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1. The State of the Field of Computational Thinking in Early Childhood Education. OECD Education Working Papers. No. 274

2. Score Prediction from Programming Exercise System Logs Using Machine Learning

3. From Crisis to Opportunity: Practices and Technologies for a More Effective Post-COVID Classroom

4. The Influences of Computer Game Play and Social Media Use on Computer Science Identity and Computer Science Career Interests

5. Digital Learning Experiences and Spaces: Learning from the Past to Design Better Pedagogical and Curricular Futures

6. Beyond Boundaries of Cultural Capital in Determining the Inclusion of Information Technology in the High School Curriculum

7. Proceedings of International Conference on Research in Education and Science (Antalya, Turkey, March 24-27, 2022). Volume 1

8. Exposing the Chameleon-Like Nature of Racism: A Multidisciplinary Look at Critical Race Theory in Higher Education

9. Analysing the Evolution of Student Interaction Patterns in a Massive Private Online Course

10. Using Debugging as a Platform for Transdisciplinary Learning

11. How to Facilitate Manufacturing Industry Learning from Problems: A Review on Advanced Technology Problem-Solving

12. Automatically Predicting Peer Satisfaction during Collaborative Learning with Linguistic, Acoustic, and Visual Features

13. Latin American Women and Computer Science: A Systematic Literature Mapping

14. Evaluating a Peer Assisted Learning Programme for Mature Access Foundation Students Undertaking Computer Programming at an Irish University

15. Adapting to Online Education: Insights from Computer Science Teachers

16. Creating Sustainable Computational Thinking Infusion: An Analysis of Teacher-Led Practitioner Inquiry Projects

17. Managing the Shift to Online: Lecturers' Strategies during and beyond Lockdown

18. Who Wants to Be a Computer Scientist? The Computing Aspirations of Students in English Secondary Schools

19. An Operations Research-Based Teaching Unit for Grade 10: The ROAR Experience, Part I

20. Algorithmic Explanations: An Unplugged Instructional Approach to Integrate Science and Computational Thinking

21. Participative Epistemology in Social Data Science: Combining Ethnography with Computational and Statistical Approaches

22. Conceptual Design of a Creative Artificial Intelligence System Based on the Neurocognitive Bases of Human Creativity in the Brain

23. We Game on Skyscrapers: The Effects of an Equity-Informed Game Design Workshop on Students' Computational Thinking Skills and Perceptions of Computer Science

24. Competitive Equilibrium with Chores: Combinatorial Algorithm and Hardness

25. Does a computer think if no one is around to see it?