1. Getting Started in Classroom Computing.
- Author
-
Digital Equipment Corp., Maynard, MA., Ahl, David H., Ahl, David H., and Digital Equipment Corp., Maynard, MA.
- Abstract
Written for secondary students, this booklet provides an introduction to several computer-related concepts through a set of six classroom games, most of which can be played with little more than a sheet of paper and a pencil. The games are: 1) SECRET CODES--introduction to binary coding, punched cards, and paper tape; 2) GUESS--efficient methods of searching for mystery numbers; 3) HURKLE--introduction to grids and coordinate systems; 4) BAGLES--introduction to mathematical logic; 5) CAVES--networks and tree structures; 6) ANIMAL--learning to creatively compare similarities and differences of objects. In addition to the games are the code for a computerized version of CAVES and a list of readings and films useful for introductory computer courses. (WDR)
- Published
- 1974