137 results on '"Dodero, A"'
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2. An Instrument to Characterize the Cognitive Process Associated with Computational Thinking Skills for Engineering Students
3. Exploring the Impact of ChatGPT on Education: A Case of Study on Spanish Tweets
4. Serious Game Adventure for Learning Data Exploration Skills
5. Systemic Inflammation as the Health-Related Communication Tool Between the Human Host and Gut Microbiota in the Framework of Predictive, Preventive, and Personalized Medicine
6. Chatbot to Provide Initial Assistance to Erasmus Students in Case of Emergency
7. A Framework to Create Conversational Agents for the Development of Video Games by End-Users
8. Symptoms of Bowel Endometriosis
9. Automating Assessment of Exercises as Means to Decrease MOOC Teachers’ Efforts
10. Participatory Design of Tangibles for Graphs: A Small-Scale Field Study with Children
11. Learning Analytics in Mobile Applications Based on Multimodal Interaction
12. Evidence-Based Systematic Literature Reviews in the Cloud
13. First Steps Towards the Design of Tangibles for Graph Algorithmic Thinking
14. Guidelines for Participatory Design of Digital Games in Primary School
15. Effective Brain Connectivity Through a Constrained Autoregressive Model
16. Emotions and Inclusion in Co-design at School: Let’s Measure Them!
17. Studying the Effect of UML-Based Models on Source-Code Comprehensibility: Results from a Long-Term Investigation
18. Kernel-Based Analysis of Functional Brain Connectivity on Grassmann Manifold
19. Automating Technical Reviews in Software Forges and Repositories Based on Linked Data
20. Extreme Apprenticeship Meets Playful Design at Operating Systems Labs: A Case Study
21. Guess It! Using Gamificated Apps to Support Students Foreign Language Learning by Organic Community-Driven Peer-Assessment
22. Group-Wise Functional Community Detection through Joint Laplacian Diagonalization
23. Semantic Accessibility to E-learning Web Services
24. Using a 3D Online Game to Assess Students’ Foreign Language Acquisition and Communicative Competence
25. Semantic Management of Digital Contents for the Cultural Domain
26. Open Linked Data Model Revelation and Access for Analytical Web Science
27. A Precise Style for Business Process Modelling: Results from Two Controlled Experiments
28. Precise vs. Ultra-Light Activity Diagrams - An Experimental Assessment in the Context of Business Process Modelling
29. Development Issues on Linked Data Weblog Enrichment
30. An Automatic Indicator of the Reusability of Learning Objects Based on Metadata That Satisfies Completeness Criteria
31. Reusability Evaluation of Learning Objects Stored in Open Repositories Based on Their Metadata
32. Analysis of Educational Metadata Supporting Complex Learning Processes
33. Hybrid Learning Experiences with a Collaborative Open Source Environment
34. Social Networking Technologies for Free-Open Source E-Learning Systems
35. Tools for Supporting Hybrid Learning Strategies in Open Source Software Environments
36. Transformational Techniques for Model-Driven Authoring of Learning Designs
37. Open source technologies for visually impaired people
38. Iterative Design of Learning Processes
39. Comparing macro development for personal productivity tools: an experience in validating accessibility of Talking Books
40. Towards an Effective Instructional Engineering Analysis Method
41. A Design Toolkit for Hypermedia Applications Based on Ariadne Development Method
42. Evaluation of an Agent-Mediated Collaborative Production Protocol in an Instructional Design Scenario
43. Cultural Heritage and the Semantic Web
44. Dynamic Generation of Agent Communities from Distributed Production and Content-Driven Delivery of Knowledge
45. Skills Management in Knowledge-Intensive Organizations
46. Dynamic Generation of User Communities with Participative Knowledge Production and Content-Driven Delivery
47. A Practical Approach to Efficient Use of Heterogeneous PC Network for Parallel Mathematical Computation
48. Towards a Unified Query-by-Example (UQBE): UML as a Basis for a Generic Graphical Query Language
49. RAMSES: A Mobile Computing System for Field Archaeology
50. A scalable parallel algorithm for matching pursuit signal decomposition
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