve digital features describing handwriting through different aspects (static, kinematic, pressure and tilt) were extracted and used to create linear models to investigate handwriting acquisition throughout education. K-means clustering was performed to define a new classification of dysgraphia. Linear models show that three features only (two kinematic and one static) showed a significant association to predict change of handwriting quality in control children. Most kinematic and statics features interacted with age. Results suggest that children with dysgraphia do not simply differ from ones without dysgraphia by quantitative differences on the BHK scale but present a different development in terms of static, kinematic, pressure and tilt features. The K-means clustering yielded 3 clusters (Ci). Children in C1 presented mild dysgraphia usually not detected in schools whereas children in C2 and C3 exhibited severe dysgraphia. Notably, C2 contained individuals displaying abnormalities in term of kinematics and pressure whilst C3 regrouped children showing mainly tilt problems. The current results open new opportunities for automatic detection of children with dysgraphia in classroom. We also believe that the training of pressure and tilt may open new therapeutic opportunities through serious games.
- Published
- 2020
14. Iterative Design and Evaluation of a Tangible Robot-Assisted Handwriting Activity for Special Education
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Guneysu Ozgur, A, Özgür, A, Asselborn, T, Johal, W, Yadollahi, E, Bruno, B, Skweres, M, Dillenbourg, P, Guneysu Ozgur, A, Özgür, A, Asselborn, T, Johal, W, Yadollahi, E, Bruno, B, Skweres, M, and Dillenbourg, P
- Abstract
In this article we investigate the role of interactive haptic-enabled tangible robots in supporting the learning of cursive letter writing for children with attention and visuomotor coordination issues. We focus on the two principal aspects of handwriting that are linked to these issues: Visual perception and visuomotor coordination. These aspects, respectively, enhance two features of letter representation in the learner's mind in particular, namely the shape (grapheme) and the dynamics (ductus) of the letter, which constitute the central learning goals in our activity. Building upon an initial design tested with 17 healthy children in a preliminary school, we iteratively ported the activity to an occupational therapy context in 2 different therapy centers, in the context of 3 different summer school camps involving a total of 12 children having writing difficulties. The various iterations allowed us to uncover insights about the design of robot-enhanced writing activities for special education, specifically highlighting the importance of ease of modification of the duration of an activity as well as of adaptable frequency, content, flow and game-play and of providing a range of evaluation test alternatives. Results show that the use of robot-assisted handwriting activities could have a positive impact on the learning of the representation of letters in the context of occupational therapy (V = 1, 449, p < 0.001, r = 0.42). Results also highlight how the design changes made across the iterations affected the outcomes of the handwriting sessions, such as the evaluation of the performances, monitoring of the performances, and the connectedness of the handwriting.
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- 2020
15. Gamified Motor Training With Tangible Robots in Older Adults: A Feasibility Study and Comparison With the Young
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Ozgur, AG, Wessel, MJ, Olsen, JK, Johal, W, Ozgur, A, Hummel, FC, Dillenbourg, P, Ozgur, AG, Wessel, MJ, Olsen, JK, Johal, W, Ozgur, A, Hummel, FC, and Dillenbourg, P
- Abstract
Background: An increasing lifespan and the resulting change in our expectations of later life stages are dependent on a good health state. This emphasizes the importance of the development of strategies to further strengthen healthy aging. One important aspect of good health in later life stages is sustained skilled motor function. Objective: Here, we tested the effectiveness of robotic upper limb motor training in a game-like scenario assessing game-based learning and its transfer potential. Methods: Thirty-six healthy participants (n = 18 elderly participants, n = 18 young controls) trained with a Pacman-like game using a hand-held Cellulo robot on 2 consecutive days. The game-related movements were conducted on a printed map displaying a maze and targets that had to be collected. Gradually, the task difficulty was adjusted between games by modifying or adding different game elements (e.g., speed and number of chasing ghosts, additional rules, and haptic feedback). Transfer was assessed by scoring simple robot manipulation on two different trajectories. Results: Elderly participants were able to improve their game performance over time [t (874) = 2.97, p < 0.01]. The applied game elements had similar effects on both age groups. Importantly, the game-based learning was transferable to simple robot manipulation that resembles activities of daily life. Only minor age-related differences were present (smaller overall learning gain and different effects of the wall-crash penalty rule in the elderly group). Conclusions: Gamified motor training with the Cellulo system has the potential to translate into an efficient and relatively low-cost robotic motor training tool for promoting upper limb function to promote healthy aging.
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- 2020
16. A Comparison of Social Robot to Tablet and Teacher in a New Script Learning Context
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Zhexenova, Z, Amirova, A, Abdikarimova, M, Kudaibergenov, K, Baimakhan, N, Tleubayev, B, Asselborn, T, Johal, W, Dillenbourg, P, CohenMiller, A, Sandygulova, A, Zhexenova, Z, Amirova, A, Abdikarimova, M, Kudaibergenov, K, Baimakhan, N, Tleubayev, B, Asselborn, T, Johal, W, Dillenbourg, P, CohenMiller, A, and Sandygulova, A
- Abstract
This research occurred in a special context where Kazakhstan's recent decision to switch from Cyrillic to the Latin-based alphabet has resulted in challenges connected to teaching literacy, addressing a rare combination of research hypotheses and technical objectives about language learning. Teachers are not necessarily trained to teach the new alphabet, and this could result in a challenge for children with learning difficulties. Prior research studies in Human-Robot Interaction (HRI) have proposed the use of a robot to teach handwriting to children (Hood et al., 2015; Lemaignan et al., 2016). Drawing on the Kazakhstani case, our study takes an interdisciplinary approach by bringing together smart solutions from robotics, computer vision areas, and educational frameworks, language, and cognitive studies that will benefit diverse groups of stakeholders. In this study, a human-robot interaction application is designed to help primary school children learn both a newly-adopted script and also its handwriting system. The setup involved an experiment with 62 children between the ages of 7-9 years old, across three conditions: a robot and a tablet, a tablet only, and a teacher. Based on the paradigm-learning by teaching-the study showed that children improved their knowledge of the Latin script by interacting with a robot. Findings reported that children gained similar knowledge of a new script in all three conditions without gender effect. In addition, children's likeability ratings and positive mood change scores demonstrate significant benefits favoring the robot over a traditional teacher and tablet only approaches.
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- 2020
17. Acquisition of handwriting in children with and without dysgraphia: A computational approach
- Author
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Jan, Y-K, Gargot, T, Asselborn, T, Pellerin, H, Zammouri, I, Anzalone, SM, Casteran, L, Johal, W, Dillenbourg, P, Cohen, D, Jolly, C, Jan, Y-K, Gargot, T, Asselborn, T, Pellerin, H, Zammouri, I, Anzalone, SM, Casteran, L, Johal, W, Dillenbourg, P, Cohen, D, and Jolly, C
- Abstract
Handwriting is a complex skill to acquire and it requires years of training to be mastered. Children presenting dysgraphia exhibit difficulties automatizing their handwriting. This can bring anxiety and can negatively impact education. 280 children were recruited in schools and specialized clinics to perform the Concise Evaluation Scale for Children's Handwriting (BHK) on digital tablets. Within this dataset, we identified children with dysgraphia. Twelve digital features describing handwriting through different aspects (static, kinematic, pressure and tilt) were extracted and used to create linear models to investigate handwriting acquisition throughout education. K-means clustering was performed to define a new classification of dysgraphia. Linear models show that three features only (two kinematic and one static) showed a significant association to predict change of handwriting quality in control children. Most kinematic and statics features interacted with age. Results suggest that children with dysgraphia do not simply differ from ones without dysgraphia by quantitative differences on the BHK scale but present a different development in terms of static, kinematic, pressure and tilt features. The K-means clustering yielded 3 clusters (Ci). Children in C1 presented mild dysgraphia usually not detected in schools whereas children in C2 and C3 exhibited severe dysgraphia. Notably, C2 contained individuals displaying abnormalities in term of kinematics and pressure whilst C3 regrouped children showing mainly tilt problems. The current results open new opportunities for automatic detection of children with dysgraphia in classroom. We also believe that the training of pressure and tilt may open new therapeutic opportunities through serious games.
- Published
- 2020
18. Iterative Design and Evaluation of a Tangible Robot-Assisted Handwriting Activity for Special Education
- Author
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Ozgur, AG, Ozgur, A, Asselborn, T, Johal, W, Yadollahi, E, Bruno, B, Skweres, M, Dillenbourg, P, Ozgur, AG, Ozgur, A, Asselborn, T, Johal, W, Yadollahi, E, Bruno, B, Skweres, M, and Dillenbourg, P
- Abstract
In this article we investigate the role of interactive haptic-enabled tangible robots in supporting the learning of cursive letter writing for children with attention and visuomotor coordination issues. We focus on the two principal aspects of handwriting that are linked to these issues: Visual perception and visuomotor coordination. These aspects, respectively, enhance two features of letter representation in the learner's mind in particular, namely the shape (grapheme) and the dynamics (ductus) of the letter, which constitute the central learning goals in our activity. Building upon an initial design tested with 17 healthy children in a preliminary school, we iteratively ported the activity to an occupational therapy context in 2 different therapy centers, in the context of 3 different summer school camps involving a total of 12 children having writing difficulties. The various iterations allowed us to uncover insights about the design of robot-enhanced writing activities for special education, specifically highlighting the importance of ease of modification of the duration of an activity as well as of adaptable frequency, content, flow and game-play and of providing a range of evaluation test alternatives. Results show that the use of robot-assisted handwriting activities could have a positive impact on the learning of the representation of letters in the context of occupational therapy (V = 1, 449, p < 0.001, r = 0.42). Results also highlight how the design changes made across the iterations affected the outcomes of the handwriting sessions, such as the evaluation of the performances, monitoring of the performances, and the connectedness of the handwriting.
- Published
- 2020
19. P.114 Automatic assessment of motors impairments in autism spectrum disorders: a systematic review
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Gargot, T., primary, Archambault, D., additional, Chetouani, M., additional, Cohen, D., additional, Johal, W., additional, and Anzalone, S.M., additional
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- 2020
- Full Text
- View/download PDF
20. Reply: Limitations in the creation of an automatic diagnosis tool for dysgraphia
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Asselborn, T, Gargot, T, Kidziński, L, Johal, W, Cohen, D, Jolly, C, Dillenbourg, P, Asselborn, T, Gargot, T, Kidziński, L, Johal, W, Cohen, D, Jolly, C, and Dillenbourg, P
- Published
- 2019
21. Automated human-level diagnosis of dysgraphia using a consumer tablet
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Asselborn, T, Gargot, T, Kidziński, L, Johal, W, Cohen, D, Jolly, C, Dillenbourg, P, Asselborn, T, Gargot, T, Kidziński, L, Johal, W, Cohen, D, Jolly, C, and Dillenbourg, P
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- 2018
22. Envisioning social drones in education
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Wafa Johal, Doğa Gatos, Asim Evren Yantac, Mohammad Obaid, Yantaç, Asım Evren (ORCID 0000-0002-3610-4712 & YÖK ID 52621), Gatos, Doğa, Johal, W., Obaid, M., College of Social Sciences and Humanities, Graduate School of Social Sciences and Humanities, Department of Media and Visual Arts, and Department of Design Technology and Society
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Artificial Intelligence ,Robotics ,Education ,Human drone interaction ,Remote design workshop ,Robot design ,Robots in education ,Social drone ,Computer Science Applications - Abstract
Education is one of the major application fields in social Human-Robot Interaction. Several forms of social robots have been explored to engage and assist students in the classroom environment, from full-bodied humanoid robots to tabletop robot companions, but flying robots have been left unexplored in this context. In this paper, we present seven online remote workshops conducted with 20 participants to investigate the application area of Education in the Human-Drone Interaction domain; particularly focusing on what roles a social drone could fulfill in a classroom, how it would interact with students, teachers and its environment, what it could look like, and what would specifically differ from other types of social robots used in education. In the workshops we used online collaboration tools, supported by a sketch artist, to help envision a social drone in a classroom. The results revealed several design implications for the roles and capabilities of a social drone, in addition to promising research directions for the development and design in the novel area of drones in education., This work is partially funded by the Wallenberg AI, Autonomous Systems and Software Program – Humanities and Society (WASP-HS) funded by the Marianne and Marcus Wallenberg Foundation. We would also like to thank the Australian Research Council for their partial funding contribution (Grant No DE210100858).
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- 2022
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23. The effect of gamified robot-enhanced training on motor performance in chronic stroke survivors.
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Ozgur AG, Wessel MJ, Olsen JK, Cadic-Melchior AG, Zufferey V, Johal W, Dominijanni G, Turlan JL, Mühl A, Bruno B, Vuadens P, Dillenbourg P, and Hummel FC
- Abstract
Task-specific training constitutes a core element for evidence-based rehabilitation strategies targeted at improving upper extremity activity after stroke. Its combination with additional treatment strategies and neurotechnology-based solutions could further improve patients' outcomes. Here, we studied the effect of gamified robot-assisted upper limb motor training on motor performance, skill learning, and transfer with respect to a non-gamified control condition with a group of chronic stroke survivors. The results suggest that a gamified training strategy results in more controlled motor performance during the training phase, which is characterized by a higher accuracy (lower deviance), higher smoothness (lower jerk), but slower speed. The responder analyses indicated that mildly impaired patients benefited most from the gamification approach. In conclusion, gamified robot-assisted motor training, which is personalized to the individual capabilities of a patient, constitutes a promising investigational strategy for further improving motor performance after a stroke., Competing Interests: The authors declare no conflict of interest., (© 2022 The Author(s).)
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- 2022
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24. Editorial: Robots for learning.
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Johal W, Belpaeme T, and Chetouani M
- Abstract
Competing Interests: The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
- Published
- 2022
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25. Envisioning social drones in education.
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Johal W, Gatos D, Yantac AE, and Obaid M
- Abstract
Education is one of the major application fields in social Human-Robot Interaction. Several forms of social robots have been explored to engage and assist students in the classroom environment, from full-bodied humanoid robots to tabletop robot companions, but flying robots have been left unexplored in this context. In this paper, we present seven online remote workshops conducted with 20 participants to investigate the application area of Education in the Human-Drone Interaction domain; particularly focusing on what roles a social drone could fulfill in a classroom, how it would interact with students, teachers and its environment, what it could look like, and what would specifically differ from other types of social robots used in education. In the workshops we used online collaboration tools, supported by a sketch artist, to help envision a social drone in a classroom. The results revealed several design implications for the roles and capabilities of a social drone, in addition to promising research directions for the development and design in the novel area of drones in education., Competing Interests: The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest., (Copyright © 2022 Johal, Gatos, Yantac and Obaid.)
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- 2022
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26. 10 Years of Human-NAO Interaction Research: A Scoping Review.
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Amirova A, Rakhymbayeva N, Yadollahi E, Sandygulova A, and Johal W
- Abstract
The evolving field of human-robot interaction (HRI) necessitates that we better understand how social robots operate and interact with humans. This scoping review provides an overview of about 300 research works focusing on the use of the NAO robot from 2010 to 2020. This study presents one of the most extensive and inclusive pieces of evidence on the deployment of the humanoid NAO robot and its global reach. Unlike most reviews, we provide both qualitative and quantitative results regarding how NAO is being used and what has been achieved so far. We analyzed a wide range of theoretical, empirical, and technical contributions that provide multidimensional insights, such as general trends in terms of application, the robot capabilities, its input and output modalities of communication, and the human-robot interaction experiments that featured NAO (e.g. number and roles of participants, design, and the length of interaction). Lastly, we derive from the review some research gaps in current state-of-the-art and provide suggestions for the design of the next generation of social robots., Competing Interests: The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest., (Copyright © 2021 Amirova, Rakhymbayeva, Yadollahi, Sandygulova and Johal.)
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- 2021
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27. "It Is Not the Robot Who Learns, It Is Me." Treating Severe Dysgraphia Using Child-Robot Interaction.
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Gargot T, Asselborn T, Zammouri I, Brunelle J, Johal W, Dillenbourg P, Archambault D, Chetouani M, Cohen D, and Anzalone SM
- Abstract
Writing disorders are frequent and impairing. However, social robots may help to improve children's motivation and to propose enjoyable and tailored activities. Here, we have used the Co-writer scenario in which a child is asked to teach a robot how to write via demonstration on a tablet, combined with a series of games we developed to train specifically pressure, tilt, speed, and letter liaison controls. This setup was proposed to a 10-year-old boy with a complex neurodevelopmental disorder combining phonological disorder, attention deficit/hyperactivity disorder, dyslexia, and developmental coordination disorder with severe dysgraphia. Writing impairments were severe and limited his participation in classroom activities despite 2 years of specific support in school and professional speech and motor remediation. We implemented the setup during his occupational therapy for 20 consecutive weekly sessions. We found that his motivation was restored; avoidance behaviors disappeared both during sessions and at school; handwriting quality and posture improved dramatically. In conclusion, treating dysgraphia using child-robot interaction is feasible and improves writing. Larger clinical studies are required to confirm that children with dysgraphia could benefit from this setup., Competing Interests: The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest., (Copyright © 2021 Gargot, Asselborn, Zammouri, Brunelle, Johal, Dillenbourg, Archambault, Chetouani, Cohen and Anzalone.)
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- 2021
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28. The transferability of handwriting skills: from the Cyrillic to the Latin alphabet.
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Asselborn T, Johal W, Tleubayev B, Zhexenova Z, Dillenbourg P, McBride C, and Sandygulova A
- Abstract
Do handwriting skills transfer when a child writes in two different scripts, such as the Latin and Cyrillic alphabets? Are our measures of handwriting skills intrinsically bound to one alphabet or will a child who faces handwriting difficulties in one script experience similar difficulties in the other script? To answer these questions, 190 children from grades 1-4 were asked to copy a short text using both the Cyrillic and Latin alphabets on a digital tablet. A recent change of policy in Kazakhstan gave us an opportunity to measure transfer, as the Latin-based Kazakh alphabet has not yet been introduced. Therefore, pupils in grade 1 had a 6-months experience in Cyrillic, and pupils in grades 2, 3, and 4 had 1.5, 2.5, and 3.5 years of experience in Cyrillic, respectively. This unique situation created a quasi-experimental situation that allowed us to measure the influence of the number of years spent practicing Cyrillic on the quality of handwriting in the Latin alphabet. The results showed that some of the differences between the two scripts were constant across all grades. These differences thus reflect the intrinsic differences in the handwriting dynamics between the two alphabets. For instance, several features related to the pen pressure on the tablet are quite different. Other features, however, revealed decreasing differences between the two scripts across grades. While we found that the quality of Cyrillic writing increased from grades 1-4, due to increased practice, we also found that the quality of the Latin writing increased as well, despite the fact that all of the pupils had the same absence of experience in writing in Latin. We can therefore interpret this improvement in Latin script as an indicator of the transfer of fine motor control skills from Cyrillic to Latin. This result is especially surprising given that one could instead hypothesize a negative transfer, i.e., that the finger controls automated for one alphabet would interfere with those required by the other alphabet. One interesting side-effect of these findings is that the algorithms that we developed for the diagnosis of handwriting difficulties among French-speaking children could be relevant for other alphabets, paving the way for the creation of a cross-lingual model for the detection of handwriting difficulties.
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- 2021
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29. A Comparison of Social Robot to Tablet and Teacher in a New Script Learning Context.
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Zhexenova Z, Amirova A, Abdikarimova M, Kudaibergenov K, Baimakhan N, Tleubayev B, Asselborn T, Johal W, Dillenbourg P, CohenMiller A, and Sandygulova A
- Abstract
This research occurred in a special context where Kazakhstan's recent decision to switch from Cyrillic to the Latin-based alphabet has resulted in challenges connected to teaching literacy, addressing a rare combination of research hypotheses and technical objectives about language learning. Teachers are not necessarily trained to teach the new alphabet, and this could result in a challenge for children with learning difficulties. Prior research studies in Human-Robot Interaction (HRI) have proposed the use of a robot to teach handwriting to children (Hood et al., 2015; Lemaignan et al., 2016). Drawing on the Kazakhstani case, our study takes an interdisciplinary approach by bringing together smart solutions from robotics, computer vision areas, and educational frameworks, language, and cognitive studies that will benefit diverse groups of stakeholders. In this study, a human-robot interaction application is designed to help primary school children learn both a newly-adopted script and also its handwriting system. The setup involved an experiment with 62 children between the ages of 7-9 years old, across three conditions: a robot and a tablet, a tablet only, and a teacher. Based on the paradigm-learning by teaching-the study showed that children improved their knowledge of the Latin script by interacting with a robot. Findings reported that children gained similar knowledge of a new script in all three conditions without gender effect. In addition, children's likeability ratings and positive mood change scores demonstrate significant benefits favoring the robot over a traditional teacher and tablet only approaches., (Copyright © 2020 Zhexenova, Amirova, Abdikarimova, Kudaibergenov, Baimakhan, Tleubayev, Asselborn, Johal, Dillenbourg, CohenMiller and Sandygulova.)
- Published
- 2020
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30. Acquisition of handwriting in children with and without dysgraphia: A computational approach.
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Gargot T, Asselborn T, Pellerin H, Zammouri I, M Anzalone S, Casteran L, Johal W, Dillenbourg P, Cohen D, and Jolly C
- Subjects
- Agraphia physiopathology, Agraphia psychology, Biomechanical Phenomena, Child, Female, Humans, Male, Motor Skills, Agraphia diagnosis, Handwriting
- Abstract
Handwriting is a complex skill to acquire and it requires years of training to be mastered. Children presenting dysgraphia exhibit difficulties automatizing their handwriting. This can bring anxiety and can negatively impact education. 280 children were recruited in schools and specialized clinics to perform the Concise Evaluation Scale for Children's Handwriting (BHK) on digital tablets. Within this dataset, we identified children with dysgraphia. Twelve digital features describing handwriting through different aspects (static, kinematic, pressure and tilt) were extracted and used to create linear models to investigate handwriting acquisition throughout education. K-means clustering was performed to define a new classification of dysgraphia. Linear models show that three features only (two kinematic and one static) showed a significant association to predict change of handwriting quality in control children. Most kinematic and statics features interacted with age. Results suggest that children with dysgraphia do not simply differ from ones without dysgraphia by quantitative differences on the BHK scale but present a different development in terms of static, kinematic, pressure and tilt features. The K-means clustering yielded 3 clusters (Ci). Children in C1 presented mild dysgraphia usually not detected in schools whereas children in C2 and C3 exhibited severe dysgraphia. Notably, C2 contained individuals displaying abnormalities in term of kinematics and pressure whilst C3 regrouped children showing mainly tilt problems. The current results open new opportunities for automatic detection of children with dysgraphia in classroom. We also believe that the training of pressure and tilt may open new therapeutic opportunities through serious games., Competing Interests: The authors have declared that no competing interests exist.
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- 2020
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31. Gamified Motor Training With Tangible Robots in Older Adults: A Feasibility Study and Comparison With the Young.
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Guneysu Ozgur A, Wessel MJ, Olsen JK, Johal W, Ozgur A, Hummel FC, and Dillenbourg P
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Background: An increasing lifespan and the resulting change in our expectations of later life stages are dependent on a good health state. This emphasizes the importance of the development of strategies to further strengthen healthy aging. One important aspect of good health in later life stages is sustained skilled motor function. Objective: Here, we tested the effectiveness of robotic upper limb motor training in a game-like scenario assessing game-based learning and its transfer potential. Methods: Thirty-six healthy participants ( n = 18 elderly participants, n = 18 young controls) trained with a Pacman-like game using a hand-held Cellulo robot on 2 consecutive days. The game-related movements were conducted on a printed map displaying a maze and targets that had to be collected. Gradually, the task difficulty was adjusted between games by modifying or adding different game elements (e.g., speed and number of chasing ghosts, additional rules, and haptic feedback). Transfer was assessed by scoring simple robot manipulation on two different trajectories. Results: Elderly participants were able to improve their game performance over time [ t
(874) = 2.97, p < 0.01]. The applied game elements had similar effects on both age groups. Importantly, the game-based learning was transferable to simple robot manipulation that resembles activities of daily life. Only minor age-related differences were present (smaller overall learning gain and different effects of the wall-crash penalty rule in the elderly group). Conclusions: Gamified motor training with the Cellulo system has the potential to translate into an efficient and relatively low-cost robotic motor training tool for promoting upper limb function to promote healthy aging., (Copyright © 2020 Guneysu Ozgur, Wessel, Olsen, Johal, Ozgur, Hummel and Dillenbourg.)- Published
- 2020
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32. Iterative Design and Evaluation of a Tangible Robot-Assisted Handwriting Activity for Special Education.
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Guneysu Ozgur A, Özgür A, Asselborn T, Johal W, Yadollahi E, Bruno B, Skweres M, and Dillenbourg P
- Abstract
In this article we investigate the role of interactive haptic-enabled tangible robots in supporting the learning of cursive letter writing for children with attention and visuomotor coordination issues. We focus on the two principal aspects of handwriting that are linked to these issues: Visual perception and visuomotor coordination. These aspects, respectively, enhance two features of letter representation in the learner's mind in particular, namely the shape ( grapheme ) and the dynamics ( ductus ) of the letter, which constitute the central learning goals in our activity. Building upon an initial design tested with 17 healthy children in a preliminary school, we iteratively ported the activity to an occupational therapy context in 2 different therapy centers, in the context of 3 different summer school camps involving a total of 12 children having writing difficulties. The various iterations allowed us to uncover insights about the design of robot-enhanced writing activities for special education, specifically highlighting the importance of ease of modification of the duration of an activity as well as of adaptable frequency, content, flow and game-play and of providing a range of evaluation test alternatives. Results show that the use of robot-assisted handwriting activities could have a positive impact on the learning of the representation of letters in the context of occupational therapy ( V = 1, 449, p < 0.001, r = 0.42). Results also highlight how the design changes made across the iterations affected the outcomes of the handwriting sessions, such as the evaluation of the performances, monitoring of the performances, and the connectedness of the handwriting., (Copyright © 2020 Guneysu Ozgur, Özgür, Asselborn, Johal, Yadollahi, Bruno, Skweres and Dillenbourg.)
- Published
- 2020
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33. Designing Configurable Arm Rehabilitation Games: How Do Different Game Elements Affect User Motion Trajectories?
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Ozgur AG, Wessel MJ, Asselborn T, Olsen JK, Johal W, Ozgur A, Hummel FC, and Dillenbourg P
- Subjects
- Humans, Motivation, Movement, Stroke, Arm, Exercise Therapy, Robotics, Stroke Rehabilitation, Video Games
- Abstract
For successful rehabilitation of a patient after a stroke or traumatic brain injury, it is crucial that rehabilitation activities are motivating, provide feedback and have a high rate of repetitions. Advancements in recent technologies provide solutions to address these aspects where needed. Additionally, through the use of gamification, we are able to increase the motivation for participants. However, many of these systems require complex set-ups, which can be a big challenge when conducting rehabilitation in a home-based setting. To address the lack of simple rehabilitation tools for arm function for a home-based application, we previously developed a system, Cellulo for rehabilitation, that is comprised of paper-supported tangible robots that are orchestrated by applications deployed on consumer tablets. These components enable different features that allow for gamification, easy setup, portability, and scalability. To support the configuration of game elements to patients' level of motor skills and strategies, their motor trajectories need to be classified. In this paper, we investigate the classification of different motor trajectories and how game elements impact these in unimpaired, healthy participants. We show that the manipulation of certain game elements do have an impact on motor trajectories, which might indicate that it is possible to adapt the arm remediation of patients by configuring game elements. These results provide a first step towards providing adaptive rehabilitation based upon patients' measured trajectories.
- Published
- 2019
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34. Towards an Adaptive Upper Limb Rehabilitation Game with Tangible Robots.
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Ozgur AG, Faucon LP, Maceira-Elvira P, Wessel MJ, Johal W, Ozgur A, Cadic-Melchior A, Hummel FC, and Dillenbourg P
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- Adolescent, Adult, Aged, Aged, 80 and over, Electromyography, Female, Humans, Male, Middle Aged, Pilot Projects, Exercise Therapy, Games, Recreational, Robotics, Upper Extremity physiopathology
- Abstract
A key feature of a successful game is its ability to provide the player with an adequate level of challenge. However, the objective of difficulty adaptation in serious games is not only to maintain the player's motivation by challenging, but also to ensure the completion of training objectives.This paper describes our proposed upper-limb rehabilitation game with tangible robots and investigates the effect of game elements and gameplay on the amount of the performed motion in several planes and percentage of failure by using the data from 33 unimpaired subjects who played 53 games within two consecutive days. In order to provide a more generic adaptation strategy in the future, we discretize the game area to circular zones. We then show the effect of changing these zones during gameplay on the activation of different muscles through EMG data in a pilot study.The study shows that it is possible to increase the challenge level by adding more active agents chasing the player and increasing the speed of these agents. However, only the increase in number of agents significantly increases the users' motion on both planes. Analysis of player behaviors leads us to suggest that by adapting the behaviour of these active agents in specific zones, it is possible to change the trajectory of the user, and to provide a focus on the activation of specific muscles.
- Published
- 2019
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35. Reply: Limitations in the creation of an automatic diagnosis tool for dysgraphia.
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Asselborn T, Gargot T, Kidziński Ł, Johal W, Cohen D, Jolly C, and Dillenbourg P
- Abstract
Competing Interests: Competing interestsThe authors declare no competing interests.
- Published
- 2019
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36. Automated human-level diagnosis of dysgraphia using a consumer tablet.
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Asselborn T, Gargot T, Kidziński Ł, Johal W, Cohen D, Jolly C, and Dillenbourg P
- Abstract
The academic and behavioral progress of children is associated with the timely development of reading and writing skills. Dysgraphia, characterized as a handwriting learning disability, is usually associated with dyslexia, developmental coordination disorder (dyspraxia), or attention deficit disorder, which are all neuro-developmental disorders. Dysgraphia can seriously impair children in their everyday life and require therapeutic care. Early detection of handwriting difficulties is, therefore, of great importance in pediatrics. Since the beginning of the 20th century, numerous handwriting scales have been developed to assess the quality of handwriting. However, these tests usually involve an expert investigating visually sentences written by a subject on paper, and, therefore, they are subjective, expensive, and scale poorly. Moreover, they ignore potentially important characteristics of motor control such as writing dynamics, pen pressure, or pen tilt. However, with the increasing availability of digital tablets, features to measure these ignored characteristics are now potentially available at scale and very low cost. In this work, we developed a diagnostic tool requiring only a commodity tablet. To this end, we modeled data of 298 children, including 56 with dysgraphia. Children performed the BHK test on a digital tablet covered with a sheet of paper. We extracted 53 handwriting features describing various aspects of handwriting, and used the Random Forest classifier to diagnose dysgraphia. Our method achieved 96.6% sensibility and 99.2% specificity. Given the intra-rater and inter-rater levels of agreement in the BHK test, our technique has comparable accuracy for experts and can be deployed directly as a diagnostics tool., Competing Interests: Competing interestsThe authors declare no competing interests.
- Published
- 2018
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