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2. Investigating the Utility of Self-explanation Through Translation Activities with a Code-Tracing Tutor

3. Investigating the Role of Direct Instruction About the Notional Machine in Improving Novice Programmer Mental Models

4. Scanpath Analysis of Student Attention During Problem Solving with Worked Examples

5. Investigating Students’ Reasoning in a Code-Tracing Tutor

6. Informing the Utility of Learning Interventions: Investigating Factors Related to Students’ Academic Achievement in Classroom and Online Courses

7. Learning from Videos Showing a Dialog Fosters More Positive Affect Than Learning from a Monolog

8. Predictors and Outcomes of Gaming in an Intelligent Tutoring System

9. Collaboration Improves Student Interest in Online Tutoring

10. Blinded by Science?: Exploring Affective Meaning in Students’ Own Words

11. Exploring the Impact of a Learning Dashboard on Student Affect

12. A Tool for Integrating Log and Video Data for Exploratory Analysis and Model Generation

13. Designing a Tangible Learning Environment with a Teachable Agent

15. Ranking Feature Sets for Emotion Models Used in Classroom Based Intelligent Tutoring Systems

16. 'Yes!': Using Tutor and Sensor Data to Predict Moments of Delight during Instructional Activities

17. An Analysis of Gaming Behaviors in an Intelligent Tutoring System

18. The Effect of Motivational Learning Companions on Low Achieving Students and Students with Disabilities

19. Recognizing and Responding to Student Affect

20. Sensors Model Student Self Concept in the Classroom

21. Investigating the Utility of Eye-Tracking Information on Affect and Reasoning for User Modeling

22. Exploring Eye Tracking to Increase Bandwidth in User Modeling

23. Using Similarity to Infer Meta-cognitive Behaviors During Analogical Problem Solving

24. Scaffolding Self-Explanation to Improve Learning in Exploratory Learning Environments.

25. Bridging Over from Learning Videos to Learning Resources Through Automatic Keyword Extraction

26. Helping Teachers Assist Their Students in Gamified Adaptive Educational Systems: Towards a Gamification Analytics Tool

27. Predicting Learners Need for Recommendation Using Dynamic Graph-Based Knowledge Tracing

28. A Gamified Solution to the Cold-Start Problem of Intelligent Tutoring System

29. Improving Students’ Problem-Solving Flexibility in Non-routine Mathematics

30. Sense of Agency in Times of Automation: A Teachers’ Professional Development Proposal on the Ethical Challenges of AI Applied to Education

31. Contingent Scaffolding for System Safety Analysis

32. The Exploration of Feeling of Difficulty Using Eye-Tracking and Skin Conductance Response

33. A Large-Scale, Open-Domain, Mixed-Interface Dialogue-Based ITS for STEM

34. Understanding Rapport over Multiple Sessions with a Social, Teachable Robot

35. The Potential for the Use of Deep Neural Networks in e-Learning Student Evaluation with New Data Augmentation Method

36. Identifying Beneficial Learning Behaviors from Large-Scale Interaction Data

37. Adaptive Forgetting Curves for Spaced Repetition Language Learning

38. Investigating Transformers for Automatic Short Answer Grading

39. Learning from Interpretable Analysis: Attention-Based Knowledge Tracing

40. Sequence-to-Sequence Models for Automated Text Simplification

41. Evaluating Student Learning in a Synchronous, Collaborative Programming Environment Through Log-Based Analysis of Projects

42. Exploring the Role of Perspective Taking in Educational Child-Robot Interaction

43. Automated Short-Answer Grading Using Deep Neural Networks and Item Response Theory

44. Automatic Dialogic Instruction Detection for K-12 Online One-on-One Classes

45. Understanding Collaborative Question Posing During Computational Modeling in Science

46. Constructing Automated Revision Graphs: A Novel Visualization Technique to Study Student Writing

47. Examining Students’ Intrinsic Cognitive Load During Program Comprehension – An Eye Tracking Approach

48. Relationships Between Math Performance and Human Judgments of Motivational Constructs in an Online Math Tutoring System

49. Machine Learning and Student Performance in Teams

50. Exercise Hierarchical Feature Enhanced Knowledge Tracing

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