544 results on '"Piccinno, Antonio"'
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2. A New Interactive Paradigm for Speech Therapy
3. End-User Development for Artificial Intelligence: A Systematic Literature Review
4. Quantum Optimization for IoT Security Detection
5. Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges
6. Supporting Speech Therapies at (Smart) Home Through Voice Assistance
7. Privacy Knowledge Base for Supporting Decision-Making in Software Development
8. Supporting the Analysis of Inner Areas of a Territory
9. Providing a Notifications System to Software Services with HomeSerBot
10. Enabling End Users to Define the Behavior of Smart Objects in AAL Environments
11. Gamification and Learning Analytics to Improve Engagement in University Courses
12. EUD4SH: A EUD Model for the Smart Home
13. Visualizations of User’s Paths to Discover Usability Problems
14. Smart Objects for Speech Therapies at Home
15. End-User Development in Industry 4.0: Challenges and Opportunities
16. End-User Development in Speech Therapies: A Scenario in the Smart Home Domain
17. A Homemade Pill Dispenser Prototype Supporting Elderly
18. A Modular Pill Dispenser Supporting Therapies at Home
19. We@Home: A Gamified Application for Collaboratively Managing a Smart Home
20. 3rd International Workshop on Human Factors in Software Development Processes (HuFo): Measuring System Quality
21. Revisiting and Broadening the Meta-Design Framework for End-User Development
22. End-User Development Tools for the Smart Home: A Systematic Literature Review
23. Human Factors in Software Development Processes: Measuring System Quality
24. Gamification Techniques for Rule Management in Ambient Intelligence
25. Cultures of Participation in the Digital Age: Coping with Information, Participation, and Collaboration Overload
26. An Ontology-Based Approach to Product Customization
27. 'Each to His Own': Distinguishing Activities, Roles and Artifacts in EUD Practices
28. Enabling Domain Experts to Develop Usable Software Artifacts
29. Cultures of Participation in the Digital Age: Empowering End Users to Improve Their Quality of Life
30. Enabling End Users to Create, Annotate and Share Personal Information Spaces
31. Co-evolution of End-User Developers and Systems in Multi-tiered Proxy Design Problems
32. Representing Visual Aspects of Web Services
33. Visual Mediation Mechanisms for Collaborative Design and Development
34. Supporting End Users to Be Co-designers of Their Tools
35. The Ecology of Participants in Co-evolving Socio-technical Environments
36. Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers
37. End-User Development: The Software Shaping Workshop Approach
38. Integrating User Data and Collaborative Filtering in a Web Recommendation System
39. Trust in Facial Recognition Systems: A Perspective from the Users
40. Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile Devices
41. Hap2Gest: An Eyes-Free Interaction Concept with Smartphones Using Gestures and Haptic Feedback
42. Assignment of a Vibration to a Graphical Object Induced by Resonant Frequency
43. GuidingBand: A Precise Tactile Hand Guidance System to Aid Visual Perception
44. Stress Embodied: Developing Multi-sensory Experiences for VR Police Training
45. Mid-air Haptic Cursor for Physical Objects
46. User-Centered Evaluation of Different Configurations of a Touchless Gestural Interface for Interactive Displays
47. Fitts’ Throughput Vs Empirical Throughput: A Comparative Study
48. Developing and Evaluating a Novel Gamified Virtual Learning Environment for ASL
49. Extending User Interaction with Mixed Reality Through a Smartphone-Based Controller
50. EmoClock: Communicating Real-Time Emotional States Through Data Physicalizations
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