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337 results on '"Game development"'

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2. 'Not in Kansas Anymore' Exploring Avatar-Player Dynamics Through a Wizard of Oz Approach in Virtual Reality

3. Rollick Games: A Formal Language Based Platform for Location-Based Pervasive Games

7. Privacy Perceptions in Digital Games: A Study with Information Technology (IT) Undergraduates

8. 3D Application Development Using Unity Real Time Platform

9. A Multi-agent Sudoku Through the Wave Function Collapse

10. Mobile Game Development Using Unity Engine

11. LexiaQuest: Exploring the Feasibility of a NLP-Based Screening Tool for Dyslexia Using Virtual Reality

12. Overcoming Privacy-Related Challenges for Game Developers

13. AI Pathfinding Algorithm in 3D Game Development Strategy Optimization System

14. Digital Game-Based Second Language Learning of JLPT N5 & N4 Grammatical Concepts for Japanese

15. The Maze: Scarecrow’s Revenge, Agricultural Education and Outreach Through Game Development

16. A 2D Platform Game Offering Personalized Guidance to Players to Promote Environmental Awareness

17. Lessons Learned from the Development of an Immersive Virtual Reality (IVR) Game for Construction Safety

20. Game Engine Comparative Anatomy

21. Ecosystem Simulator : A Learning Game About Genetic Algorithms

22. Converting Nebulous Ideas to Reality – A Deep Learning Tool for Conditional Synthesis of Character Designs

25. Smartphone as a Paired Game Input Device: An Application on HoloLens Head Mounted Augmented Reality System

27. Designing and Developing a Game with Marketing Concepts

28. Tailoring Scrum Methodology for Game Development

29. A Learners Experience with the Games Education in Software Engineering

30. Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis

31. The Quest for Usable Usability Heuristics for Game Developers

32. Challenges in Developing an Adaptive Serious Game and in Creating a Learning Data Model

33. Employing an IoT Framework as a Generic Serious Games Analytics Engine

34. Wizard of Oz and the Design of a Multi-player Mixed Reality Game

35. A Serious Game for Hemophobia Treatment Phobos: First Insights

36. Short Games : Quickly Made, Quickly Played

37. Recommendations for the Development of Accessible Games for People with Down Syndrome

38. Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games

39. Workshop: Towards Inclusive Co-creation of Inclusive Games

40. Automatic Verification for Node-Based Visual Script Notation Using Model Checking

41. Able to Create, Able to (Self-)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation

42. Free Form Evolution for Angry Birds Level Generation

48. Aspects that Need to Be Addressed During the Development of Location-Based Games

49. Fables – Exploring Natural Ways of Expressing Behavior to Create Digital Simulations

50. RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game

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