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2. Leveraging Conversational Systems to Assists New Hires During Onboarding

5. Information and Attitude Diffusion in Networks

6. Psychologically Informed Design of Energy Recommender Systems: Are Nudges Still Effective in Tailored Choice Environments?

7. Computational Methods to Infer Human Factors for Adaptation and Personalization Using Eye Tracking

8. Coarse-Grained Detection for Personalized Online Learning Interventions

9. Personalization and Individual Differences in Business Data Analytics

10. Personalized Persuasive Technologies in Health and Wellness: From Theory to Practice

11. Inferring Eudaimonia and Hedonia from Digital Traces

12. Human Factors in User Modeling for Intelligent Systems

13. The Role of Human-Centered AI in User Modeling, Adaptation, and Personalization—Models, Frameworks, and Paradigms

14. Transparent Music Preference Modeling and Recommendation with a Model of Human Memory Theory

15. Fairness and Explainability for Enabling Trust in AI Systems

16. Design Elements and Design Spaces for Attainable Game Experiences

17. Universal Design in Extended Realities

18. Attainable Game-Based-Artifacts—A Introspection of the Intersection of Fun and Function

19. Assistive Technologies for Attainable Gaming Experiences

20. Assessing the Attainability of Video Game Experiences

21. Universal Design in Exergames

22. Design Implications and Processes for an Attainable Game Experience

23. From Universal Design to Attainable Game Experiences

24. The Attainable Game Experience Framework

25. Actionable Principles: The Seven Pillars Framework

26. Evolution of TAM

27. Introduction: 'Once Upon a TAM'

28. Revolution of TAM

29. Epilogue: What Will the Future of TAM Be Like?

30. Time and Time-Oriented Data

31. Guiding the Selection of Visualization Techniques

32. Introduction

33. Computational Analysis Support

34. Conclusion

35. Involving the Human via Interaction

36. Crafting Visualizations of Time-Oriented Data

37. Historical Background

38. Designing AI Tools to Address Power Imbalances in Digital Labor Platforms

39. Taking Ethics Seriously

40. 'Would You Say, I Can Get My Money Back?'

41. Another Rant About Technology

42. Minutes to Deportation: Confronting Danger and Threat in the Levant

43. Becoming Western: Reflections and Stories of Being in Western Academia

44. Becoming an Activist, Becoming a Researcher

45. Designing With, For, and Without Communities

46. Messy Tales from Fieldwork for Design

47. Intercultural Misunderstandings: An Indian-Dutch Research Project in the Early 1970s

48. Introduction

49. Breaking New Ground: Stories from the Wild

50. Researching Dark Voices Within the Veil of the Academy

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