1. Having a larp.
- Subjects
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ROLEPLAYING games , *YOUTH health , *VIOLENCE , *GOVERNMENT policy , *HUMAN sexuality , *GAMES - Abstract
The article reports on the growing popularity of the offline game jubensha (also called larping and live action role-playing) in China and its potential health risks or adverse effects to players, particularly young people. Based on iiMedia Research data, fans spent around 2.7 billion dollars on the game in 2021. Also cited is the possible exposure of players to harmful content like sex, supernatural horror, and violence.
- Published
- 2022