Search

Your search keyword '"Edutainment"' showing total 142 results

Search Constraints

Start Over You searched for: Descriptor "Edutainment" Remove constraint Descriptor: "Edutainment" Publication Type eBooks Remove constraint Publication Type: eBooks
142 results on '"Edutainment"'

Search Results

3. Education and 'Edutainment'

4. Computational Thinking Education Model Through Play-Type Software Teaching and Learning Model

9. Edutainment as a New Educational Technology: A Comparative Analysis

10. Compatibility of Edutainment and Traditional Methods in the University’s Educational Environment

11. Gamified Communication as a Didactic Tool for Mastering a Professionally Oriented Video Course in a Foreign Language

13. A Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical Training

16. Museum in Absentia the Staging of the Image

17. Video Mapping for Cultural Heritage: State of the Art and Future Developments

18. The Mathematical Table of the Palazzina Cinese in Palermo. Animation and Virtual Reality Techniques for an Edutainment Project

19. Educative Game-Based Edutainment Model Design in Social Studies Learning

23. Validating Learning Games, a Case Study

24. HWYL: An Edutainment Based Mobile Phone Game Designed to Raise Awareness on Environmental Management

25. Sentenced to Transportation: An iDoc for Australia’s Convict Past

27. Demystifying Artificial Intelligence for End-Users: Findings from a Participatory Machine Learning Show

30. Safe Internet: An Edutainment Tool for Teenagers

32. Towards Smart Edutainment Applications for Young Children. A Proposal

37. Cultural-Based Education of Tamansiswa as a Locomotive of Indonesian Education System

40. Augmented Reality Towards Facilitating Abstract Concepts Learning

41. Digital Storytelling in a Museum Application Using the Web of Things

42. Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game

43. Play to Learn! Nurturing Fundamental Digital Skills of Romanian Preschoolers by Developing Edutainment Applications

46. Interactive Edutainment: A Technologically Enhanced Theme Park

47. Labenah: An Arabic Block-Based Interactive Programming Environment for Children. The Journey of Learning and Playing

48. Art upon Art: The Spatial Augmented Reality as New Value for Contemporary Art and Educational Tool for Art History

49. Video Games for Learning Projective Geometry: Analysis of Virtual Spaces Through the Disciplines of Representation

50. TLogic: A Tangible Programming Tool to Help Children Solve Problems

Catalog

Books, media, physical & digital resources