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1. Educator Effectiveness Series: Assessing School Climate. Q&A with Jonathan Cohen, Ph.D. REL Mid-Atlantic Webinar

2. Global Journal of Computer Science and Technology. Volume 1.2

3. Learning Science through Design. ERIC Digest.

4. The Failure of Art Education.

5. Is Graffiti Art?

6. Computer Simulation in the Workplace and Technology Classes.

7. Gifted Education Press Quarterly. Volume 10, 1996.

9. Technology Education: Beyond the 'Technology Is Applied Science' Paradigm.

10. The Artist, the Color Copier, and Digital Imaging.

11. Talking Stick. Volume 29, Number 2, November-December 2011

12. Division Reports from the 2005 AECT Convention

13. Special Issue: Philosophy of Design, Design Education and Educational Design.

14. Working Papers in Art Education, 1985.

15. Technologies of the '80s: Their Impact on Technical Occupations.

16. Architecture as a Metaphor for Development of Culturally Adapted Minority Education Programs. Final Report of the Regional Study Award Project.

17. Engineering and the Middle School Link.

18. Ethics and Visual Rhetorics: Seeing's Not Believing Anymore.

19. Jan Tschichold and the Language of Modernism.

20. Design & Technology Teaching: A Journal of New Approaches, 1994-95.

21. Finite Element Analysis (FEA) in Design and Production.

22. Craft and Design Slojd. The Work Processes in Craft and Design--Working Methods and Knowledge. Report No. 58.

25. Constraint-Driven Software Design: An Escape from the Waterfall Model.

26. Liminal States in Designing.

27. Process Re-Design for Enhanced Human Performance.

28. How Should Instructional Designers Be Educated?

29. The Necessity of Being 'Un-Disciplined' and 'Out-of-Control': Design Action and Systems Thinking.

30. Borderline Issues: Social and Material Aspects of Design.

31. Teacher! Teacher!

32. Special Issue on Creativity at Work.

33. Blind Eyes, Innuendo and the Politics of Design: A Reply to Clive Chizlett.

34. Systems for Design Learning: Evolving Perspectives.

36. An Interpolation Approach to Developing Mathematical Functions for Business Simulations.

37. What Students Can Learn from Steve Jobs. Footnotes. Volume 16, Number 08

38. Prototyping Is Like Pre-Reading.

41. Efficient and Effective Design: The Purpose of Sketching and Drawing.

42. Educational Reform Movements and Technology Education.

43. The Magazine: Its History and Present.

44. A Step toward Visual Confidence.

45. Making Change Our Friend: The Design Perspective.

47. Art Libraries Section. Special Libraries Division. Papers.

48. Three Functions of Text Presentation. IET Notes on Transforming 2.

49. Building Curricula When You Don't Have the Answer.

50. Applied Philosophy Technology Education.

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