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130 results on '"Fiorini, Laura"'

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1. Towards the Development of Human Action Recognition and Monitoring System for Rehabilitation Purposes: A Feasibility Study

2. Evaluating Technology-Based Socialization and Monitoring Assistive Services to Enhance Active and Healthy Aging: Lessons from the Pharaon Project

3. Dealing with Emotional Requirements for Software Ecosystems: Findings and Lessons Learned in the PHArA-ON Project

4. Evaluating Telepresence Robot for Supporting Formal and Informal Caregivers in the Care Support Service: A Six-Month Case Study

5. Feasibility Study on Eye Gazing in Socially Assistive Robotics: An Intensive Care Unit Scenario

7. A Reinforcement Learning Framework to Foster Affective Empathy in Social Robots

8. Can I Feel You? Recognizing Human’s Emotions During Human-Robot Interaction

9. Combined Vision and Wearable System for Daily Activity Recognition

10. Personalized Integrated Care for Frail Seniors Within the Pharaon Project: The Italian Pilot Site

11. Design and Development of a Telepresence and Monitoring Service to Empower the Older Adults

12. Characterization of a PPG Wearable Sensor to Be Embedded into an Innovative Ring-Shaped Device for Healthcare Monitoring

13. Preliminary Study of Brain-Inspired Model for Multimodal Human Behavior Detection in Social Context

14. Designing Smart Ring for the Health of the Elderly: The CloudIA Project

15. Physiological Wireless Sensor Network for the Detection of Human Moods to Enhance Human-Robot Interaction

16. The Use of Smart Tools for Combined Training of People with MCI: A Case Report

17. ACCRA Project: Agile Co-Creation for Robots and Aging

20. Enhancing Human Robot Interaction Through Social Network Interfaces: A Case Study

22. Robot Comedy (is) Special: A Surprising Lack of Bias for Gendered Robotic Comedians

23. I Designed It, So I Trust It: The Influence of Customization on Psychological Ownership and Trust Toward Robots

24. Participatory Design and Early Deployment of DarumaTO-3 Social Robot

25. GeneRobot: How Participatory Development of Social Robots for Assisted Living Brings Generations Together

26. Effects of Beep-Sound Timings on Trust Dynamics in Human-Robot Interaction

27. The CARE-MOMO Project

28. Towards the Deployment of a Social Robot at an Elderly Day Care Facility

29. Human-in-the-Loop Ethical AI for Care Robots and Confucian Virtue Ethics

30. Ikigai Robotics: How Could Robots Satisfy Social Needs in a Professional Context? a Positioning from Social Psychology for Inspiring the Design of the Future Robots

31. Effects of Realistic Appearance and Consumer Gender on Pet Robot Adoption

32. The Reason for an Apology Matters for Robot Trust Repair

33. Assessment of a Humanoid Partner for Older Adults and Persons with Dementia During Home-Based Activities

34. Embodiment Perception of a Smart Home Assistant

35. Not that Uncanny After All? An Ethnographic Study on Android Robots Perception of Older Adults in Germany and Japan

36. Ambivalent Stereotypes Towards Gendered Robots: The (Im)mutability of Bias Towards Female and Neutral Robots

37. Perceptions of Socially Assistive Robots Among Community-Dwelling Older Adults

38. Active Participatory Social Robot Design Using Mind Perception Attributes

39. The Effect of Anthropomorphism on Diffusion or Responsibility in HRI

40. Design and Preliminary Validation of Social Assistive Humanoid Robot with Gesture Expression Features for Mental Health Treatment of Isolated Patients in Hospitals

41. 'Armed' and Dangerous: How Visual Form Influences Perceptions of Robot Arms

42. Self-perception of Interaction Errors Through Human Non-verbal Feedback and Robot Context

43. Introducing the Social Robot EBO: An Interactive and Socially Aware Storyteller Robot for Therapies with Older Adults

44. Personalized Storytelling with Social Robot Haru

45. Telepresence Robot for Isolated Patients in the COVID-19 Pandemic: Effects of Socio-relationship and Telecommunication Device Types on Patients’ Acceptance of Robots

46. Imitating Human Strategy for Social Robot in Real-Time Two-Player Games

47. Assistant Robots in German Hospitals: Measuring Value Drivers and Willingness to Pay

48. Development and Assessment of a Friendly Robot to Ease Dementia

49. The Effects of Dyadic vs Triadic Interaction on Children’s Cognitive and Affective Gains in Robot-Assisted Alphabet Learning

50. Enabling Learning Through Play: Inclusive Gaze-Controlled Human-Robot Interface for Joystick-Based Toys

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