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1. Effect of Socio-Demographic Factors on Consumer’s Attitude Towards Artificial Intelligent Based Digital Voice Assistant

3. Exploring Programming Language Choices to Boost Student Interest in Coding and Educational Robotics

5. Exploring Gender Disparities in Online Peer Feedback System: An Analysis of Feedback Levels and Quality

8. Developing Gender-Neutral Programming Materials: A Case Study of Children in Lower Grades of Primary School

11. GeoAI-Based Covid-19 Prediction Model

14. Design Matters! How Visual Gendered Anthropomorphic Design Cues Moderate the Determinants of the Behavioral Intention Towards Using Chatbots

15. What is Fake News? Perceptions, Definitions and Concerns by Gender and Political Orientation Among Israelis

17. Recent Topics in Economic Research - Feature Papers for Cerebrating the 10th Anniversary of Economies.

18. Feature Papers "Age-Friendly Cities & Communities: State of the Art and Future Perspectives"

19. #ITravelSolo: Women Solo Travellers

20. Everybody Rock Your Equity: Experiences of Organizing a Women in Computing Event with Role Models for Diversity and Inclusion

21. Gender- and Diversity-Oriented Design of Social Media for Participation in Public Transport

22. Broader Understanding of Gamification by Addressing Ethics and Diversity

23. The Influence of Picture Book Interaction Design on Preschool Children’s Reading Experience

24. Audible Paralinguistic Phenomena in Everyday Spoken Conversations: Evidence from the ORD Corpus Data

25. Individual Factors that Influence the Acceptance of Mobile Health Apps: The Role of Age, Gender, and Personality Traits

26. ChildProgramming Evolution, A Method to Increase the Computational Thinking Skills in School

27. eHealth as the Trigger Initiative That May Foster Development in Health Care Delivery in Tanzania

28. The Winner Takes IT All: Swedish Digital Divides in Global Internet Usage

29. The Influence of Body Proportions on Perceived Gender of Robots in Latin America

31. Mobile and Game Usage, Gender and Attitude Towards Computing Degrees

32. Perception of Masculinity and Femininity of Agent’s Appearance and Self-adaptors

33. The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations

35. Developing Social Competence of Preschoolers in Digital Era: Gender Dimensions

38. Head Orientation Behavior of Users and Durations in Playful Open-Ended Interactions with an Android Robot

39. ‘Face Robots’ Onscreen: Comfortable and Alive

45. The Ethics of a Recommendation System

46. An Ethnographic Investigation into Gender and Language in the Northern Ireland Assembly

47. Gender-Specific Kansei Engineering: Using AttrakDiff2

49. Grooming Analysis Modeling the Social Interactions of Online Discussion Groups

50. Landmarks and Time-Pressure in Virtual Navigation: Towards Designing Gender-Neutral Virtual Environments