Search

Your search keyword '"Battisti, Federica"' showing total 199 results

Search Constraints

Start Over You searched for: Author "Battisti, Federica" Remove constraint Author: "Battisti, Federica" Publication Year Range Last 10 years Remove constraint Publication Year Range: Last 10 years
199 results on '"Battisti, Federica"'

Search Results

1. Movement- and Traffic-based User Identification in Commercial Virtual Reality Applications: Threats and Opportunities

3. Detecting integrity attacks in IoT-based Cyber Physical Systems: a case study on Hydra testbed

6. List of contributors

8. Inferring Anomaly Situation from Multiple Data Sources in Cyber Physical Systems

10. A performance-based tabular approach for joint systematic improvement of risk control and resilience applied to telecommunication grid, gas network, and ultrasound localization system

11. Questset

12. 3D Visual Content Datasets

13. Quality of Experience and Quality of Service Metrics for 3D Content

15. Stress Assessment for Augmented Reality Applications Based on Head Movement Features

21. Quality of Experience and Quality of Service Metrics for 3D Content

22. 3D Visual Content Datasets

23. Measuring 3D Video Quality of Experience (QoE) Using A Hybrid Metric Based on Spatial Resolution and Depth Cues.

27. Analysis of a 2D Representation for CPS Anomaly Detection in a Context-Based Security Framework

34. A New Model for Cognitive IVT based on loT for Critical Safety Solutions: Firefighter Use Case

35. Subjective evaluation of visual quality and simulator sickness of short 360 videos : ITU-T Rec. P.919

36. Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360∘ Videos: ITU-T Rec. P.919

37. No-Reference Light Field Image Quality Assessment Exploiting Saliency

38. Adjunct Proceedings of the 2022 ACM International Conference on Interactive Media Experiences - Foreword and Organizing Committee

42. Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919

49. Human reaction time in a mixed reality environment.

Catalog

Books, media, physical & digital resources