Search

Your search keyword '"Schnädelbach, Holger"' showing total 243 results

Search Constraints

Start Over You searched for: Author "Schnädelbach, Holger" Remove constraint Author: "Schnädelbach, Holger" Publication Type eBooks Remove constraint Publication Type: eBooks
243 results on '"Schnädelbach, Holger"'

Search Results

2. Introduction

4. Embodied Interactions with Adaptive Architecture

5. Introduction

6. Evaluating a Public Display Installation with Game and Video to Raise Awareness of Attention Deficit Hyperactivity Disorder

7. Considering Communities, Diversity and the Production of Locality in the Design of Networked Urban Screens

8. Tension Space Analysis: Exploring Community Requirements for Networked Urban Screens

9. User Requirements for the Development of Smartphone Self-reporting Applications in Healthcare

10. Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring

12. Future Garden

13. The Iterative Design Process of a Location-Aware Device for Group Use

14. Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds

15. Psychologically Informed Design of Energy Recommender Systems: Are Nudges Still Effective in Tailored Choice Environments?

16. Computational Methods to Infer Human Factors for Adaptation and Personalization Using Eye Tracking

17. Coarse-Grained Detection for Personalized Online Learning Interventions

18. Personalization and Individual Differences in Business Data Analytics

19. Personalized Persuasive Technologies in Health and Wellness: From Theory to Practice

20. Inferring Eudaimonia and Hedonia from Digital Traces

21. Human Factors in User Modeling for Intelligent Systems

22. The Role of Human-Centered AI in User Modeling, Adaptation, and Personalization—Models, Frameworks, and Paradigms

23. Transparent Music Preference Modeling and Recommendation with a Model of Human Memory Theory

24. Fairness and Explainability for Enabling Trust in AI Systems

25. Design Elements and Design Spaces for Attainable Game Experiences

26. Universal Design in Extended Realities

27. Attainable Game-Based-Artifacts—A Introspection of the Intersection of Fun and Function

28. Assistive Technologies for Attainable Gaming Experiences

29. Assessing the Attainability of Video Game Experiences

30. Universal Design in Exergames

31. Design Implications and Processes for an Attainable Game Experience

32. From Universal Design to Attainable Game Experiences

33. The Attainable Game Experience Framework

34. Review of Cementless Materials for 3D Printing of On- and Off-Earth Habitats

35. Direct Ink Writing with Lunar Regolith: An Avenue for Off-Earth Construction

36. Towards Additive Manufactured Off-Earth Habitats with Functionally Graded Multi-materials

37. Advancing Design-To-Robotic-Production and -Assembly of Underground Habitats on Mars

38. Scaling Airborne Wind Energy Systems for Deployment on Mars

39. Airborne Wind Energy for Martian Habitats

40. Design and Assembly of Efficient Component-Based Off-Earth Infrastructure: From Vernacular to Contemporary Form-Finding Methods

41. Actionable Principles: The Seven Pillars Framework

42. Evolution of TAM

43. Introduction: 'Once Upon a TAM'

44. Revolution of TAM

45. Epilogue: What Will the Future of TAM Be Like?

46. Time and Time-Oriented Data

47. Guiding the Selection of Visualization Techniques

48. Introduction

49. Computational Analysis Support

50. Conclusion

Catalog

Books, media, physical & digital resources