19 results on '"Chien, Shu‐Yun"'
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2. Incorporating Teacher Intelligence into Digital Games: An Expert System-Guided Self-Regulated Learning Approach to Promoting EFL Students' Performance in Digital Gaming Contexts
3. A Motivational Model-Based Virtual Reality Approach to Prompting Learners' Sense of Presence, Learning Achievements, and Higher-Order Thinking in Professional Safety Training
4. A Question, Observation, and Organisation-Based SVVR Approach to Enhancing Students' Presentation Performance, Classroom Engagement, and Technology Acceptance in a Cultural Course
5. A Multidimensional Repertory Grid as a Graphic Organizer for Implementing Digital Games to Promote Students' Learning Performances and Behaviors
6. Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective
7. Effects of peer assessment within the context of spherical video-based virtual reality on EFL students’ English-Speaking performance and learning perceptions
8. Broad sense and narrow sense perspectives on the metaverse in education: Roles of virtual reality, augmented reality, artificial intelligence and pedagogical theories
9. An automated self-regulation advising mechanism in mobile learning environment to promote students' learning achievement, self-regulated awareness and approaches to science learning
10. Virtual reality is not always a cure-all: evidences from a quasi-experiment of EFL business speaking courses
11. Broad sense and narrow sense perspectives on the metaverse in education: roles of virtual reality, augmented reality, artificial intelligence and pedagogical theories
12. Incorporating teacher intelligence into digital games: An expert system‐guided self‐regulated learning approach to promoting EFL students' performance in digital gaming contexts.
13. A motivational model‐based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher‐order thinking in professional safety training
14. A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan
15. A question, observation, and organisation‐based SVVR approach to enhancing students' presentation performance, classroom engagement, and technology acceptance in a cultural course
16. A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan
17. A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students’ learning performances and behaviors
18. A question, observation, and organisation‐based SVVR approach to enhancing students' presentation performance, classroom engagement, and technology acceptance in a cultural course.
19. A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students' learning performances and behaviors.
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