365 results on '"Inclusive design"'
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2. Introduction
3. Health Monitoring Kiosk: A Use Case of the DM4O Design Methodology
4. How Inclusive is Manufacturing? An Analysis of Today’s Workplace Design
5. Introducing Computer Science Students to Inclusive Design and Accessibility: Evaluation of Practical Exercises with a Low-Cost Simulation Kit
6. Ageing in a More Inclusive Place Thanks to the Cultural Heritage of Made in Italy
7. Towards Inclusive Voice User Interfaces: A Systematic Review of Voice Technology Usability for Users with Communication Disabilities
8. How to Consider Health Literacy in Digital Health Interventions?
9. Investigating the Accessibility and Usability of Multi-factor Authentication for Young People
10. Seek and Locate? Examining the Accessibility of Cybersecurity Features
11. Talktile: Accessible Educational Tool to Augment Independent Learning for Students with BVI
12. From Universal Design to Attainable Game Experiences
13. Inclusive Design: Valuing Difference, Recognizing Complexity – Introduction
14. Inclusion of Persons with Disabilities by Design: From Product Centered to Justice and Person Centered Inclusive Co-design
15. Inclusive Co-research with Experts with Disabilities
16. Inclusive Design Teaching Pedagogy: Reflections on Teaching Inclusive Design Before and During the COVID-19 Pandemic
17. Exploring the Impact of Accessibility Guidelines on Creating an Inclusive Built Environment: Key Findings and Discussion
18. From Exclusion to Empowerment: Advancing Inclusive Design in Lebanese Education and Legislation
19. Examining Inclusive Design Practices at the American University of Beirut
20. An Introduction to the Book’s Themes and Chapters
21. Research on Inclusive Design Elements of Urban Innovative Migrants Based on KANO Model
22. Dep-Project: Comparative Analysis of Online Solutions Aimed at Personalization and Purchasing Prostheses
23. Sitting Pretty: A Dress History of the L-Shaped Frame, the Side-Saddle Habit and the Design of Adaptive Wearables
24. Designing Playful Artefacts for People Living with Dementia: A Methodological Approach with Undergraduate Students
25. Integrating Artificial Intelligence in Design: An Exploration of ChatGPT’s Role in Inclusive Design Research
26. Creating Digital LAM Content for Schools: Modelling User Involvement in Multi-organisational Context
27. Inclusive Design and the User Experience in Green Spaces: A Case in Guangzhou, China
28. Affordance and User Behavior: Implication for Inclusive Public Facilities to Promote User Experience
29. A Systemic Approach Toward Needs Assessment to Promote Inclusive Learning Design
30. Centering Learner Agency and Empowerment: Promoting Voice and Choice in Online Courses
31. Empathic Experiences of Visual Conditions with Virtual Reality
32. Contextual Approach of Tactical Urbanism as a Tool to Mitigate Social Segregation
33. Inclusive Building Performance: A New Design Paradigm
34. Making the Special the General: Design Parameters for Supporting Inclusivity in Schools
35. Frameworks for Dynamic Environments and Neurodiversity. Soft, a Deployable, Stress-Relief and, Adaptive Safe Space
36. Our Neurodivergent Narratives: Visual Storytelling Through a Prototypical Design Framework
37. How Do Architects Experience Collaborating with User/Experts? Learning from the Accessibility Advisory Council Leuven
38. Research on Inclusive Design Strategy to Enhance Accessibility in Global Ageing: A Case Study of the Public Housing Wayfinding Design in Macau
39. Hephaistos: A Phenomenological Approach to Inclusive Design
40. Critical Framework for the Development of Women’s Shelters in Karachi: A Contextual Study
41. Designing mobile Baby Feeding Cubicle (mBFC) for a mobile Primary Health Center (mPHC)
42. Adaptive Wheelchair Attachment Design for Shooting Para-Sports
43. Menstrual Pad and Its Packaging for People with One-Hand Function
44. Designing a Learning Toy for Children with Constructional Dyspraxia to Improve Their Visual Intelligence
45. Human-Centered Design to Enhance the Holter Monitor Experience for Elderly People
46. VeeMo: An Universal Exergame for Kindergarten
47. Gender Inclusive Design in Technology: Case Studies and Guidelines
48. Interactive Design of Auxiliary Makeup APP for People with Abnormal Color Perception Based on the Concept of 'Inclusive Design'
49. Design of Playful-Pedagogical Objects for Learning and Development of Preschool-Aged Children with Autism Spectrum Disorders (ASD)
50. From Play to Game. Smart Toys for Inclusive Physio-Cognitive Therapy
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