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1. Improving Time to Take Over Through HMI Strategies Nudging a Safe Driving State

3. Layered Audio Descriptions for Videos

4. Online Shopping Web Sites’ Perceived Usability: A Case Study with Turkish Shopping Related Web Sites

5. Designing for App Usage Motivation to Support a Gluten-Free Diet by Comparing Various Persuasive Feedback Elements

6. Discount Evaluation of Preliminary Versions of Systems Dedicated to Users with Cerebral Palsy: Simulation of Involuntary Movements in Non-disabled Participants

7. Mental Effort and Usability of Assistance Systems in Manual Assembly – A Comparison of Pick-to-Light and AR Contours Through VR Simulation

8. User Test Logger: An Open Source Browser Plugin for Logging and Reporting Local User Studies

11. Prototyping Requirements

12. People-Centred Production Design

14. Usability of Planning Support Systems: An Evaluation Framework

16. Applying Human Centered Design Process for Designing Air Traffic Control Interfaces

17. Planning in the Wild: Modeling Tools for PDDL

18. A User Test with Accessible Video Player Looking for User Experience

19. Evaluating the Digital Manuscript Functionality – User Testing for Lecture Video Annotation Features

20. How Does User Feedback to Video Prototypes Compare to that Obtained in a Home Simulation Laboratory?

21. A Framework for User Tests in a Virtual Environment

23. Recognizing Bodily Expression of Affect in User Tests

28. Developing and Validating Personas in e-Commerce: A Heuristic Approach

30. Linguistic Analysis of Websites: A New Method of Analysing Language, the Poor Cousin of Usability

31. A Qualitative Oriented Study About IT Procurement Processes: Comparison of 4 European Countries

32. Scenario-Based Installability Design

33. 2D Drawing System with Seamless Mode Transition

34. Software Tutors for Dialogue Systems

35. Interaction and End-User Programming with a Context-Aware Mobile Application

36. A Structured Expert Evaluation Method for the Evaluation of Children’s Computer Games

37. Feedback from the Field: The Challenge of Users in Motion

38. Towards a Framework for Design Guidelines for Young Children’s Computer Games

39. Entertaining Software for Young Persons with Disabilities

40. Investigations to Develop a Fully Adjustable Intelligent Toilet for Supporting Old People and Persons with Disabilities – The Friendly Rest Room (FRR) Project

41. Domain-Oriented Conversation with H.C. Andersen

44. Power to the people

46. Evaluation

47. Corpus Handling

49. User errors in spoken human-machine dialogue

50. Towards a Usable Group Editor for Ontologies

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