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1. Speech Therapy Supported by AI and Smart Assistants

2. A New Interactive Paradigm for Speech Therapy

3. End-User Development for Artificial Intelligence: A Systematic Literature Review

4. Quantum Optimization for IoT Security Detection

5. Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges

6. Supporting Speech Therapies at (Smart) Home Through Voice Assistance

7. Privacy Knowledge Base for Supporting Decision-Making in Software Development

8. Supporting the Analysis of Inner Areas of a Territory

9. Providing a Notifications System to Software Services with HomeSerBot

10. Enabling End Users to Define the Behavior of Smart Objects in AAL Environments

11. Gamification and Learning Analytics to Improve Engagement in University Courses

12. EUD4SH: A EUD Model for the Smart Home

13. Visualizations of User’s Paths to Discover Usability Problems

14. Smart Objects for Speech Therapies at Home

15. End-User Development in Industry 4.0: Challenges and Opportunities

16. End-User Development in Speech Therapies: A Scenario in the Smart Home Domain

17. A Homemade Pill Dispenser Prototype Supporting Elderly

18. A Modular Pill Dispenser Supporting Therapies at Home

19. We@Home: A Gamified Application for Collaboratively Managing a Smart Home

20. 3rd International Workshop on Human Factors in Software Development Processes (HuFo): Measuring System Quality

22. End-User Development Tools for the Smart Home: A Systematic Literature Review

23. Human Factors in Software Development Processes: Measuring System Quality

24. Gamification Techniques for Rule Management in Ambient Intelligence

25. Cultures of Participation in the Digital Age: Coping with Information, Participation, and Collaboration Overload

26. An Ontology-Based Approach to Product Customization

27. 'Each to His Own': Distinguishing Activities, Roles and Artifacts in EUD Practices

29. Cultures of Participation in the Digital Age: Empowering End Users to Improve Their Quality of Life

30. Enabling End Users to Create, Annotate and Share Personal Information Spaces

31. Co-evolution of End-User Developers and Systems in Multi-tiered Proxy Design Problems

33. Visual Mediation Mechanisms for Collaborative Design and Development

34. Supporting End Users to Be Co-designers of Their Tools

35. The Ecology of Participants in Co-evolving Socio-technical Environments

36. Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers

39. Trust in Facial Recognition Systems: A Perspective from the Users

40. Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile Devices

41. Hap2Gest: An Eyes-Free Interaction Concept with Smartphones Using Gestures and Haptic Feedback

42. Assignment of a Vibration to a Graphical Object Induced by Resonant Frequency

43. GuidingBand: A Precise Tactile Hand Guidance System to Aid Visual Perception

44. Stress Embodied: Developing Multi-sensory Experiences for VR Police Training

45. Mid-air Haptic Cursor for Physical Objects

46. User-Centered Evaluation of Different Configurations of a Touchless Gestural Interface for Interactive Displays

47. Fitts’ Throughput Vs Empirical Throughput: A Comparative Study

48. Developing and Evaluating a Novel Gamified Virtual Learning Environment for ASL

49. Extending User Interaction with Mixed Reality Through a Smartphone-Based Controller

50. EmoClock: Communicating Real-Time Emotional States Through Data Physicalizations

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