319 results on '"game"'
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2. Negative Human-Wildlife Interactions in Ndau Communities Bordering the Save Valley Conservancy in Chipinge District, Zimbabwe (1990–2023)
3. Development of an Acoustic and Online VR Game to Improve Social Connectivity and Awareness About Tourist Places in Visually Impaired People
4. HANDCARE: Post Stroke Upper Limb Rehabilitation Device
5. Developing a Serious Game for Acute Pain Detection by Utilizing Virtual Reality and Brain-Computer Interfaces
6. Behavioral Analysis Using Gamification—A Comprehensive Analysis
7. Two-Player Domino Games
8. Time and the Curriculum: Alternative Visions
9. Optimizing E-Sports Revenue: A Novel Data Driven Approach to Predicting Merchandise Sales Through Data Analytics and Machine Learning
10. The Development of Inclusive Snakes and Ladders Game: Guidance Strategies in Enforcing Inclusive Values in Kindergarten
11. Landschaft und Spiel
12. Conclusion
13. Introduction
14. The Metaphysics of Platonism
15. The Origin of Money as the Ability to Obtain Goods and Services
16. Application of VR Technology in Games
17. The Great Game: Teaching Architectural Design as Collective Practice
18. Comparing Performance and Experience in VR vs. Real-World Through a Puzzle Game
19. Shifts in Student Attitudes and Beliefs About Science Through Extended Play in an Immersive Science Game
20. Intrinsically Unpleasant Sounds and Player Experience
21. Of Guitar Heroes and Rocksmiths: Guitars, Games, and Affordance Theory
22. Symbolic Music and Algorithmic Composing: Computer Archaeological Perspectives on BASIC Game Sounds
23. The Oxford Handbook of Video Game Music and Sound
24. Gamification Techniques in Massive Open Online Courses: Challenges and Opportunities
25. The Game in the Context of Social Dramaturgy
26. Gamification in Industry: Simulation-Game Modeling of Production Processes
27. Play and Labour - Some Conceptual Remarks on Gamification in the Context of Manual Work
28. Culture and Life as Gameplay Experiences: A Theological Point of View
29. A Semiverse of Games
30. Constitutive Rules of Artificial Games and Natural Conventions of Ordinary Behavior
31. Modern Initiation Practices: Gaming Technology Applications
32. Implementation of a Video Game Controlled by Pressing the Upper Arm Using PPG Sensor
33. Application of Phygital Games at the University in the Context of Digitalization
34. Abduction and Dialogues
35. Gamification for Virtual Learning Environments in Ecuadorian Universities
36. Technology Usage and Students Performance: The Influence of Blended Learning
37. Artificial Intelligence in Gaming
38. Conversation Between Knowledge Transmission and Enjoyment: Georg Philipp Harsdörffer’s Conversation Games Gesprächspiele
39. A Systematic Literature Review of Extended Reality Exercise Games for the Elderly
40. User Experience and Immersion in VR and Non-VR Versions of Slime Rancher: A Playtest Evaluation with the ARI Questionnaire and GUESS-18 Scale
41. Your Favorite Gameplay Speaks Volumes About You: Predicting User Behavior and Hexad Type
42. Designing Ethics-Aware DecidArch Game to Promote Value Diversity in Software Architecture Design Decision Making
43. The Multisensory Construction of Landscape—The Computer Adventure Game 'Louisiana: The Secret of the Swamps'
44. Micro and Nano Projects Based on B.I.Gs : Business Innovation Games
45. Knowledge Management Model in Virtual Classrooms to Measure Learning Through Gaming
46. 'Gongzhu' Strategy Based on Convolutional Neural Network
47. The Implementation of Game Pair Coupon Exchange (PCE) Towards the Results of Learning Reading and Writing Mandarin Course
48. Research on the Evolution of Mobile Game UIs
49. The Influence of Pre Exam Anxiety on the Increasing Demand for Online Games of High School Students
50. The Liblice Castle Story
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