142 results on '"Edutainment"'
Search Results
2. Writing and Producing Cross-Media/Transmedia Content for Young Audiences: Aiming for Edutainment in a Television Christmas Calendar
3. Education and 'Edutainment'
4. Computational Thinking Education Model Through Play-Type Software Teaching and Learning Model
5. The Grimaldina Tower in Genoa. A Case Study Between Technology and Visual Communication
6. Easily Accessible Technology for Architectural Storytelling: Palazzo Ducale in Genoa, an Experimental Study
7. Geobildung – Umweltbildung im Geo-Bereich
8. More Than Just Edutainment: Indigenous South African Community Radio Music Programmes as Preservers of African Traditional Cultures
9. Edutainment as a New Educational Technology: A Comparative Analysis
10. Compatibility of Edutainment and Traditional Methods in the University’s Educational Environment
11. Gamified Communication as a Didactic Tool for Mastering a Professionally Oriented Video Course in a Foreign Language
12. Re-building Muslim-Christian Relations and Everyday Peace in West Nile, Uganda
13. A Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical Training
14. Ganz vorne mit dabei oder bereits hinten dran? – Livestream-Shopping, seine Potenziale und die Situation in Deutschland : Eine Vorstellung, Prüfung und die Skizzierung des Status quo
15. Coding is Fun: Engaging Adult On-Line Learners Using Programming Games
16. Museum in Absentia the Staging of the Image
17. Video Mapping for Cultural Heritage: State of the Art and Future Developments
18. The Mathematical Table of the Palazzina Cinese in Palermo. Animation and Virtual Reality Techniques for an Edutainment Project
19. Educative Game-Based Edutainment Model Design in Social Studies Learning
20. Zwischen Edutainment und politischer Bildung? Rückfragen zu Bildung in einer digitalen Kultur
21. Edutainment
22. Mojipla Stamp: Interactive Content Using a Stamp Device to Stimulate Programming Thinking Through Word Play
23. Validating Learning Games, a Case Study
24. HWYL: An Edutainment Based Mobile Phone Game Designed to Raise Awareness on Environmental Management
25. Sentenced to Transportation: An iDoc for Australia’s Convict Past
26. Revitalization of Local Traditional Culture for Sustainable Development of National Character Building in Indonesia
27. Demystifying Artificial Intelligence for End-Users: Findings from a Participatory Machine Learning Show
28. Web Quest as Efficient Edutainment Technology in Teaching Russian as Foreign Language
29. Serious Games Usage in Higher Education, Experiences and Guidelines
30. Safe Internet: An Edutainment Tool for Teenagers
31. Edutainment Tools for Intercultural Intelligence Training
32. Towards Smart Edutainment Applications for Young Children. A Proposal
33. Fine Arts Meet Social Work, from First Observations to Realization
34. Language Games Children Play: Language Invention in a Montessori Primary School
35. Developing Evaluation System that Scientifically Presents the Rotation Ability of the Top as a Score: 'Koma Scouter'
36. From the Vascular Art to the Representation of the Scene: Build, Deconstruct, Rebuild
37. Cultural-Based Education of Tamansiswa as a Locomotive of Indonesian Education System
38. Intelligent Ticket with Augmented Reality Applications for Archaeological Sites
39. Using Digital Games for Sexual Education: Design Rules, Issues, and Applications
40. Augmented Reality Towards Facilitating Abstract Concepts Learning
41. Digital Storytelling in a Museum Application Using the Web of Things
42. Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game
43. Play to Learn! Nurturing Fundamental Digital Skills of Romanian Preschoolers by Developing Edutainment Applications
44. Another Week at the Office (AWATO) – An Interactive Serious Game for Threat Modeling Human Factors
45. VR Trainingssimulator für Flurförderfahrzeuge – Chancen und Risiken in Zusammenhang mit Bewegungsfeedback
46. Interactive Edutainment: A Technologically Enhanced Theme Park
47. Labenah: An Arabic Block-Based Interactive Programming Environment for Children. The Journey of Learning and Playing
48. Art upon Art: The Spatial Augmented Reality as New Value for Contemporary Art and Educational Tool for Art History
49. Video Games for Learning Projective Geometry: Analysis of Virtual Spaces Through the Disciplines of Representation
50. TLogic: A Tangible Programming Tool to Help Children Solve Problems
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