265 results on '"Bruyns, Gerhard"'
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2. An Introduction to Design Commons
3. Correction to: [ ] With Design: Reinventing Design Modes
4. Innovation Model in Design for Social Innovation——A Case Study of the Elderly Who Knits Part-Time
5. What is the Role of Interaction Design of Triangulation Elements in Encouraging Citizens Towards Social Interaction?
6. Design Issues for Parenting Support Services in Japanese Municipalities from the Users’ Perspective
7. FASH-IO-N-FWD: Generative Workshop for Computational Fashion Design
8. Research on the Communication Management Model of Public Participation in Community Renewal
9. Sustainable Design for Rural Communities of Ethnic Minorities in China: Product-Service System Promotes Social Innovation
10. The Design Approach with Citizens’ Participation in Community Development Through the Pop-Up Children’s Playground in Public Spaces
11. Behavioural Intervention Technology in UX Design: Conceptual Review, Synthesis, and Research Direction
12. Understanding the Patient Journey: Working Towards Integrated Medical Records
13. Design for Better Ambient Temperature Experiences
14. Supporting Sustainability Through Minimalist Interaction Design Aesthetics
15. Interface, Pedagogical Agents and Chatbox in Virtual Learning Environments: An Eye Tracking Experiment
16. A Study on Experiencing Chinese Culture Through TikTok – Focusing on Cultural Exchange in the COVID-19 Era from the Perspective of a User with 500,000 Followers
17. Research on the Intelligent Design Countermeasures in the Post-COVID Era
18. Sacred Texts
19. Material Turn: Material Thinking-Oriented Sustainable Artefact Design Education Mode
20. Limb Flexibility Measurement Study
21. Designing HCI Strategies to Communicate and Suggest Action for Climate Change Mitigation
22. Development of a Handover Approach in Design for Dementia
23. Design to Divide Attention: An Exploration of Designing Virtual Reality Simulations of Accidents
24. First Impressions Matter (Maybe More Than Prior Design Experience): The Predictive Power of Soft-Skills on Student Performance in a Team-Based Design Course
25. Physical Traces and Materialization of Songs for Individuals’ Music Participation in Cafés: The Design and Field Studies of Camue
26. The Layman Got Ropes——Exploration of Content Enhancement and Interactive Design for Watching Online Ice Hockey Matches
27. Material Meaning: An Investigation into How Meaning Is Organised and Interpreted in Industrial Design Practice
28. Making Community Relatable Again: Research on the Mechanism of Service Design in Innovating Community Public Governance
29. The Impact of Artificial Intelligence on Graphic Design: Exploring the Challenges and Possibilities of AI-Driven Autonomous Branding
30. Design of Functional Application Model in Vehicle Infotainment System - Taking Vehicle Music Application as an Example
31. Three Post-phenomenological Design Projects on and with ML Technologies as Philosophy-in-Practice
32. Gendered Mobilities: A Critical Approach Towards Understanding Social Exclusion Through the Lens of Mobility
33. Man-Made Gems: An Investigation into the Design Implications, Possibilities and Limitations of Utilising Man-Made Gems for Jewellery
34. Art-Based Media Education as a Mode of Social Design
35. Scientific Research as a Challenge for Communication Design Students: Experimental Workshop to Encourage Communication Design Students to Collaborate in Scientific Research and Create Synergies in the University Context
36. A Fractal Mindset in Design Education: Explorations in Wellbeing, Form Creation/Aesthetics, and Design Thinking
37. Can the Social Loneliness of the Elderly Be Alleviated Through Social Participation with the Support of the Community and Stakeholders? A Sustainable Activity Design Study
38. Explore the Framework: How Design Management Capability as Dynamic Capabilities
39. Analysis on Formation Mechanism of Enterprise Design Competitiveness Based on Structural Equation Modeling
40. Love for Inanimate Objects: A Model to Understand Relationships Between People and Products
41. FitSleeve: Designing Wearable Display and Feedback to Improve the Fitness Experience and Motivation
42. Designing a Tool for Assessing and Developing Technological Innovation Capability Using the Concept of Innovation Capability Maturity Model
43. The Absence of Graphic Representations of Madiba in Nelson Mandela Park, Mamelodi, South Africa
44. Exploring Elderly and Young Users’ Perceptions of Video Exercise on Mobile Fitness Applications
45. Improving Brand Loyalty Through Value Creation
46. A Study of Collaborative Analogical Design Methods in the Crowdsourcing Context
47. Nostalgia-Based Design Methodology for Subtle Connection from East Asian Aesthetics View
48. A New Frame: Design-Led Transformations from Linear to Circular Economies for Sustainability
49. Contactless Guidance: An Analysis of the Visual Symbols on Covid-19 Posters
50. Lunar Land: Investigating the Effects of Simulation and Play in Daily Context on Family Functioning
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