118 results on '"Kantor P"'
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2. The switch: an off and on history of digital humans.
3. Behind the search box: Google and the global internet industry.
4. The woman who couldn't wake up: hypersomnia and the science of sleepiness.
5. Robots won't save Japan: an ethnography of eldercare automation.
6. Supergrid and superblock: lessons in urban structure from China and Japan.
7. Asbestos: the last modernist object.
8. Beyond the lab and the field: infrastructures as places of knowledge production since the late nineteenth century.
9. Resistance to the current: the dialectics of hacking.
10. Late escapism and contemporary neoliberalism: alienation, work and Utopia.
11. The History of technology: critical readings.
12. There is life after the Nobel Prize.
13. Future yet to come: sociotechnical imaginaries in modern Korea.
14. In-House Imperialism.
15. The signal: the history of signal processing and how we communicate.
16. digitalSTS: a field guide for science & technology studies.
17. Cosmopolitan rurality, depopulation, and entrepreneurial ecosystems in 21st-century Japan.
18. Meteorite: how stones from outer space made our world.
19. Pragmatism, technology and the persistence of the postmodern.
20. Designing an internet.
21. La ciencia argentina. Un proyecto inconcluso: 1930-2000.
22. Una gloria silenciosa. Dos siglos de ciencia en Argentina.
23. Science in the Spanish and Portuguese Empires--1500-1800.
24. The internet in everything: freedom and security in a world with no off switch.
25. Power and technology: a philosophical and ethical analysis.
26. Value sensitive design: shaping technology with moral imagination.
27. The procrastination economy: the big business of downtime.
28. Decoding the social world: data science and the unintended consequences of communication.
29. Book reviews.
30. Sound objects.
31. Respawn: gamers, hackers, and technogenic life.
32. Designing with the body: somaesthetic interaction design.
33. Streamliner: Raymond Loewy and image-making in the age of American industrial design.
34. The Aesthetics of videogames.
35. The metainterface: the art of platforms, cities, and clouds.
36. Game time: understanding temporality in videogames.
37. Growing down: theology and human nature in the virtual age.
38. The Handbook of science and technology studies.
39. Interface.
40. Science & society.
41. Propriétaires et citoyens dans l'Orient romain. Scripta Antiqua, 84.
42. The city of tomorrow: sensors, networks, hackers, and the future of urban life.
43. Hacked: the inside story of America's struggle to secure cyberspace.
44. Digital keywords: a vocabulary of information society and culture.
45. John Vassos: industrial design for modern life.
46. Status update: celebrity, publicity, and branding in the social media age.
47. Uncoding the digital: technology, subjectivity, and action in the control society.
48. Building mobile experiences.
49. Community livability: issues and approaches to sustaining the well-being of people and communities.
50. CLARINETISSIMO 11.
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