41 results on '"Cairns, Paul"'
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2. Whose Responsibility is Accessibility in Games Anyway? Everyone
3. Measuring Experiences
4. Inclusion in the Third Wave: Access to Experience
5. Can Games Be More Than Fun?
6. Accessible Player Experiences (APX): The Players
7. Engagement in Digital Games
8. Conclusions
9. Doing Better Statistics in Human-Computer Interaction
10. A Maturity Model for Integrating Agile Processes and User Centred Design
11. Observations on Utilising Usability Maturity Model-Human Centredness Scale in Integrating Agile Development Processes and User Centred Design
12. Assessing the Core Elements of the Gaming Experience
13. Familiarity in Team-Based Online Games: The Interplay Between Player Familiarity and the Concepts of Social Presence, Team Trust, and Performance
14. Integrating Agile Development Processes and User Centred Design- A Place for Usability Maturity Models?
15. An Evaluation Template for Expert Review of Maturity Models
16. Promoting Elderly-Children Interaction in Digital Games: A Preliminary Set of Design Guidelines
17. Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks
18. Using Card Sorts for Understanding Website Information Architectures: Technological, Methodological and Cultural Issues
19. Innovative Integrated Architecture for Educational Games: Challenges and Merits
20. Assessing the Core Elements of the Gaming Experience
21. Using Sketching to Aid the Collaborative Design of Information Visualisation Software - A Case Study
22. Managing Automatically Formed Mathematical Theories
23. Automatic Critiques of Interface Modes
24. Literate Proving: Presenting and Documenting Formal Proofs
25. Engagement with an Interactive Museum Exhibit
26. Tumor Resistance to Apoptosis : Mechanisms of Evasion and Implications for Radiation and Chemotherapeutic Strategies
27. Informalising Formal Mathematics: Searching the Mizar Library with Latent Semantics
28. Problems and Solutions for Markup for Mathematical Examples and Exercises
29. A Theoretical Analysis of Hierarchical Proofs
30. User Interface Design as Systems Design
31. User Engagement with Interactive Media: A Communication Perspective
32. A Model of Social Media Engagement: User Profiles, Gratifications, and Experiences
33. Engagement in Information Search
34. eLearning
35. Designing for User Experience and Engagement
36. User Engagement with Digital Health Technologies
37. Theoretical Perspectives on User Engagement
38. Translating Theory into Methodological Practice
39. Research Methods for Human-Computer Interaction
40. Essential Scots Dictionary : Scots/English – English/Scots
41. Grammar Broonie : A guide tae Scots grammar
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