759 results on '"Robotics"'
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2. Artificial Intelligence in the EFL Learning Process for Dominican Higher Education
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Francheska Arias Reyes, Ivanna Tavárez Vasquez, and Pedro J. Tavárez-DaCosta
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This research work, explores the important incidence that Artificial Intelligence has have in the development of modern higher education and education at all in our country, the Dominican Republic, before, during, and after the Sanitary Emergence brought by the COVID-19 Pandemic. Through this "Documentary Research," we examine in details the case of the Dominican Republic as compared to those cases occurred in the international arena, as a means for reflection and understanding of this phenomena called Artificial Intelligence on its different modalities since Computerizing and Internet changed our lives, decades ago. It is the purpose of this work to bring light to the said technological phenomenon, which has been ultimately the product of fears on the emergence of a "Robotized Society," where we the Human Beings would lose our capacity of controlling the machines. Although our focus of interest lies on EFL Teaching-Learning Processes, it does not refer exclusively to this particular field of education, but to it different components, such as Applied Linguistics, Psychological factors and Modern Technology (CIT'S) as well, reason why a Multidisciplinary Team was formed to undertake this task.
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- 2023
3. Exploring Teacher and Learner Experiences of Play-Based Approaches to SET Lessons at Upper Primary Level. Learning Study 1 for the Plug-in-Play Project, Rwanda
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National Foundation for Educational Research (NFER) (United Kingdom), Geeta Gambhir, and Juliet Kyoshabire Kotonya
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Right to Play's Plug-in-Play (PIP) project in Rwanda aims to enhance Science and Elementary Technology (SET) education through playful and interactive methods. This study, conducted by the National Foundation for Educational Research (NFER) and Three Stones International (TSI), explores the implementation of learning through play with technology (LtPT) approaches in Rwandan schools. Through interviews and focus group discussions, the study examines teachers' and learners' experiences, emerging signs of holistic skill development, and factors influencing the adoption of LtPT Key Findings: (1) Positive shifts in teaching practices towards learner-centred approaches, increased use of formative assessment, and enhanced engagement in SET lessons; (2) Key teaching strategies such as group work and questioning promote collaboration, communication, and confidence among learners; and (3) Challenges such as limited access to technology, infrastructure issues, and language barriers persist. Despite challenges, the LtPT approach shows promising outcomes, including improved attendance and attainment, increased interest in SET, and application of learning at home. Recommendations include: ongoing support for teachers; tailored professional development focusing on digital skills and inclusion; addressing time constraints; advocating for resources; and facilitating parental engagement. The study underscores the importance of continuous support, relevant training, and addressing systemic challenges to sustain and scale up the LtPT approach, ultimately advancing SET education and holistic skill development in Rwanda.
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- 2023
4. Transformation of Education: From Dehumanization to Re-Humanization of Society
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Aberšek, Boris, Flogie, Andrej, and Aberšek, Metka Kordigel
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With the approach of constant changes and quality assurance in education, we have reached an optimum that no longer justifies all further investments in such changes, as the results of these investments are (and will be) minimal and insufficient. We have reached a stage where we must shift from evolution to revolution, from constant changes in education to its complete transformation. Here, we must point out that we must reverse the flow of systemic changes from the dehumanization of society as that in Industry 4.0 or, in a slightly softer form, the Japanese vision of Society 5.0. This reverse flow offers us the re-humanization of society's development and it can be called Society 6.0 or, historically, also Society 1.1 (back to the past, to the first industrial revolution). [For the full proceedings, see ED629086.]
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- 2023
5. Proceedings of the International Conference on Educational Data Mining (EDM) (16th, Bengaluru, India, July 11-14, 2023)
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International Educational Data Mining Society, Feng, Mingyu, Käser, Tanja, and Talukdar, Partha
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The Indian Institute of Science is proud to host the fully in-person sixteenth iteration of the International Conference on Educational Data Mining (EDM) during July 11-14, 2023. EDM is the annual flagship conference of the International Educational Data Mining Society. The theme of this year's conference is "Educational data mining for amplifying human potential." Not all students or seekers of knowledge receive the education necessary to help them realize their full potential, be it due to a lack of resources or lack of access to high quality teaching. The dearth in high-quality educational content, teaching aids, and methodologies, and non-availability of objective feedback on how they could become better teachers, deprive our teachers from achieving their full potential. The administrators and policy makers lack tools for making optimal decisions such as optimal class sizes, class composition, and course sequencing. All these handicap the nations, particularly the economically emergent ones, who recognize the centrality of education for their growth. EDM-2023 has striven to focus on concepts, principles, and techniques mined from educational data for amplifying the potential of all the stakeholders in the education system. The spotlights of EDM-2023 include: (1) Five keynote talks by outstanding researchers of eminence; (2) A plenary Test of Time award talk and a Banquet talk; (3) Five tutorials (foundational as well as advanced); (4) Four thought provoking panels on contemporary themes; (5) Peer reviewed technical paper and poster presentations; (6) Doctoral students consortium; and (7) An enchanting cultural programme. [Individual papers are indexed in ERIC.]
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- 2023
6. Proceedings of International Conference on Academic Studies in Technology and Education (ICASTE2023) (Antalya, Turkey, November 16-19, 2023)
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International Society for Research in Education and Science (ISRES), Samantha M. Curle, and Mustafa Tevfik Hebebci
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The International Conference on Academic Studies in Technology and Education (ICASTE) is set to take place at Amara Premier Palace Hotel in Antalya, Turkey, from November 16-19, 2023. Organized by the International Society for Research in Education and Science (ISRES) and the International Society for Academic Research in Science, Technology, and Education (ARSTE), the conference promises a diverse range of topics in the realm of education and technology. Highlighted presentations include discussions on the role of AI assistants and chatbots in higher education, the application of gamification to enhance student engagement and learning outcomes, and a systematic review of literature on the teaching of Nature of Science (NOS) based on the Family Resemblance Approach. Other notable topics cover issues such as teachers' organizational alienation and emotional labor, upskilling higher education engineering teachers for online creativity teaching, challenges in forming artistic-aesthetic culture in the virtual environment era, and the ethical considerations in education within the digital age. Further presentations delve into global concerns within sustainable development in science education, the significance of family as a fundamental principle in sustainable development, and the development of a smart wheelchair for the autonomous movement of disabled individuals. The conference also explores emerging trends in international teaching partnerships, the use of virtual laboratories in science education, and the integration of robotics and automation to enhance warehouse efficiency among logistics operators. Additionally, there are discussions on sanogenic reflection for emotional well-being, small group conversation structures in science education, risk management as part of sustainable technological and industrial development, features of adolescent reflection with different character accentuations, and the implementation of the ADDIE model for material design in English language teaching. Moreover, the importance of creative drama in science education, innovative practices for environmental awareness and action in sustainability education, and the incorporation of artificial intelligence in STEM education are covered. The conference concludes with presentations on English conversational learning in a first middle school-based boarding school, the reflective and intuitive aspects in design, and the support of pre-service ESOL teachers' critical language awareness through dialectical variation. The event promises a comprehensive exploration of current issues and innovations at the intersection of technology and education. [This conference was organized by the International Society for Academic Research in Science, Technology, and Education (ARSTE).]
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- 2023
7. Evaluating Popular MOOC Platforms by Generative Artificial Intelligence (AI) Robots: How Consistent Are the Robots?
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Victor K. Y. Chan
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This article intends to investigate the consistency between a few popular generative AI robots in the evaluation of massive open online course (MOOC) platforms. The four robots experimented with in the study were Claude+, GPT-4, Sage, and Dragonfly, which were tasked with awarding rating scores to the eight major dimensions, namely (1) content/course quality, (2) pedagogical design, (3) learner support, (4) technology infrastructure, (5) social interaction, (6) learner engagement, (7) instructor support, and (8) cost-effectiveness, of the 31 currently very popular MOOC platforms. Only Claude+'s and Dragonfly's rating scores turned out to be amenable to statistical analysis. For each of the two robots, the minimum, the maximum, the range, and the standard deviation of the rating scores for each of the eight dimensions were computed across all the 31 MOOC platforms. The rating score difference for each of the eight dimensions between the two robots was calculated for each platform. The mean of the absolute value, the minimum, the maximum, the range, and the standard deviation of the differences for each dimension between the two robots were calculated across all platforms. A paired sample t-test was then applied to each dimension for the rating score difference between the two robots over all the platforms. Finally, a correlation coefficient of the rating scores was computed for each of the eight dimensions between the two robots across all the MOOC platforms. The computational results were to reveal whether the two robots awarded discrimination in evaluating each dimension across the platforms, whether any of the two robots systematically underrated or overrated any dimension with respect to the other robot, and whether there was consistency between the two robots in evaluating each dimension across the platforms. It was found that discrimination was prominent in the evaluation of all dimensions save Dragonfly's rating of the dimensions learner support, technology infrastructure, and instructor support, Claude+ systematically underrated all dimensions (p < 0.000 < 0.05) compared with Dragonfly except for the dimension cost-effectiveness, which Claude+ systematically overrated (p = 0.003 < 0.05), and the evaluation by the two robots was consistent only for the dimensions content/course quality, pedagogical design, and learner engagement with the correlation coefficients ranging from 0.445 to 0.632 (p from 0.000 to 0.012 < 0.05). Consistency implies at least the partial trustworthiness of the evaluation of these MOOC platforms by either of these two popular generative AI robots based on the analogous concept of convergent validity for an operationalized instrument to measure an abstract construct. [For the full proceedings, see ED636095.]
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- 2023
8. The 'Fernstudent'. Enhancing the Potential of Hybrid Teaching Based on User-Centered Design
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Daniel Ullrich, Andreas Butz, and Sarah Diefenbach
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Hybrid teaching has become a common approach, with its inclusive character being a main advantage. However, it also comes with problems such as increased attention requirements for teachers and a lacking social integration of both groups of students (remote, on-site). The present research aims to enhance the potential of hybrid teaching through innovative technology concepts that leverage the advantages while minimizing the disadvantages from a technical and experiential perspective. Based on a literature analysis and empirical insights from explorative interviews with teachers and students, we introduce the concept of the Fernstudent. It gives remote students a physical presence in the classroom, in the form of an anthropomorphic robot that sits in a row with the other students, transmits images and sound from the lecture hall, and can also signal to join the discussion. Retrospective interviews with teachers after nine-week field tests revealed that it could provide the main envisioned benefits but also showed points for further development. Limitations of the present research and more general implications for research and practice are discussed. [For the full proceedings, see ED636095.]
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- 2023
9. The Effects of Age and Learning with Educational Robotic Devices on Children's Algorithmic Thinking
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Angeli, Charoula, Diakou, Panayiota, and Anastasiou, Vaso
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Educational Robotics is increasingly used in elementary-school classrooms to develop students' algorithmic thinking and programming skills. However, most research appears descriptive and lacks experimental evidence on the effects of teaching interventions using robotics to develop algorithmic thinking. Using the robots Dash and Dot, this study examined algorithmic thinking development in groups of children aged 6, 9, and 12. The results showed a statistically significant main effect between the age of students and algorithmic thinking skills and a statistically significant main effect between intervention and algorithmic thinking. In conclusion, the findings underscore the necessity of providing learners with structured, scaffolded activities tailored to their age to effectively nurture algorithmic thinking skills when engaging in Dash and Dot activities. [For the full proceedings, see ED636095.]
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- 2023
10. Children with Autism and Educational Robotics: Education and Development of Social and Cognitive Skills
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Anthi Karatrantou, Maria-Evangelia Kalamatianou, and Christos Panagiotakopoulos
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Educational Robotics in Greece is being used increasingly, while it is hesitantly applied in Special Education as it requires a properly educational trained staff. The present study is a case study aiming to discuss the effects of the utilization of educational robotics in a Special Education School classroom and specifically on students with Autism to support their social skills, interaction skills, as well as cognitive skills. Lego WeDo kit and the Scratch environment were used to support the work of the participated students. Observation sheets, evaluation sheets, semi-constructed interviews before and at the end of the interventions, focus group discussion at the end of the whole intervention, were the research tools. The intervention had a positive effect on students improving their social skills. The cooperation and interaction of the students was remarkable. They progressively increased their ability to respond to instructions and were willing to share their effort with each other and the researcher. Most children stayed focused on the activity and tried to use the materials and resources responsibly. Sometimes weakness in respectful behavior towards peers and the researcher was noted, but all children followed socially acceptable behaviors. Children seem to have improved cognitive skills and they showed moderate improvement in content creation. Sometimes they showed enthusiasm, while they seemed to persist when they encountered obstacles or failures. [For the full proceedings, see ED656038.]
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- 2023
11. Factors Promoting Student Agency and Community Engagement: Case of a Lebanese Public High School
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Sanaa Shehayeb, Eman Shaaban, and Jinan Karameh Shayya
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OECD (2019) defined student agency as the ability to set goals, reflect, and act responsibly to endorse change. It is quality of students' engagement and interaction with peers, teachers, parents and the wider community. The purpose of this research is to investigate and track the factors of promoting student agency and community engagement leading the change. Thirty nine students at a public high school in Lebanon were trained on STEAM activities such as: coding, robotics, electronics, crafts and 3D printing. Students took the initiative with continuous encouragement and facilitation from the principal and teachers to enrol and lead a community- based STEAM laboratory. A self-reflection questionnaire for students was administered in order to measure the characteristics and processes of the student agency. This case study used interviews, and focus groups in order to track the factors promoting this agency. The results of this study will inspire policy makers and school principals to promote student agencies and community involvement. [For the full proceedings, see ED654100.]
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- 2023
12. Interactions between Schools and Universities: The Example of Lab2go in Calabria
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Giuseppe Prete, Federica Chiappetta, Piefrancesco Riccardi, Rosanna Tucci, Antonio Bruzzese, and Claudio Meringolo
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Recent research emphasizes the need for a more sustained interaction of schools with universities and research institutions. For example, informal after-school programs integrated into the school curriculum can provide opportunities for meaningful interaction with researchers in active learning settings. At the physics department of University of Calabria it has been launched in 2016 a program aimed at recovering disused, and in several cases ancient, instrumentation in laboratories of some schools in the region of Calabria. In 2022, our local project merged into Lab2go, a national project of the National Institute of Nuclear Physics (INFN) (Lab2go; https://web.infn.it/lab2go/) and of University of Rome "La Sapienza" devoted to the enrichment of the laboratory activities of the schools. Lab2go involves a steadily increasing number of schools and has expanded to include chemistry, robotics and other subjects. This contribution discusses some didactic activities developed within Lab2go. The activities of Lab2go are integrated and form part of the (formal) school curriculum as work based experiences, which have become mandatory during the last three years of secondary schools. Thus, this project is an example of how specific policy interventions can lead to the kind of long-term structured collaboration between schools and research institutions needed to favor the shift of focus in science education. [For the full proceedings, see ED656038.]
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- 2023
13. Using Self-Evaluation Assignments to Teach 3D Coordinate Transformations in Robotics
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Mingli Han
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Teaching robotics courses online is challenging due to the complexity of the interdisciplinary topics involved. One of the most challenging topics is 3D coordinate transformations. Students often struggle to grasp the concept of 3D coordinate transformations and their relevance to real-world robotic applications. This paper applies the Scholarship of Teaching and Learning methodology to address this challenge and shares the self-evaluation assignments given to students to gradually enhance their ability to solve a real-world robotic navigation problem -- a crucial skill required in almost all robotic applications. Each assignment includes an informative description that explains the purpose of the task and its connection to the next assignment. Manageable MATLAB resources are provided in each assignment, allowing students to study fundamental Matlab scripts and use MATLAB Grader for self-evaluation before submission. The instructor provides feedback on incorrect answers through MATLAB Grader. The assignments focus on problem-solving and can be automatically graded, building upon prior work done by the instructor. The paper will also detail strategies for motivating students to engage with these challenging assignments and how the instructor assists distracted students in catching up with any missing assignments. [For the full proceedings, see ED656038.]
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- 2023
14. Educational Robotics Applications as Tools to Support the Social Interactions and Integration of Refugee Children in the Community of Schools of Primary Education
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Anthi Karatrantou, Vassiliki Giannoula, Chris Panagiotakopoulos, and George Nikolaou
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The paper presents an attempt made to use the Arduino platform and the Scratch for Arduino (S4A) environment for the implementation of an educational project for 6th grade primary school students in a classroom attended by refugee, immigrants, and indigenous students. The aim was to investigate the opportunity to use educational robotics as tools to support the social interactions and social inclusion of refugee children in the classroom community. The research was a case study implemented in a primary school in rural Greece. Students had to work in groups to design, build, and program a construction that simulates an "escape room." Students of each group solving a riddle of the other groups must discover a code to unlock the door of the "escape room," based on a series of six worksheets of increasing difficulty to create their final construction. The research tools were a diagnostic questionnaire, an evaluation questionnaire, specially designed worksheets, an observation sheet for participatory observation, and sociometric test tools. Based on the findings it could be supported that educational robotics are able to support social interactions of refugee children to a certain extent. The intervention supported social interactions and collaboration among students but without solving the problem of difficulties in the social integration of refugee students in the classroom community. Verbally all students stated that they had not any problem cooperating with refugee students, but this was not strongly reflected in practice. Greek students interacted strongly with immigrant students and refugee students seemed to prefer interacting with immigrant students too. [For the full proceedings, see ED656038.]
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- 2023
15. Proceedings of International Conference on Social and Education Sciences (IConSES) (Las Vegas, Nevada, October 19-22, 2023). Volume 1
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International Society for Technology, Education and Science (ISTES) Organization, Mack Shelley, Valarie Akerson, Mevlut Unal, Mack Shelley, Valarie Akerson, Mevlut Unal, and International Society for Technology, Education and Science (ISTES) Organization
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"Proceedings of International Conference on Social and Education Sciences" includes full papers presented at the International Conference on Social and Education Sciences (IConSES), which took place on October 19-22, 2023, in Las Vegas, Nevada. The aim of the conference is to offer opportunities to share ideas, discuss theoretical and practical issues, and to connect with the leaders in the fields of education and social sciences. The IConSES invites submissions that address the theory, research, or applications in all disciplines of education and social sciences. The IConSES is organized for: faculty members in all disciplines of education and social sciences, graduate students, K-12 administrators, teachers, principals, and all interested in education and social sciences. [Individual papers are indexed in ERIC.]
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- 2023
16. Computational Thinking in Early Grade Classrooms: How Young Learners Interact with Physical Devices to Ground Their Understanding of Computational Thinking
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Bih Epse Fofang Janet Shufor
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Computational thinking (CT) has been supported as an important skill every young person should possess for the 21st century, with possible implications for problem-solving, self-expression, and creativity. Numerous initiatives, both within and outside classroom settings, have been developed in response to policy mandates aiming at broadening participation for all K-12 learners to acquire CT skills. Consequently, there has been a proliferation of computational toys and tools specifically designed for young learners, including codable robots introduced into classrooms and educational environments. With the growing prevalence of computational devices in educational settings, educators, curriculum designers, and researchers must cultivate diverse teaching approaches and deepen their understanding of how young learners engage with these devices to acquire CT skills effectively within classroom contexts. In this dissertation, I present findings of how elementary-grade learners develop CT skills when they program Sphero robots in mathematics classroom activities. I specifically focused on the kinds of representations students developed, considering their "perspectives" ("understanding") of the environment, and the "practices" they engaged in to accomplish given tasks. To understand how young learners acquired CT skills, I observed fourth-grade learners as they interacted with activities on the Sphero.Math curriculum to program the Sphero robot in mathematics classrooms. The Sphero.Math curriculum was developed through a collaborative effort between researchers and DCPS partners. Findings from this work revealed that representations play an important role in supporting young learners to engage in CT practices such as Pattern recognition, algorithm design, problem decomposition, and abstraction (PRADA). Findings showed that representations such as (1) concrete manipulatives, (2) language, (3) graphic, (4) symbolic and (5) embodied representations provide scaffolds for learners to gain (PRADA), CT skills through iterating, testing, debugging, abstracting, modularizing, and reusing code. Additionally, the design features of the Sphero robot and its programming environment support CT knowledge acquisition. Features such as (1) programmable LEDs provided opportunities for learners to break down tasks and create opportunities to organize and structure components to get visual feedback that helped them recognize patterns. (2) Taillight ("aim") LED provided visual cues, that facilitated the involvement of geocentric orientation and embodied practices that empowered students to establish sensorimotor references. (3) Sphero's virtual protractor supported students through the CT component of abstraction to address the geocentric aspects of the Sphero robot. (4) block-based environment/language, that involves the use of shapes and colors as effective visual aids and abstraction tools, to support the learners' construct to algorithms. This research can serve as a resource for researchers, curriculum designers, educators, and designers to answer questions about design, choice of computational tools, and their respective programming environments that can afford meaningful CT experiences. Familiarizing learners with representations within CT robotics learning environments serves as a gentle initiation into emerging topics in education such as AI, ML, and data science, given the pivotal role representations play within these fields. [The dissertation citations contained here are published with the permission of ProQuest LLC. Further reproduction is prohibited without permission. Copies of dissertations may be obtained by Telephone (800) 1-800-521-0600. Web page: http://www.proquest.com/en-US/products/dissertations/individuals.shtml.]
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- 2024
17. Principles and Applications of Adaptive Artificial Intelligence. Advances in Computational Intelligence and Robotics (ACIR) Book Series
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Zhihan Lv and Zhihan Lv
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The rapid adoption of deep learning models has resulted in many business services becoming model services, yet most AI systems lack the necessary automation and industrialization capabilities. This leads to heavy reliance on manual operation and maintenance, which not only consumes power but also causes resource wastage and stability issues during system mutations. The inadequate self-adaptation of AI systems poses significant challenges in terms of cost-effectiveness and operational stability. "Principles and Applications of Adaptive Artificial Intelligence," edited by Zhihan Lv from Uppsala University, Sweden, offers a comprehensive solution to the self-adaptation problem in AI systems. It explores the latest concepts, technologies, and applications of Adaptive AI, equipping academic scholars and professionals with the necessary knowledge to overcome the challenges faced by traditional business logic transformed into model services. With its problem-solving approach, real-world case studies, and thorough analysis, the Handbook provides practitioners with practical ideas and solutions, while also serving as a valuable teaching material and reference guide for students and educators in AI-related disciplines. By emphasizing self-adaptation, continuous model iteration, and dynamic learning based on real-time feedback, the book empowers readers to significantly enhance the cost-effectiveness and operational stability of AI systems, making it an indispensable resource for researchers, professionals, and students seeking to revolutionize their research and applications in the field of Adaptive AI.
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- 2024
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18. Teachers' Descriptions of Robot Educators
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Erline Germain
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The purpose of this qualitative descriptive study was to explore the perceived ease of use and usefulness of an assistive robot educator tool. The theoretical foundation for this study was the Technology Acceptance Model (TAM) and the Service Robot Acceptance Model (sRAM), which explore perceptions around the utility of technological systems. The sample included 18 middle school teachers. Data collection was comprised of one-on-one semi-structured interviews and two focus groups. Data analysis included Braun and Clarke's Reflexive Thematic Analysis and four themes: (1) Middle school teachers describe the perceived ease of use of an assistive robot educator tool as a viable solution to managing classroom structures and enhancing learning dynamics; (2) Middle school teachers describe the perceived ease of use of an assistive robot educator tool as a support system when dealing with emotional states and encounters; (3) Middle school teachers describe the perceived usefulness of an assistive robot educator tool as a feasible investment provided there is ample prioritization, exploration, and familiarization; (4) Middle school teachers describe the perceived usefulness of an assistive robot educator tool as a technological upgrade in enhancing teaching and learning practices. The research offers solutions in the classroom and presents a detailed account of teachers' experiences including impact of other stakeholders including learners with cognitive disabilities, social emotional issues, and English Language Learners. It may also suggest the advancement of TAM and sRAM in HRI. [The dissertation citations contained here are published with the permission of ProQuest LLC. Further reproduction is prohibited without permission. Copies of dissertations may be obtained by Telephone (800) 1-800-521-0600. Web page: http://www.proquest.com/en-US/products/dissertations/individuals.shtml.]
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- 2024
19. A Descriptive Study on Class Size toward Senior High School Students' Evaluation of Robotics Teachers
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Cervantes, Karen T., Magno, Maritess T., and Monto, Jose
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Class sizes are vital to the conducive learning of students. As this study aimed to identify the difference in robotics teachers' evaluations depending on the class size number. Also, this research is focused on the evaluation of the teachers teaching Robotics at St. Dominic College of Asia. The instrument used is the standard teacher evaluation being used in the same institution, which gathers the mean score of the content knowledge, pedagogical knowledge, technological knowledge, and teachers' attitudes and behavior. The results of each part of the teacher evaluation did not vary significantly from each other as the result only varies from Very Satisfactory to Excellent. Though the class size number changes, the number of the mean scores collected from each category did not show a significant difference. Therefore, the study concludes that the class size number has no significant impact on the teacher evaluation since the number of results did not vary significantly. This implies that teacher evaluation results cannot be directly identified through the number of students in a classroom, but the teacher should be well-trained in the subject matter being taught.
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- 2022
20. Building a Reinforcement Learning Environment from Limited Data to Optimize Teachable Robot Interventions
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Maidment, Tristan, Yu, Mingzhi, Lobczowski, Nikki, Kovashka, Adriana, Walker, Erin, Litman, Diane, and Nokes-Malach, Timothy
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Working collaboratively in groups can positively impact performance and student engagement. Intelligent social agents can provide a source of personalized support for students, and their benefits likely extend to collaborative settings, but it is difficult to determine how these agents should interact with students. Reinforcement learning (RL) offers an opportunity for adapting the interactions between the social agent and the students to better support collaboration and learning. However, using RL in education with social agents typically involves training using real students. In this work, we train an RL agent in a high-quality simulated environment to learn how to improve students' collaboration. Data was collected during a pilot study with dyads of students who worked together to tutor an intelligent teachable robot. We explore the process of building an environment from the data, training a policy, and the impact of the policy on different students, compared to various baselines. [For the full proceedings, see ED623995.]
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- 2022
21. Proceedings of International Conference on Education in Mathematics, Science and Technology (ICEMST) (Antalya, Turkey, March 24-27, 2022). Volume 1
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International Society for Technology, Education and Science (ISTES) Organization, Dankers, Paul, Koc, Mustafa, and Ciddi, Mustafa Lutfi
- Abstract
"Proceedings of International Conference on Education in Mathematics, Science and Technology" includes full papers presented at the International Conference on Education in Mathematics, Science and Technology (ICEMST) which took place on March 24-27, 2022 in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to discuss theoretical and practical issues and to connect with the leaders in the fields of education. The conference is organized annually by the International Society for Technology, Education, and Science (ISTES). The ICEMST invites submissions which address the theory, research or applications in all disciplines of education. The ICEMST is organized for: faculty members in all disciplines of education, graduate students, K-12 administrators, teachers, principals and all interested in education. After peer-reviewing process, all full papers are published in the Conference Proceedings. [Individual papers are indexed in ERIC.]
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- 2022
22. IT and Technology & Design Teachers Views on Utilizing Robots in Instruction
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Demirbilek, Muhammet
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Robots are useful tools for teaching mathematics and physics and engineering subjects in K-12 setting; they can be utilized in classrooms for explaining difficult and complex concepts because they capture the imagination of students. Rapid developments robotics technology in recent decade, institutions and researchers have employed robots to support K-12 education. Furthermore, Educators are increasingly interested in the potential of robots in education for learners. Due to its multidisciplinary nature, robots are considered a gateway to STEM education. Researchers in educational field are looking answers of Can robots in classroom reshape K-12 STEM education, and foster new ways of learning? In the present study, IT and Technology & Design Teachers' views on utilizing robots in instruction was investigated. Furthermore, teachers' willingness to use robots in diverse learning settings. The findings of the research revealed that most of the teachers were not employed robots in their teaching. However, overwhelm majority participants expressed their willingness of using robots in their education specifically in STEM education. Teachers reported that robots can be utilized as an instructional support tool in the classroom. [For the complete proceedings, see ED631021.]
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- 2022
23. An Educational Unified Modelling Language Programming Environment and Its Two Case Studies
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International Association for Development of the Information Society (IADIS), Maruyama, Ryoga, Ogata, Shinpei, Kayama, Mizue, Tachi, Nobuyuki, Nagai, Takashi, and Taguchi, Naomi
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This study aims to explore an educational learning environment that supports students to learn conceptual modelling with the unified modelling language (UML). In this study, we call the describing models "UML programming." In this paper, we show an educational UML programming environment for science, technology, engineering, art, and mathematics (STEAM) related subjects (especially for Technology or Engineering) in schools, which are able to apply from elementary school to university. At first, we explain why, what, and how doing the UML programming. In this study, we use a state machine diagram for UML programming. To draw this model, the students just put some states in rectangular shape and transitions in arrow shape. Two types of educational model notations in state machine diagram are introduced. Then, some advanced functions of the SRPS are described. They are an educational model editor, and management of users, learning tasks and models submitted by students. Next, two case studies with the SRPS are shown. One case study is adopted to the summer camp for 5th- and 6th-grade students. The participants were 20 students and were engaged in 4 hours workshop. We used a car-type robot with two DC motors, a one-touch sensor, and one infrared sensor connected to a micro:bit. The other case study is a formal technology class at one Japanese public junior high school. One teacher and five classes worked on UML programming for traffic lights. Each class had 20 9th-grade students. One student at this school was given a traffic light robot with three Light-emitting diode (LED) lights, a one-touch sensor, and one infrared sensor connected to a micro:bit. Finally, on the basis of these two case studies using our environment, we discuss the potential for innovative STEAM education with UML programming.
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- 2022
24. Student Acceptance of Social Robots in Higher Education -- Evidence from a Vignette Study
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International Association for Development of the Information Society (IADIS), Guggemos, Josef, Sonderegger, Stefan, and Seufert, Sabine
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Social robots have the potential to play a vital role in education. Student technology acceptance may be considered as a driver for their successful integration in educational processes. Based on the ICAP (Interactive, Constructive, Active, Passive) framework and research on social robot roles, we have developed eight vignettes describing scenarios for the use of social robots in higher education, e.g., teaching assistant. Students in an introductory university course completed the vignettes; they answered questions based on the unified theory of acceptance and use of technology (UTAUT), as well as on their ethical approval. Drawing from a sample of N = 361 students, we carried out confirmatory factor analysis. In line with the conceptual basis, eight scenarios can be described. Overall, students do not accept social robots as presenters; however, the assessment of other roles, such as teaching assistant, is positive. By means of a latent profile analysis, we were able to identify four profiles that may be meaningful from a conceptual point of view. One profile is particularly noteworthy. It comprises students who accept social robots not as a means of instruction, e.g., as a tutor, but as a tool, e.g., to promote computational thinking.
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- 2022
25. How Generative Language Models Can Enhance Interactive Learning with Social Robots
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International Association for Development of the Information Society (IADIS) and Sonderegger, Stefan
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The use of social robots in education is a growing area of research and the potential future applications are various. However, the conversational models behind current social robots and chatbot systems often rely on rule-based and retrieval-based methods. This limits the social robot to predefined responses and topics, thus hindering it from fluent communication and interaction. Generative language models such as GPT-3 could be beneficial in this context, e.g. for an improved conversation and open-ended question answering. This article presents an approach to utilizing generative language models to enhance interactive learning with educational social robots. The proposed model combines the technological possibilities of generative language models with the educational tasks of a social robot in the role of a tutor and learning partner. The implementation of the model in practice is illustrated by means of a use case consisting of different learning scenarios. The social robot generates explanations, questions, corrections, and answers based on the pre-trained GPT-3 model. By exploring the potential of generative language models for interactive learning with social robots on different levels of abstraction, the paper also aims to contribute to an understanding of the future relevance and possibilities that generative language models bring into education and educational technologies in general.
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- 2022
26. The Impact of a Social Robot's Voice on Children's Learning
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International Association for Development of the Information Society (IADIS), Wang, Hsiu-Feng, and Shiu, Shin-Lan
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This study employed a single factor experiment to investigate how different voices from a social robot affect the learning outcomes and motivation of 46 children. The learning motivation for the participants was measured using the ARCS questionnaire, which tested for four subcategories: attention, relevance, confidence, and satisfaction. The results showed that a social robot's voice significantly affected children's motivation to learn, with the children preferring a social robot with a child's voice. However, the voice of a social robot exhibited no significant impact on their learning outcomes. The findings of this experiment are of value to those involved in designing children's learning material that uses social robots and to those who work on interaction design with children.
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- 2022
27. Digital Equity and Inclusion in Education: An Overview of Practice and Policy in OECD Countries. OECD Education Working Papers. No. 299
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Organisation for Economic Cooperation and Development (OECD) (France), Directorate for Education and Skills, Francesca Gottschalk, and Crystal Weise
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Digital technologies can be used to support the inclusion of diverse student groups in education in a number of ways including enhancing accessibility of educational content, increasing personalisation and providing distance learning opportunities, as was the case during the COVID-19 pandemic. However, persistent digital inequalities can undermine digital equity and inclusion and equity and inclusion in education generally, particularly for the most disadvantaged students. This paper explores the themes of digital equity and inclusion, and maps some of the policies and practices adopted in OECD countries for the equitable and inclusive use of digital tools in education. It highlights the importance of inclusive design and implementation of digital technologies, as well as the need for education systems to focus on capacity building such as teacher training, as well as adequate resourcing of digital tools. It discusses advantages and disadvantages of different approaches, and concludes by highlighting research and policy gaps.
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- 2023
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28. Technological Dimensions of Globalization across Organizations: Inferences for Instruction and Research
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Pentang, Jupeth T.
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Globalizations across organizations are impacted by economic, political, legal, security, social, cultural, ecological, and technological dimensions among others. This paper presents the readings from relevant articles and studies pertaining to the relationship between technology and its dimensions with globalization. Globalization and technological advancement are indeed interrelated where the success or failure of one is associated with the other. With this, Technology Education and Globalization, as intertwined disciplines, must be inculcated across curriculums and program offerings to address the demand of the changing and challenging times. Besides, research on technology and globalization are encouraged among educators.
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- 2021
29. Applied Degree Education and the Shape of Things to Come. Lecture Notes in Educational Technology
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Hong, Christina, Ma, Will W. K., Hong, Christina, and Ma, Will W. K.
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This edited book seeks to evolve a global community of practice to share case studies, engage in critical discussion and spearhead thought leadership, to address the paradigm shift in next generation educational practice. This book showcases novel research studies in various forms and engenders interdisciplinary conversation and exchange concerning innovation, technology, and the role of applied education in workforce futures. It also equips readers with global perspectives on the latest developments in applied degree education and thinking on new education futures.
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- 2023
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30. Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality: Salamanca, Spain, October 19-21, 2022. Lecture Notes in Educational Technology
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García-Peñalvo, Francisco José, García-Holgado, Alicia, García-Peñalvo, Francisco José, and García-Holgado, Alicia
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This TEEM 2022 Conference (International Conference on Technological Ecosystems for Enhancing Multiculturality) Proceedings reflects the most outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support the Knowledge Society building and development. With its learning technology-based focus using a transversal approach, TEEM is divided into thematic and highly cohesive tracks, each of which is oriented to a specific community of interest, including researchers, professionals and students. Informatics and Education are the central issues in the conference tracks, including broad-scope research areas, such as Educational Assessment and Orientation, Human-Computer Interaction, eLearning, Computers in Education, Communication Media and Education, Medicine and Education, Learning Analytics, Engineering Education, Robotics in Education, Diversity in Education, Gamification and Games for Learning.
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- 2023
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31. How Uruguay Implemented Its Computer Science Education Program
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Brookings Institution, Center for Universal Education, Fowler, Brian, and Vegas, Emiliana
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Computer science (CS) education helps students acquire skills such as computational thinking, problem-solving, and collaboration. Since these skills take preeminence in the rapidly changing 21st century, CS education promises to significantly enhance student preparedness for the future of work and active citizenship. Based on prior analyses and expert consultations, the authors selected 11 CS education country, state, and provincial case studies that may have lessons that broadly apply to other education systems. These cases come from diverse global regions and circumstances and have implemented CS education programs for various periods and to different levels of success. As such, they have examined information to extract lessons that can lead to successful implementation. This study will focus on how Uruguay developed its CS education program. A small country of three and a half million people wedged between Argentina and Brazil, Uruguay has traditionally been known for its herds of livestock and commodity-driven export economy. Yet, attention has been shifting to a "growing constellation" of startups and technology firms that have the potential to turn Uruguay into a regional technology powerhouse (Romero, 2013).
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- 2021
32. Revealing Mathematical Activity in Non-Formal Learning Spaces
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Williams-Pierce, Caro, Katirci, Nihal, Simpson, Amber, Shokeen, Ekta, and Bih, Janet
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We offer this synthesized framework as a tool to reveal mathematical activity in a non-formal makerspace. In particular, we connect research at different grain sizes to illustrate and explain how mathematics plays a crucial, if often implicit, role in this activity. We begin with describing the Approximate Number System and the Ratio-Processing System, explain how those systems connect to both embodied cognition and Thompson's (1994) conceptualization of quantities. We then examine how prediction and anticipation relate, with a particular emphasis on how social feedback guided the emergent mathematical activity. Finally, we synthesize across the two frameworks, in order to better reveal mathematical activity in low-notation environments, as the first step towards a framework for understanding mathematical learning in non-formal and low-notation contexts. [For the complete proceedings, see ED630060.]
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- 2021
33. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (18th, Virtual, October 13-15, 2021)
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International Association for Development of the Information Society (IADIS), Sampson, Demetrios G., Ifenthaler, Dirk, and Isaías, Pedro
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These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society (IADIS). The CELDA conference aims to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a fast pace and affecting academia and professional practice in many ways. The CELDA 2021 Conference received 68 submissions from more than 21 countries. Out of the papers submitted, 34 were accepted as full papers for an acceptance rate of 50%; 16 were accepted as short papers, and 2 were accepted as reflection papers. In addition to the presentation of full, short and reflection papers, the conference also includes one keynote presentation from an internationally distinguished researcher: Dr. David Scaradozzi, Department of Information Engineering, Università Politecnica delle Marche, Italy. [Individual papers are indexed in ERIC.]
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- 2021
34. Developing Computational Thinking Ability in Early Childhood Education: The Influence of Programming Toy on Parent-Children Engagement
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Budiyanto, Cucuk Wawan, Shahbodin, Faaizah, Khoirul Umam, Muhammad Ulin, Isnaini, Ratih, Rahmawati, Anayanti, and Widiastuti, Indah
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Technology and smart devices have become ubiquitous staples in every aspect of human life. Given the rise of computation in everyday life, introducing technology to early childhood students requires exposure to logical thinking and problem-solving skills through programming approaches or computational thinking. This research addresses an inquiry into a comprehensive elaboration of the development of early childhood computational thinking. A novel programming toy was introduced as an educational tool based on designated themes in accordance with early childhood education curricula. Five stages were conducted to reveal parental and child engagement in robotics activities and later, interviews were conducted on children's cognitive development from the parents' perspective. Children were observed exploring in various ways by concentrating and paying attention, doing the given activities and expressing their excitement and happiness. The notion that children learn from their social network environment was highlighted by the way in which the children involved in the KARIN programming toy's hands-on activities were driven to be more actively engaged in the exercise. In addition to parent-student engagement, the use of the KARIN programming toy helps to shed light on how students in early childhood learn while away from their social relations during a pandemic.
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- 2021
35. Developing a Measure of Social, Ethical, and Legal Content for Intelligent Cognitive Assistants
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Hamilton, Clovia, Swart, William, and Stokes, Gerald M.
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We address the issue of consumer privacy against the backdrop of the national priority of maintaining global leadership in artificial intelligence, the ongoing research in Artificial Cognitive Assistants, and the explosive growth in the development and application of Voice Activated Personal Assistants (VAPAs) such as Alexa and Siri, spurred on by the needs and opportunities arising out of the COVID-19 global pandemic. We first review the growth and associated legal issues of the of VAPAs in private homes, banks, healthcare, and education. We then summarize the policy guidelines for the development of VAPAs. Then, we classify these into five major categories with associated traits. We follow by developing a relative importance weight for each of the traits and categories; and suggest the establishment of a rating system related to the legal, ethical, functional, and social content policy guidelines established by these organizations. We suggest the establishment of an agency that will use the proposed rating system to inform customers of the implications of adopting a particular VAPA in their sphere.
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- 2021
36. Understanding Technological Change and Skill Needs: Big Data and Artificial Intelligence Methods. Cedefop Practical Guide 2
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Cedefop - European Centre for the Development of Vocational Training, Department for Skills and Labour Market (DSL) and Pouliakas, Konstantinos
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The world of work is being impacted by a fourth industrial revolution, transformed by artificial intelligence and other emerging technologies. With forecasts suggesting large shares of workers, displaced by automation, in need of upskilling/reskilling, the design of active skills policies is necessary. Conventional methods used to anticipate technological change and changing skill needs, such as skill surveys and forecasting, have limited scope to provide insights into emerging trends. With the increasing use of big data and AI methods, analysts have new 'real-time' tools at their disposal. Skill foresight techniques are also increasingly used to gauge in-depth stakeholder information about future technologies and skill needs. A series of Cedefop guides aims to inform analysts and policy-makers about available skills anticipation methods used to navigate through the uncertainty of changing technologies and skill demands. This second practical guide focuses on automated skills intelligence methods: big data and AI-driven analyses. [Cedefop wishes to acknowledge the research and services of its contracted institution, the Fondazione Giacomo Brodolini (FGB) (lead partner) in consortium with Economix Research and Consulting, Cambridge Econometrics Ltd, and Panteia B.V. For Cedefop Practical Guide 1, see ED613871. For Cedefop Practical Guide 3, see ED613874.]
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- 2021
37. Content-Based Curriculum for Advanced Learners. 4th Edition
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VanTassel-Baska, Joyce, Little, Catherine A., VanTassel-Baska, Joyce, and Little, Catherine A.
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The fourth edition of "Content-Based Curriculum for Advanced Learners" provides readers with a complete and up-to-date introduction to core elements of curriculum development in gifted education with implications for school-based implementation. Written by key experts in the field, this text is essential to the development of high-powered, rich, and complex curricula that treat content, process, product, and concept development considerations as equal partners in the task of educating gifted learners. Along with revised chapters, this edition contains new chapters on culturally responsive curriculum, the performing arts, robotics, and engineering design, as well as social and emotional learning. Additional material concerning talent trajectories across the lifespan accompanies a discussion of honors curriculum in higher education, rounding out this comprehensive resource. This master text is a must read for educators interested in executing effective curriculum and instructional interventions to support learning for gifted and advanced learners.
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- 2023
38. Perspectives of Cognitive, Psychosocial, and Learning Difficulties from Childhood to Adulthood: Practical Counseling Strategies. Advances in Educational Technologies and Instructional Design (AETID) Book Series
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Sofologi, Maria, Kougioumtzis, Georgios, Koundourou, Christiana, Sofologi, Maria, Kougioumtzis, Georgios, and Koundourou, Christiana
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Children with learning disabilities can be as sharp as their peers; however, they may find it challenging to write, read, reason out information, spell things correctly, or process information. Due to this, it is critical for students to understand the ways of learning that suit them the best. They may not be aware of the different ways they can learn or may not be able to develop a self-reliant approach to learning and will often seek help. "Perspectives of Cognitive, Psychosocial, and Learning Difficulties From Childhood to Adulthood: Practical Counseling Strategies" provides a guide for understanding learning difficulties and sheds light on a variety of strategies that can be implemented in the class by teachers. The book also underscores the importance of literacy and numeracy and the relationship between learning difficulties and student wellbeing. Covering key topics such as counseling, coping strategies, and interventions, this premier reference source is ideal for administrators, policymakers, researchers, scholars, academicians, practitioners, instructors, and students.
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- 2023
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39. Using Ozobots to Learn Character Traits
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Eure, Kimberly Dawn
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Technology is utilized in everyday life. As such, teachers can employ educational robots and technology to assist in growing skills in collaboration, communication, computational thinking, and problem-solving. Educational robots also appear to increase engagement and motivation in students to participate in lessons. This study employed design-based research (DBR) to explore the use of Ozobots in teaching character traits in a fourth-grade classroom. Together with fourth-grade teachers, a set of lessons was created that employed Ozobots to engage students in learning character traits. Two technology integration frameworks, technological pedagogical and content knowledge (TPACK) and Substitution, Augmentation, Modification, and Redefinition (SAMR), were incorporated to ensure that the technology integration lessons were developed with structure and intent. Through the DBR study, findings showed that educators could utilize Ozobots to support teaching character traits through instructional lessons. The lessons can be modified for additional grade levels depending on student needs. Implications for future studies include more research on how Ozobots and other educational robots may be suitable to help with reading and writing skills. [The dissertation citations contained here are published with the permission of ProQuest LLC. Further reproduction is prohibited without permission. Copies of dissertations may be obtained by Telephone (800) 1-800-521-0600. Web page: http://www.proquest.com/en-US/products/dissertations/individuals.shtml.]
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- 2023
40. Eliciting Middle School Students' Computational Thinking through Virtual Educational Robotics: A Qualitative Case Study on the Role of Reflection
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Jennifer Kay Houchins
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Computational thinking (CT) is recognized as an essential and universally applicable skill for all disciplines (Wing, 2006; Bundy, 2007). Proponents of CT acknowledge that it is integral to fostering 21st century skills such as problem-solving and higher-order thinking (Barr & Stephenson, 2011; Wing, 2006). Educational robotics activities have been shown to foster these skills, yet little attention has been given to how to assess students' use of CT in the context of such activities, particularly within K-12 classrooms (Fu et al., 2020; Chevalier et al., 2020; Chen et al., 2017; Witherspoon et al. 2017). As an alternative to physical educational robotics, virtual educational robotics is a less costly way to bring CT-building activities into K-12 classrooms (Tselegkaridis & Sapounidis 2021; Eguchi 2012; Tellez 2017). This dissertation study investigates how participation in virtual educational robotics activities elicits middle school students' use of computational thinking. The study also examines whether and how middle school students' written and verbal reflections on virtual robotics artifacts captures computational thinking (i.e., students articulate their use of computational thinking). The purpose of this qualitative case study is to develop a deeper understanding of how middle students' employ and communicate their use of computational thinking, regardless of whether or not they know the jargon associated with its concepts and practices. The study seeks to answer the questions: 1) How do middle school students' virtual educational robotics artifacts exhibit computational thinking? 2) How do middle school students articulate their use of computational thinking in written reflections on their virtual educational robotics artifacts? and 3) To what extent do virtual educational robotics artifacts facilitate students' articulation of computational thinking in their verbal reflections? Using the theories of constructionism and reflection-in-action as theoretical lenses, the study provides an analysis of middle school students' computational artifacts, written reflections, and verbal reflections via semi-structured interviews. This analysis adopts a conceptual framework for computational thinking adapted from that of Brennan and Resnick (2012) which includes the key dimensions of concepts and practices important to computational thinking. Results revealed that middle school students' use of computational thinking concepts was more evident in their computational artifacts than either their written reflections or verbal reflections given during their interviews. However, written and verbal reflections revealed that students were engaging in computational practices even when their language did not use the jargon associated with computational thinking. Overall, the study confirms and builds upon scholarship asserting that reflection is a key component of computational thinking (Papert, 1991; Ackermann, 1996) and highlights the importance of an expert practitioner in modeling such reflection (Schon, 1987). [The dissertation citations contained here are published with the permission of ProQuest LLC. Further reproduction is prohibited without permission. Copies of dissertations may be obtained by Telephone (800) 1-800-521-0600. Web page: http://www.proquest.com/en-US/products/dissertations/individuals.shtml.]
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- 2023
41. Introducing Reinforcement Learning to High School Students through the Integration of Physical Robots and Virtual Interfaces
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Ziyi Zhang
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As artificial intelligence (AI) plays a more prominent role in our everyday lives, it becomes increasingly important to introduce basic AI concepts to K-12 students. Currently, most K-12 AI research focuses on introducing fundamental AI concepts using pure virtual platforms like webpages or software. However, robots, as helpful and popular tools in STEM (Science, Technology, Engineering, Math) education, are infrequently used in K-12 AI education, and their role is not sufficiently explored. In this thesis, I introduced educational robots and integrated them with an online platform and an augmented reality interface to help students learn key concepts in reinforcement learning (RL). I chose RL because it is conceptually easy to understand but has received the least attention in previous research on teaching AI to K-12 students. We designed a series of activities in which students can design their own robots and train them with RL to finish a variety of tasks. The activities and platforms were tested with two groups of high school students. Twenty students' engagement and learning results were assessed through qualitative analyses of their behavior and discussions by me and the class instructors. The role of robots and virtual platforms in motivating students and facilitating their learning was also discussed. The result showed that students were able to understand both high-level AI concepts and specific RL terms through our activities. Many students can even construct a deeper understanding of some of the RL concepts than we expected. Also, our approach of combining virtual platforms and physical robots provided students with an interactive and engaging learning experience. The implementation of robots inspired students' curiosity and solution diversity in resolving RL problems, while the integration of virtual platforms helped demystify key concepts of RL and enabled students to construct a deeper understanding of RL by providing them with an intuitive way to collaborate with their robots. [The dissertation citations contained here are published with the permission of ProQuest LLC. Further reproduction is prohibited without permission. Copies of dissertations may be obtained by Telephone (800) 1-800-521-0600. Web page: http://www.proquest.com/en-US/products/dissertations/individuals.shtml.]
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- 2023
42. The Effect of Group Interactions and Group Structure on Achievement in Elementary School Robotics Classrooms
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Yogi, Jonathan Kimei
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Jung and Won's (2018) review of elementary school ER found a lack of understanding of instructional practices for ER with young children. Other researchers have called for further studies into what effective classroom orchestration and interaction look like within ER classrooms (Ioannou & Makridou, 2018; Xia & Zhong, 2019). This study was conducted to understand the effect of group interactions and group structure in terms of gender on achievement in elementary school robotics classes. Knowing the effect that interactions have on students' achievement can help inform instructional practices and pedagogies in educational robotics activities (Kucuk & Sisman, 2017). The study was conducted at a primary school in Nonthaburi, Thailand. The participants included 103 second-grade students (44 male, 59 female). A mixed methods embedded research design was used as a framework to make observations of interactions, conduct a robotics assessment, and analyze the data from the assessment. Cooperative learning (CL), which is the use of instructional small groups to maximize learning (Johnson et al., 1999) was used as a lens for observing student interactions. Group processing, positive interdependence, and promotive interactions are some of the primary elements of CL and used as classifications of student interactions in the robotics classrooms and during the assessment. The robotics assessment consisted of multiple challenges where students were given a score in their skills of generalization, algorithmic thinking, and their Level of Achievement (LoA). The LoA was the sum of all the challenges completed. The mean scores of the students' assessment results were analyzed using separate one-way ANOVAs to explore the effect of group structure and interaction types on achievement. It was found that the types of interactions in a group can have an effect on achievement depending on the types of robotics challenges. It was also found that gender did not have an effect on the student's LoA during their robotics assessment, but it did have an effect on the types of interactions seen among students. It is recommended that for simpler robotics challenges that utilize basic generalization skills, instructors should try to facilitate promotive interactions within the classroom groups. For more advanced robotics challenges that utilize algorithmic thinking skills, instructors should try to facilitate group processing within their classroom groups. [The dissertation citations contained here are published with the permission of ProQuest LLC. Further reproduction is prohibited without permission. Copies of dissertations may be obtained by Telephone (800) 1-800-521-0600. Web page: http://www.proquest.com/en-US/products/dissertations/individuals.shtml.]
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- 2023
43. Intelligent Speaker Is Watching You: Alleviation of L2 Learners' Social Anxiety
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Hayashi, Kotaro and Sato, Takeshi
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This study investigates the effectiveness of an Artificial Intelligence (AI) speaker as a device used for interactions in a foreign language (L2), and a tracking eye installed on the speaker to reduce L2 anxiety. L2 anxiety is an urgent issue since the anxiety derived from a fear of being judged, being negatively evaluated, or being rejected by others is hindering active L2 use. Our study hypothesizes that the question--response functions of the AI speakers would encourage L2 learners to input and output a considerable amount of L2 without the feeling of anxiety toward the speakers. We then asked eight Japanese undergraduates to conduct daily L2 interactions with the speakers in their homes for one month. The findings from pre-and post-listening tests, questionnaire surveys, and interviews revealed that intelligence speakers -- Google Home (GH) -- could enhance the learners' L2 motivations, gave them positive impressions, and helped eradicate their anxiety toward L2 interactions. [For the complete volume, "CALL for Widening Participation: Short Papers from EUROCALL 2020 (28th, Online, August 20-21, 2020)," see ED610330.]
- Published
- 2020
44. California Statewide Early Math Initiative in Local Communities: Building Educator Math Capacity. Case Study Report
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WestEd, Marcella-Burdett, Jennifer, Roth, Alexa, Savelkouls, Sophie, and Zur, Osnat
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This report summarizes the findings across two case studies conducted as part of WestEd's evaluation of the California Statewide Early Math Initiative (CAEMI). The case studies aimed to understand the planning and implementation of professional learning and coaching in local communities. They also examined changes in educators' math knowledge, confidence, and teaching practices. The case studies utilized qualitative and quantitative methods, such as interviews, observations, and surveys, to address the following evaluation questions: (1) How do agency facilitators engage educators in professional learning and coaching in their local communities?; and (2) To what extent do the facilitators build educators' math content knowledge, confidence in supporting children's early math and math teaching practices? Of the thirty agencies participating in the CAEMI, WestEd purposefully selected two agencies to study local implementation. Two county offices of education agreed to participate in the case studies. In Case Study 1, three agency facilitators focused on spatial reasoning in professional learning and coaching offered to 14 early childhood education (ECE) teachers, nine elementary teachers, and 27 family child care (FCC) providers. In Case Study 2, four agency facilitators addressed coding and robotics, number sense, measurement, geometry, and mathematical reasoning in the professional learning and coaching they offered to 28 preschool teachers. The two case studies shared the overall goal of building educator capacity in early math, but their implementation plans were very different in terms of content, structure, and participants.
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- 2020
45. Artificial Intelligence & Higher Education: Towards Customized Teaching and Learning, and Skills for an AI World of Work. Research & Occasional Paper Series: CSHE.6.2020
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University of California, Berkeley. Center for Studies in Higher Education and Taneri, Grace Ufuk
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We are living in an era of artificial intelligence (AI). There is wide discussion about and experimentation with the impact of AI on education/higher education. In this paper, we give a discussion of how AI is evolving, explore the ways AI is changing education/higher education, give a concise account of the skills universities need to teach their students to prepare them for an AI world of work, and talk succinctly about the changing nature of jobs and the workforce.
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- 2020
46. Tool Support for Learning Computer and Robot Programming
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International Association for Development of the Information Society (IADIS), Olumide, Obe O., and Iyamu, Tiko
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Computer Programming is believed to have effect on creativity, reasoning, analytic and mathematical skills. This cognitive development is at a cost from both ends of students and teachers of computer programming. Its abstractive nature makes it difficult to teach and learn hence, the enormous hours spent in teaching, learning and developing solutions. Consequently, the less interest among the students at all levels of education. Studies have shown various attempts to ease its teaching and learning by developing user friendly interfaces and use of course video teaching clips from seasoned programmers. However, learning and teaching programming skills remains a herculean task for student and teachers respectively. It is believed that interacting with a more tangible object can improve students' interest in developing computer programming skills. A mobile robot- a situated and embodied electronic device serves this purpose hence, the use of the device that students have more interest in interacting with in this study. In this work, an interactive program evaluation framework was developed that interact with a simulated e-puck robot on V-Rep simulator platform. The study shows an increased interest and improved performance in computer programming among Computer Science students.
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- 2020
47. Teaching Robotics during COVID-19: Machine Learning, Simulation, and AWS DeepRacer
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International Association for Development of the Information Society (IADIS) and Holowka, Peter
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COVID-19 presented a challenge to the traditional methods of teaching programming and robotics in a secondary school environment. When campuses were closed around the world in the spring of 2020, it was not possible for students to access the computer labs nor the robotics equipment that was traditionally used to facilitate the instruction of robotics programming units. This paper presents a design research project in which two secondary institutions in Canada and Turkey collaborated to teach computer science and robotics programming, specifically reinforcement learning, through the use of an online simulation environment. The two student cohorts in the study both were successful in developing reinforcement learning models for autonomous vehicles, despite not having any prior experience in machine learning nor artificial intelligence. The implications of this work are that physical robotics kits and dedicated robotics spaces are not essential to the teaching of programming and robotics. This is especially relevant to marginalized communities that do not have the resources to support robotics instruction, further exacerbating the digital divide.
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- 2020
48. AI Planning and Reasoning for a Social Assistive Robot
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International Association for Development of the Information Society (IADIS), Hoteit, Bilal, Abdallah, Ali, Faour, Ahmad, Awada, Imad Alex, Sorici, Alexandru, and Florea, Adina Magda
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Social robot in service is radically changing the ways of performing tasks and it becomes a distinct and valuable nascent. To achieve persist autonomy, robotic systems implement a closed-loop consisting of at least planning, reasoning and acting phases. From the continual loop perspective, this paper presents the ROSPlan framework, as a task planning and executing platform, and it introduces the integration of the ROSPlan framework in a service robotic system. Moreover, it discusses the planning, observing, monitoring, and executing processes in detail. A use case scenario is proposed which is suitable for the experiment requirements, and it presents a service robot accomplishing an assistant task in educational campus. Considering the implementation of the ROSPlan framework, TurtleBot3 robot using Gazebo simulates the execution phase of the proposed scenario.
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- 2020
49. Immigrants and Technology: How 5G Will Transform and Enhance Mobile Education
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Orozco, Luis Eduardo
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As our society becomes more globalized and interconnected, technology adoption to support lifelong learning presents a continuous challenge for immigrants who need to acquire, update or adjust their learning and skills to the requirements of the host country. Consequently, technology adoption has become an important factor for immigrants to fulfill their specific educational needs with mobile devices allowing ubiquitous access to knowledge at anytime and anywhere. Besides the technical characteristics required for new services that challenge current network architectures, COVID-19 has become an accelerator to immigrants' technology adoption. Social distancing regulations have added pressure to technology adoption for educational purposes. In this paper, we explore how 5G technologies meet these requirements establishing a benchmark for immigrant's mobile learning strategy. Our descriptive framework aims to contribute to the understanding of educational uses of mobile technologies by migrants and the technical requirements to be provided by 5G technologies that will enhance the use of technology for educational purposes. Some 5G applications will be discussed emphasizing their contribution to the learning of immigrants and the actual distance regulations. [For the full proceedings, see ED613257.]
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- 2020
50. Investigation of Students' Summer Vacation Activities Based on Coding & Robotic and Forgetfulness Level of Summer Vacation Return
- Author
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Arslankara, Veysel Bilal and Usta, Ertugrul
- Abstract
The activities of the students during the summer holidays, learning losses or the forgetfulness of the return of the holidays have been discussed in the educational sciences for a long time. However, very little research is being done and has little place in educational policies. This is especially important in applications and continuity courses such as coding and robotics. This is because out-of-school learning environments for skills that require this type of practice remain limited or not available to all students. The aim of this study is to determine whether secondary school students are doing any learning activities during the summer holidays for the subjects of Information Technologies and Software (ITS) and to determine whether there are learning losses during the summer holiday return. For this purpose, a working group was formed with 5th and 6th grade students. For the determination of summer holiday activities, interview form and knowledge test for the determination of forgetfulness were developed and applied to students before and during the holiday return. According to the results of the research, it is seen that middle school students perform many out-of-school activities for ITS during the summer holidays. Coding and robotics are at the top of the topics. It was determined that the most block-based coding activities were among the activities. When the levels of forgetfulness are addressed, it was seen that there was no learning loss.
- Published
- 2020
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