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1. Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries.

2. Mangrove roots learning contextuality through augmented reality to train spatial thinking ability.

3. Augmented reality of magnetic induction (ARMI) based STEM to improve students' creative thinking skills.

4. Development of ethnomathematics-based curved three-dimensional shape learning media using augmented reality.

5. Designing digital math trail environment assisted by augmented reality using mathematical modeling learning approach.

6. The development of e-flipbook multirepresentative augmented reality in biology cells to enhance technology literacy and student learning outcomes.

7. Improving the understanding of high school students in biology based on qur'anic through augmented reality visualization.

8. Development of an electronic module on the subject of ecosystems and environmental changes based on problem-based learning assisted by augmented reality macrozoobenthos.

9. AR@campus: Augmented reality (AR) for indoor positioning and navigation apps.

10. Development of mobile augmented reality application for geometry in mathematics learning.

11. Augmented reality in the perspective of cognitive load theory.

12. Augmented reality to support students learning of socio-scientific issues in biology class: A systematic review of the literature.

13. Developing an augmented reality-based immune system module to improve the eleven grade students' learning performance.

14. The development of 2D augmented reality integrated physics e-worksheet to improve mathematical representation ability.

15. Making Android-based Augmented Reality (AR) learning media on covalent bond material.

16. Development of learning media based on augmented reality technology to improve student's scientific literacy in the context of ocean energy.

17. Quantifying the optical and rendering pipeline contributions to spatial resolution in augmented reality displays.

18. The use of augmented and virtual reality to enhance the customer experience.

19. Augmented Reality Terahertz (AR-THz) Sensing and Imaging with Frequency-Modulated Continuous-Wave Radar.

20. Simulator-Based Versus Traditional Training of Fundus Biomicroscopy for Medical Students: A Prospective Randomized Trial.

21. Mixed reality and digital twins for astronaut training.

22. Message on a bottle: the use of augmented reality as a form of disruptive rhetoric in wine marketing.

23. The structural characteristics of online sports betting: a scoping review of current product features and utility patents as indicators of potential future developments.

24. How virtual reality, augmented reality and mixed reality facilitate teacher education: A systematic review.

25. From Augmented to Virtual Reality in Plastic Surgery: Blazing the Trail to a New Frontier.

26. Critical incidents as a strategy to enhance student teachers' reflection about practice through immersive learning.

27. Effects of User Interface Orientation on Sense of Immersion in Augmented Reality.

28. Enhancing local identity learning and affective effectiveness through augmented reality.

29. Metaverse, virtual reality and augmented reality in total shoulder arthroplasty: a systematic review.

30. GRAAL—modeling, prototyping and assessing a gamified responsible augmented assembly line system.

31. Randomised controlled trial: role of virtual interactive 3-dimensional models in anatomical and medical education.

32. GeoAR: a calibration method for Geographic-Aware Augmented Reality.

33. Mixed Reality Biopsy Navigation System Utilizing Markerless Needle Tracking and Imaging Data Superimposition.

34. Exploring the Role of Video Playback Visual Cues in Object Retrieval Tasks.

35. Impact of AR Navigation Display Methods on Wayfinding Performance and Spatial Knowledge Acquisition.

36. Creating Omni-Channel In-Store Shopping Experiences through Augmented-Reality-Based Product Recommending and Comparison.

37. Effects of Heuristic Type, User Interaction Level, and Evaluator's Characteristics on Usability Metrics of Augmented Reality (AR) User Interfaces.

38. Taking consciousness for real: Increasing the ecological validity of the study of conscious vs. unconscious processes.

39. An efficient meta-heuristic algorithm based on water flow optimizer for data clustering.

40. BIM associated with virtual and augmented reality resources in an educational context: a systematic literature review.

41. Bridging the gap: integrating AR and VR production line training to enhance furniture carpentry students’ understanding of production processes.

42. Full‐color, wide field‐of‐view single‐layer waveguide for augmented reality displays.

43. A varifocal augmented reality head‐up display using Alvarez freeform lenses.

44. Geometric distortion on video see‐through head‐mounted displays.

45. Tap here to power up! Mobile augmented reality for consumer empowerment.

46. Cues to fast‐forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems.

47. Photonics-powered augmented reality skin electronics for proactive healthcare: multifaceted opportunities.

48. Evaluation of Augmented Reality and Consumer Perceptions in Traditional Dishes.

49. Accuracy of cup placement and pelvic motion in total hip arthroplasty in the lateral decubitus position using a new computed tomography-based navigation system with augmented reality technology.

50. Artificial Intelligence in Urologic Robotic Oncologic Surgery: A Narrative Review.

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