1. MAKING HALO 3 SHINE.
- Author
-
McEachern, Martin
- Subjects
- *
COMPUTER graphics , *COMPUTER-generated imagery , *VIDEO games , *PHYSICAL sciences , *PHYSICS - Abstract
The article discusses the creation of graphical environment and animation effects for videogame Halo 3 from Bungie. Bungie used Havok Physics to drive the behavior of objects and characters in the game. Bodies fly through the air using ragdoll physics. Bungie overhauled all the character models from Halo 2, pushing their polygon counts from 3,000 to around 6,000. Bungie was able to utilize the projection-mapping method by taking higher-resolution geometry and mapping it onto a lower-resolution poly character.
- Published
- 2007