49 results on '"Oculus Rift"'
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2. Virtual and Augmented Reality Platform for Cognitive Tele-Rehabilitation Based System
3. VRParaSet: A Virtual Reality Model for Visualizing Multidimensional Data
4. Virtual Reality Travel Training Simulator for People with Intellectual Disabilities
5. VR-System ViPoS: VR System with Visual and Postural Stimulation Using HMDs for Assessment Cybersickness in Military Personnel
6. Interaction with Immersive Cultural Heritage Environments Using Virtual Reality Technologies
7. Becoming Vincent: A Multifaceted Story in a Multifaceted Ecosystem
8. Immersive Virtual System Based on Games for Children’s Fine Motor Rehabilitation
9. Virtual Reality: Impact of Vibro-Kinetic Technology on Immersion and Psychophysiological State in Passive Seated Vehicular Movement
10. Use of 3D Human-Computer Interaction for Teaching in the Architectural, Engineering and Construction Fields
11. Application of Augmented Reality in Mobile Robot Teleoperation
12. Exploring Cultural Heritage Using Virtual Reality
13. Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display
14. The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display
15. Introduction: Virtual, Augmented, and Mixed Realities in Education
16. SOLEUS: Ankle Foot Orthosis for Space Countermeasure with Immersive Virtual Reality
17. Who Are You? Voice-Over Perspective in Surround Video
18. Measuring the Impact of Low-Cost Short-Term Virtual Reality on the User Experience
19. Virtual System for Upper Limbs Rehabilitation in Children
20. Industrial Heritage Seen Through the Lens of a Virtual Reality Experience
21. VR Surgery: Interactive Virtual Reality Application for Training Oral and Maxillofacial Surgeons using Oculus Rift and Leap Motion
22. Resisting the 'Natural': Rhetorical Delivery and the Natural User Interface
23. Setting Up Your VR Lab and Popular WebVR Projects
24. Bringing VR to the Web and WebVR Frameworks
25. Fusing Intertial Data with Vision for Enhanced Image Understanding
26. Virtual Reality Based System for Investigation of Peripheral Vestibular Function
27. Cultural Visualisation of a Cultural Photographic Collection in 3D Environments – Development of ‘PAV 3D’ (Photographic Archive Visualisation)
28. Evaluating Experiences in Different Virtual Reality Setups
29. Briviesca in the 15th c.: A Virtual Reality Environment for Teaching Purposes
30. Virtual Reality Applications with Oculus Rift and 3D Sensors
31. Virtual Display of 3D Computational Human Brain Using Oculus Rift
32. Investigating Low-Cost Virtual Reality Technologies in the Context of an Immersive Maintenance Training Application
33. Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display
34. Usability and Functionality Assessment of an Oculus Rift in Immersive and Interactive Systems Using Voice Commands
35. Preparing for Industry 4.0 – Collaborative Virtual Learning Environments in Engineering Education
36. Where Is This Technology Taking Us?
37. Don’t Be a Technology Magpie
38. Innovation and Project Management in International Distributed Teams. A Description of an Current Project Work
39. Learning to Juggle in an Interactive Virtual Reality Environment
40. Investigation of Map Orientation by the Use of Low-Cost Virtual Reality Equipment
41. Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment
42. Creating Video Content for Oculus Rift : Scriptwriting for 360° Interactive Video Productions
43. Virtual Operator Station for Teleoperated Mobile Robots
44. Concluding Remarks: Video Games versus Books, and Other Egg-Endian (Non)Debates
45. Augmented Reality at the Industrial Shop-Floor
46. Interactive Cinema: Engagement and Interaction
47. References
48. Ben Heck : Host The Ben Heck Show
49. Immersive Journalism as Storytelling
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