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41 results on '"Cairns, Paul"'

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1. Mapping Virtual Reality Controls to Inform Design of Accessible User Experiences

2. Whose Responsibility is Accessibility in Games Anyway? Everyone

3. Measuring Experiences

6. Accessible Player Experiences (APX): The Players

8. Conclusions

10. A Maturity Model for Integrating Agile Processes and User Centred Design

12. Assessing the Core Elements of the Gaming Experience

13. Familiarity in Team-Based Online Games: The Interplay Between Player Familiarity and the Concepts of Social Presence, Team Trust, and Performance

14. Integrating Agile Development Processes and User Centred Design- A Place for Usability Maturity Models?

15. An Evaluation Template for Expert Review of Maturity Models

16. Promoting Elderly-Children Interaction in Digital Games: A Preliminary Set of Design Guidelines

17. Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks

18. Using Card Sorts for Understanding Website Information Architectures: Technological, Methodological and Cultural Issues

19. Innovative Integrated Architecture for Educational Games: Challenges and Merits

22. Managing Automatically Formed Mathematical Theories

23. Automatic Critiques of Interface Modes

24. Literate Proving: Presenting and Documenting Formal Proofs

27. Informalising Formal Mathematics: Searching the Mizar Library with Latent Semantics

34. eLearning

41. Grammar Broonie : A guide tae Scots grammar

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