211 results on '"Altman, Eitan"'
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2. Learning a Correlated Equilibrium with Perturbed Regret Minimization
3. The Vaccination Game in Susceptible-Infected-Susceptible (SIS) Networks with Multipopulations
4. Graph Neural Network Based Scheduling: Improved Throughput Under a Generalized Interference Model
5. Splittable Routing Games in Ring Topology with Losses
6. Evolutionary Games
7. Coordinated Scheduling Based on Automatic Neighbor Beam Relation
8. Controlling Packet Drops to Improve Freshness of Information
9. Maximizing Amount of Transferred Traffic for Battery Powered Mobiles
10. A Net Neutrality Perspective for Content Down-Streaming over the Internet
11. Peering Versus Transit: A Game Theoretical Model for Autonomous Systems Connectivity
12. From Egoism to Altruism in Groups
13. Coupled State Policy Dynamics in Evolutionary Games
14. Altruism in Groups
15. Load Balancing Congestion Games and Their Asymptotic Behavior
16. Normalized Equilibrium in Tullock Rent Seeking Game
17. Routing on a Ring Network
18. The Social Medium Selection Game
19. User Response Based Recommendations
20. Paradoxes in a Multi-criteria Routing Game
21. A Multitype Hawk and Dove Game
22. Load Balancing Congestion Games and Their Asymptotic Behavior
23. Dynamic Games for Analyzing Competition in the Internet and in On-Line Social Networks
24. Finite Improvement Property in a Stochastic Game Arising in Competition over Popularity in Social Networks
25. Potential Game Approach to Virus Attacks in Network with General Topology
26. Routing Game on the Line: The Case of Multi-players
27. Dynamic Admission Game into an M/M/1 Queue
28. Resilience of Routing in Parallel Link Networks
29. Classical queueing models
30. Differentiated Services
31. RED: Random Early Discard
32. Mobile Networks and Wireless Local Area Networks
33. NS-2 Simulator Preliminaries
34. Tcl and C++ linkage
35. How to work with trace files
36. Routing and network dynamics
37. Introduction
38. Description and simulation of TCP/IP
39. Applying Branching Processes to Delay-Tolerant Networks
40. Evolutionary Games
41. Battery State-Dependent Access Control in Solar-Powered Broadband Wireless Networks
42. Transmission Power Control Game with SINR as Objective Function
43. Part II: 7 Optimal routing in two deterministic queues
44. Part III: 8 Networks with no buffers
45. Part II: 6 Optimal routing
46. Part II: 4 Admission control in stochastic event graphs
47. Part II: 5 Applications in queuing networks
48. Part I: 3 Stochastic Event Graphs
49. Part I: 2 Balanced Sequences
50. Multimodularity, Convexity and Optimization
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