Search

Your search keyword '"Soares, Marcelo A"' showing total 1,117 results

Search Constraints

Start Over You searched for: Author "Soares, Marcelo A" Remove constraint Author: "Soares, Marcelo A" Publication Type eBooks Remove constraint Publication Type: eBooks
1,117 results on '"Soares, Marcelo A"'

Search Results

1. Exploring Student Attention in the Metaverse: A Systematic Literature Review from the Perspective of Design and Ergonomics

2. Climate Change and Local Impacts Threaten Brazilian Coral Reefs

3. The Attention of Students in the Metaverse: Practical Application

4. Usability Assessment of Nintendo Switch

5. The Usability Assessment of Meta Quest2 and Recommendations for Improving

6. Reefs of the Western Tropical South Atlantic Ocean: Distribution, Environmental Impacts and Trends on Environmental Suitability Due to Climate Changes

7. Usability Evaluation and Redesign of an Integrated Chair

8. Usability Assessment and Improvement Plan for Treadmills in Campus Gym

9. Design and Neuroergonomics in Identification of Elements Restorers of ADHD Care in Educational Environments: A Systematic Literature Review (SLR) Based on the PRISMA Method

10. Usability Assessment of Xiaomi Smart Band 4

11. Usability Assessment of the GoPro Hero 7 Black for Chinese Users

12. Usability Assessment of the OSMO Pocket Mini Sports Video Camera and Improvement Plan

13. Usability Assessment of the XiaoAi Touch Screen Speaker

14. Ergonomic and Usability Analysis of Platform for Communication of People with Limited Talk

15. Augmented Reality and the Use of Alternative Communication for Children with Autism Spectrum Disorder: A Literature Review

16. The Application of Ergonomics of the Built Environment in Architectural Projects as a Benefit for the Hearing Impaired

18. Application of Digital Infrared Thermography for Emotional Evaluation: A Study of the Gestural Interface Applied to 3D Modeling Software

19. A Comparative Usability Analysis of Handheld Game Consoles

20. Usability Assessment of the Camera GR II

21. A Usability Testing Comparing Two Mobile Phone Gimbals

22. A Usability Study of a Brother Printer and Improvement with Ergonomic Recommendations

23. Does the Kindle Conform to Chinese Users’ Usage Habits? A Usability Assessment of the Kindle Paperwhite

24. Research on Usability Evaluation and Redesign of Treadmill Man-Machine Interface

25. Usability Testing of Bank of China Automatic Teller Machine

26. Systematic Review on Using Biofeedback (EEG and Infrared Thermography) to Evaluate Emotion and User Perception Acquired by Kansei Engineering

27. Review of Virtual Reality Technology: An Ergonomic Approach and Current Challenges

28. Methods and Procedures to Usability Testing in Virtual Reality Systems

29. Evaluation of Usability of Two Therapeutic Ultrasound Equipment

30. The Use of the Virtual Fashion Tester: A Usability Study

33. The Labor Judicial Expert from Sergipe State, Brazil and Propositions of Use of Tools Ergonomic in the Sustenance of Causal Connections in Disturbances Bone-Muscle

34. A Comparative Usability Analysis of Virtual Reality Goggles

35. We Are All Cyborgs: Body-Machine and Body-Information in Virtual Reality Systems

36. Metaphors and Embodiment in Virtual Reality Systems

37. Analysis of Product Use by Means of Eye Tracking and EEG: A Study of Neuroergonomics

38. Digital Game for Teaching and Learning: An Analysis of Usability and Experience of Educational Games

39. Newsgames: Gameplay and Usability in Simulation Games

40. Doctor Who: Legacy, an Analysis of Usability and Playability of a Multi-platform Game

41. Ergonomic and Usability Analysis of Interactive Whiteboards in the Academic Environment

42. A Study of the Fault Tree Human in Aviation

43. A Usability Study of a Brain-Computer Interface Apparatus: An Ergonomic Approach

44. Digital Self: Fiction and Non-fiction on the Internet

45. Design as a Tool for Managing Risks and Vulnerabilities Regarding Artifacts of Public Safety

46. Ergonomic Evaluation of Manual Force Levels of the Elderly in the Handling of Products: An Analysis Using Virtual Reality

48. Use of Immersive Reality and Haptic Devices in Rehabilitation after Cerebral Vascular Accident: Clinical Perspectives and Neuro-Image Evidence

49. Application of Virtual Reality Technologies in Consumer Product Usability

50. Ergonomic Evaluation of Websites Focusing on the Human-Computer Interface so as to Improve Access to the Web Especially by People with Visual Disabilities

Catalog

Books, media, physical & digital resources