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6. Model-based Player Experience Testing with Emotion Pattern Verification

7. Agent-Based Social Simulation for Policy Making

8. Towards a Social Artificial Intelligence

9. Agents Dealing with Norms and Regulations

10. Computational Theory of Mind for Human-Agent Coordination

12. An Appraisal Transition System for Event-Driven Emotions in Agent-Based Player Experience Testing

13. Socially Aware Interactions: From Dialogue Trees to Natural Language Dialogue Systems

14. Incorporating Social Practices in Dialogue Systems

15. Changing Perspectives: Adaptable Interpretations of Norms for Agents

16. Agile Social Simulations for Resilience

17. Challenges and Issues for Social Simulations for Crises

18. Conclusions

19. The Real Impact of Social Simulations During the COVID-19 Crisis

20. Introduction

21. Deployment and Effects of an App for Tracking and Tracing Contacts During the COVID-19 Crisis

22. Foundations of Social Simulations for Crisis Situations

28. Social Rules for Agent Systems

29. Developers’ Responses to App Review Feedback – A Study of Communication Norms in App Development

30. Learning to Communicate Proactively in Human-Agent Teaming

32. Simulations with Values

33. Aplib: Tactical Agents for Testing Computer Games

34. Agents with Dynamic Social Norms

35. On Enactability of Agent Interaction Protocols: Towards a Unified Approach

36. Incorporating Social Practices in BDI Agent Systems

37. Why Bad Coffee? Explaining Agent Plans with Valuings

38. The Influence of Gender, Personality, Cognitive and Affective Student Engagement on Academic Engagement in Educational Virtual Worlds

39. Creating Dialogues Using Argumentation and Social Practices

40. An Overview of Open-Source Chatbots Social Skills

41. Changing Habits Using Contextualized Decision Making

42. Modelling Patient-Centric Healthcare Using Socially Intelligent Systems: The AVICENA Experience

43. e-Coaching for Intensive Cardiac Rehabilitation : A Requirement Analysis

45. A Model of a Social Chatbot

46. Towards Team Formation via Automated Planning

47. Social Practices for Social Driven Conversations in Serious Games

48. Social Agents for Learning in Virtual Environments

49. Agent Communication for Believable Human-Like Interactions between Virtual Characters

50. On Formalizing Opportunism Based on Situation Calculus

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