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Your search keyword '"Isotani, Seiji"' showing total 9 results

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9 results on '"Isotani, Seiji"'

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1. Do people's user types change over time? An exploratory study

2. Does gamification affect flow experience? A systematic literature review

3. Automating Gamification Personalization: To the User and Beyond

4. Planning Gamification Strategies Based on User Characteristics and DM: A Gender-Based Case Study

5. Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study

6. Analysing gamification elements in educational environments using an existing Gamification taxonomy

7. Analysis of permanence time in emotional states: A case study using educational software

8. FOCA: A Methodology for Ontology Evaluation

9. Infographics or Graphics+Text: Which Material is Best for Robust Learning?

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